Tweed
Professional Kobold
Started sinking time into the swath of Doom mods again, trying to record them is a serious PITA too. Also playing Underrail for the second time around and quite enjoying it, huge difference going from 1.0.0.7 to 1.0.3.20
Summoning RoSoDude.System Shock 2 is next on my play list. I hope my old CD still works.
What are the recommended mods to use, if any?
And what mods would you recommend for a second playthrough? I've already played it once without mods.
For a "basically vanilla but with a few mods" playthrough I have the following advice. You essentially want to follow the SS2 Newbie Modding Guide, which adds the Shock Community Patch (fixes a lot of bugs, adds a lot of effects work, makes a few minor design changes), sound fixes, and faithful graphical improvements. However, I suggest the following alterations:
1. DON'T use the Rebirth models as recommended (this also means you should use RealSG from SCP, NOT the Rebirth version)
2. DO also include the new Rickenbacker automaps (these will be in SCP beta 5, so will be obsolete if you're reading this in the future): https://www.systemshock.org/index.php?topic=7355.msg117535#msg117535
3. DO also include Vurt's water (I use v3): https://www.systemshock.org/index.php?topic=4167.0
4. DO also include the Repairman minimod for SCP (gives some new uses for the generally inferior Repair skill): https://www.systemshock.org/index.php?topic=9327.0
5. DO also include Rocketman's additional weapon pack: https://www.systemshock.org/index.php?topic=679.0
5. DO also include Jack's left hand mod: https://www.systemshock.org/index.php?topic=9436.0
My mod order looks like this (can't guarantee it's perfect, but seems to be all right):
Firstly I should have called attention to this in my first post, but what could you possibly mean by implying you're wasting your time with System Shock 2? SS2 is time well spent, especially for how short it (sadly) is.I went with this mod list except the SongRemake since I always play FPP games with sound off, and Repairman since it seems to change a bit too much.
I now remember intensely why I barely played this game back in the days: the respawn coupled with the ridicilous rate of weapon degredation means you just can't play it as a FPS. And the Hybrids are far smarter and more agile than the Crabheads (or whatever they were called) in Half-Life, so you are not guaranteed to be able to kill them with a Wrench without taking damage. At least I'm not.
So I'm not enjoying it quite as much as I did SS1. I wish it was possible to tone down the respawning it least.
As first OS upgrade I chose the one (Awareness someting) which marks enemies on the automaps for easier navigation and combat planning.
What do people generally choose?
It is possible to tone down the respawning, but you'll have to look up how to do so yourself, as I refuse to sponsor such .
[OPTIONS]
/s
/n="System Shock 2"
[REQUIREMENTS]
no_spawn
gun_degrade_rate 0.1
Recently finished the first Fallout. I'm going to put here my highly subjective but honest opinion and impressions.
Maybe they were such for the time when the game came out, but not today.
Are you basically saying that I'm 'wrong' because I was born merely a couple of years before 1997 and it was impossible for me to experience the game at the time when it was coming out? I kind of acknowledge that it was a mistake not to play the proper fallout games thoroughly back when I first got the chance to do so. I also understand that in order to properly assess a videogame one should take into account not only the time when the game was released, but also it's genre and the gaming platform for which it was produced. And I have said already that the combat was not the main disappointment.The single biggest problem with your entire train of thought is the fact that you're coming to this game not just after it was released, but long after it was released
They were given as an illustration so the reader could get a quick idea of what I was going to say, actually saving me the trouble of coming up with a proper description for this kind of gameplay.The games you name as examples/comparisons (Alien Shooter [2003] and Hotline: Miami [2012])
Many of the skills in Fallout generally are not used during combat, so it wouldn't have made a world of difference if the combat was real-time. The perception statistic then could be attribute for character's field of sight. Yes, perception is not just how far you can see, but it's is not like it had broader application during combat in the first Fallout.just you wait if you think Fallout has "a few skills, perks and some traits being rather useless". Tactics had to sacrifice so much to get real-time combat in there
It may be looking awesome at the first glance, but the more you play the more you get convinced that battles in Fallout are just a filler and nothing really impressive (I'm speaking of the first Fallout). Combat system is just there and that's it.All of them played Fallout, and most of them did so because of the combat system.
So you were going to covince me that I 'wrongfully' disliked (or rather, didn't like that much) the thigns I disliked in the first Fallout (like quests, locations etc, the actual content, that is) or overlooked the good things? Or maybe it is that I liked not the same things as those which you liked or disliked the things which you liked? If so, I would be most curious to know what it could be. By the way, what do you think about the story in the first Fallout?I could go on and on here disassembling your critique
Have a nice day you too.You've been spoiled rotten by modern games, to the point that you can't recognize a good game, even when it kicks you in the balls.