Picked up Sacred 2 and Medieval II Total War Collection quite cheap recently.
Early impressions:
Sacred 2 implied an interesting game initially - lots of statistics, buttons, abilities, and character screens (as many or more than any game I've seen recently) - but as expected it all falls flat with the very effortless and repetitive H&S combat. For a H&S it really isn't that much worse than any of the others out there, and I personally never really had much for the genre but I can enjoy it when I want mindless timeout (not a huge fan of movies).
There are many annoying things (although since the game is so simple you can ignore anything without it impacting the game, which in this case certainly helps you to tolerate it):
Lots of completely pointless and useless abilities (almost all of them), meaningless arbitrary restrictions on equipment (H&S staple, I know), painfully bright "colour dodge" glow on the terrain, way, way too many enemies, 99% of quests go to X->kill/fetch, mind numbingly bad enemies (really tough enemies that force you to stand there hacking away and drinking potions, which eventually get down to 0 hp, go invulnerable, walk in circles, and then fill back up to full health and start all over a second time).
I suppose for people who like H&S what keeps them going is the very large world and different character types and near-unlimited number of quests. It's all just a mild relaxation exercise anyway isn't it? I don't know, whatever.
As for Medieval II: Total War (the only Total War I have played is the demo of the original Shogun, so I basically have no experience with the series) and it started out rather irritating with horrible camera controls (which I admit, still annoy me), blurry visuals, really really slow AI turns and real time battles which may as well be a blank screen with how hard it is to see what's going on. However, after gaining the knowledge I need to understand all the mechanics I am really enjoying it now; I love the depth of all the layers in the game and the way they all come together as an interesting whole (e.g. diplomacy, trade/economics, commanders & the family tree, and the religion system) on a huge world map. There are lots of things you can do to change the progress of the game, and the AI factions do a good job of reacting to your decisions in a believable way including everything going on between the AIs even without your input.
Overall I love the detail of it and have few complaints about the mechanics (most importantly), and it is easily worth the $13 walk-in. Great music too.
Designers who create games like Medieval II are simply on a whole other tier of achievement compared to designers who create games like Sacred 2.