Unkillable Cat
LEST WE FORGET
- Joined
- May 13, 2009
- Messages
- 28,562
You're 'wrong' because you're starting at today and going backwards, when it should be the other way around. That is hard to do without a time machine, but not impossible. octavius (who coincidentally made a post in this thread between my post and yours) has been doing exactly that for a couple of years now (at least) and it's been interesting to read his observations. Seeing how games change and improve through the years, how new technology allows for new ideas and new gameplay to emerge, builds up a very solid picture of the evolution of video games.
Not being present when Fallout was new also means you miss out on a lot, like perspective. Case in point:
Your comment is based on hindsight and both has, and lacks, perspective simultaneously. I'm forced to repeat myself here: They played it because they liked it at the time, and it was the best available at the time. (It got surpassed very quickly BTW.) The odds of those same people wanting to play Fallout again today 'just for the combat' is miniscule. Combat systems (and combat in games in general) have evolved in leaps and bounds since 1997, but had not done so back then.
It's more of the latter, overlooking the good things. Like the voice acting, which you only rated "decent". Video game voice acting was still pretty much in its infancy in 1997, but Fallout was one of the first games to have an actor's soup* for a cast. Before that games either did voice acting as cheaply as possible to save money, or blew the voice acting budget on one big-name celebrity/voice talent to boost the game's marketing appeal. Fallout tried to find good voice actors to match the roles given... and they succeeded. Ron Perlman is a lot of things to a lot of people, but to Fallout fans he is the voice of the series. Yet most people miss out that he's not only the narrator of Fallout, he also voices Butch in-game. They used two talented voice actors for The Master (plus SFX trickery) to bring to life one of the most unique antagonists to grace a video game. Voice acting legend Tony Jay makes The Lieutenant ooze with malice. The Fallout voice acting isn't just outstanding for its quality in a time when most developers considered it an afterthought, it's significant in a historic context.
Which brings me to another problem you may be experiencing with the voice cast: Recognition based on perspective. Like I said, I recognize almost every name on the list for their work elsewhere, but I was in my teens when Fallout was released. You were a toddler then, you will be missing out. To me Richard Dean Anderson (who voiced Killian) will always be MacGyver, but to you he's more likely to be Col. O'Neill from the Stargate series. It depends on how you look at things... or whether you're starting at today and looking backwards, or starting way back then and looking forward.
Another point of note is that two voice actors in Fallout didn't become famous or well-known until after Fallout had come and gone: Tony Shaloub who voiced Aradesh the Elder went on to play the main character in the series Monk, while Brad Garrett who voiced the dim-witted supermutant Harry had just started doing his most well-known role, that of Raymond's brother Robbie in Everybody Loves Raymond, and that series took a few years to take off. The voice acting in Fallout is one of the few things about the game that has actually improved with age.
I must also put a giant question mark about the fact that you don't mention the soundtrack at all. I'd like to hear your thoughts on that.
The fact that I intended to make this a short answer should give you an idea of how much I can talk about this game... and I'm not one of the Fallout experts around here (not even close).
*'Actor's soup' is a term from my country where one recognizes almost every actor that appears in a film or show.
Not being present when Fallout was new also means you miss out on a lot, like perspective. Case in point:
It may be looking awesome from the first sight, but the more you play the better you understand that battles in Fallout are just a filler and nothing really impressive (I'm speaking of the first Fallout). It's just there and that's it.All of them played Fallout, and most of them did so because of the combat system.
Your comment is based on hindsight and both has, and lacks, perspective simultaneously. I'm forced to repeat myself here: They played it because they liked it at the time, and it was the best available at the time. (It got surpassed very quickly BTW.) The odds of those same people wanting to play Fallout again today 'just for the combat' is miniscule. Combat systems (and combat in games in general) have evolved in leaps and bounds since 1997, but had not done so back then.
So you were going to covince me that I 'wrongfully' disliked (or rather, didn't like that much) the thigns I disliked in the first Fallout (like quests, locations etc, the actual content, that is) or overlooked the good things? Or maybe it is that I liked not the same things as those which you liked (or even, disliked)? I would be most curious to know what it could be.
It's more of the latter, overlooking the good things. Like the voice acting, which you only rated "decent". Video game voice acting was still pretty much in its infancy in 1997, but Fallout was one of the first games to have an actor's soup* for a cast. Before that games either did voice acting as cheaply as possible to save money, or blew the voice acting budget on one big-name celebrity/voice talent to boost the game's marketing appeal. Fallout tried to find good voice actors to match the roles given... and they succeeded. Ron Perlman is a lot of things to a lot of people, but to Fallout fans he is the voice of the series. Yet most people miss out that he's not only the narrator of Fallout, he also voices Butch in-game. They used two talented voice actors for The Master (plus SFX trickery) to bring to life one of the most unique antagonists to grace a video game. Voice acting legend Tony Jay makes The Lieutenant ooze with malice. The Fallout voice acting isn't just outstanding for its quality in a time when most developers considered it an afterthought, it's significant in a historic context.
Which brings me to another problem you may be experiencing with the voice cast: Recognition based on perspective. Like I said, I recognize almost every name on the list for their work elsewhere, but I was in my teens when Fallout was released. You were a toddler then, you will be missing out. To me Richard Dean Anderson (who voiced Killian) will always be MacGyver, but to you he's more likely to be Col. O'Neill from the Stargate series. It depends on how you look at things... or whether you're starting at today and looking backwards, or starting way back then and looking forward.
Another point of note is that two voice actors in Fallout didn't become famous or well-known until after Fallout had come and gone: Tony Shaloub who voiced Aradesh the Elder went on to play the main character in the series Monk, while Brad Garrett who voiced the dim-witted supermutant Harry had just started doing his most well-known role, that of Raymond's brother Robbie in Everybody Loves Raymond, and that series took a few years to take off. The voice acting in Fallout is one of the few things about the game that has actually improved with age.
I must also put a giant question mark about the fact that you don't mention the soundtrack at all. I'd like to hear your thoughts on that.
The fact that I intended to make this a short answer should give you an idea of how much I can talk about this game... and I'm not one of the Fallout experts around here (not even close).
*'Actor's soup' is a term from my country where one recognizes almost every actor that appears in a film or show.