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What game are you wasting time on?

Discussion in 'General Gaming' started by Trash, Oct 8, 2010.

  1. Ivan Arcane

    Ivan
    Joined:
    Jun 22, 2013
    Messages:
    5,309
    I'm very curious about this one. I have access to it (no DLC) with the Xbox Game Pass, but am on the fence. Does the skill/item progression feel like Gothic? How is the dialogue system? Does it lean more toward combat vs talking/exploration?
     
    Last edited: Oct 30, 2019
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  2. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
    Joined:
    Jan 7, 2012
    Messages:
    10,308
    What you might have missed:

    - Molecular Transmutation gives a large net nanite gain on grenades, worms, prisms, and specialized ammunition. Depending on how diligent you are on stockpiling the stuff it can be equivalent to buying 50-100 psi hypos, enough to blast through the rest of the game shoving hypos down your throat like cotton candy.
    - Cerebral-Energetic Extension + adrenaline overproduction = Everything dies in 1 or 2 hits. Granted this also happens if you level a weapon skill to max and use their melee weapon with adrenaline.
    - Remote circuitry manipulation. The "psi-hack" ability. Kind of cool since it also means you can hack turrets at range.

    Tier 5 is great too though. I'd say Tier 4 is most important for a truly pure-psi route where you both need the special abilities to replace lost skills and need to economize your psi hypos more. Anything with Energy Weapons 1 is kind of "easy mode" for SS2 resource management IMO, overcharge laser pistol is just too good.

    You can save the 10 cyber modules SHODAN deducts from you when you leave the area where you find Delacroix by warping past the trigger. Sadly that doesn't pay it off and its kind of just shit. I don't know why you would need to escape to safety if you have tier 5 powers, just pick Psycho-Reflective Aura and run around with power armor taking 1-2 damage from all attacks for 3 minutes. I'd rather pay the 10 nanite reincarnation cost than a 35 cyber module + have to remember to spend 5 psi at the start of each area to mark the waypoint.
     
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  3. octavius Prestigious Gentleman Arcane

    octavius
    Joined:
    Aug 4, 2007
    Messages:
    14,331
    Location:
    Bjørgvin
    Works for me.
    Installed it with D-Fend Reloaded.
    This is the CONF file:
    Show Spoiler
    # This DOSBox configuration file was automatically created by D-Fend Reloaded.
    # Changes made to this file will NOT be transfered to D-Rend Reloaded profiles list.
    # D-Fend Reloaded will delete this file from temp directory on program close.

    # Command line used when starting DOSBox:
    # -CONF "C:\Users\P\AppData\Local\Temp\Celtic Tales - Balor of the Evil Eye.conf" -NOCONSOLE

    # Config file for profile "Celtic Tales - Balor of the Evil Eye"

    [sdl]
    fullscreen=false
    fulldouble=false
    fullresolution=1024x768
    windowresolution=1024x768
    output=ddraw
    autolock=true
    sensitivity=100
    waitonerror=true
    usescancodes=true
    priority=higher,normal
    mapperfile=C:\Users\P\D-Fend Reloaded\mapper.map

    [dosbox]
    machine=svga_s3
    captures=C:\Users\P\D-Fend Reloaded\Capture\Celtic Tales - Balor of the Evil Eye\
    memsize=16

    [render]
    frameskip=0
    aspect=true
    scaler=normal3x

    [cpu]
    core=auto
    cputype=auto
    cycles=auto
    cycleup=10
    cycledown=20

    [mixer]
    nosound=false
    rate=44100
    blocksize=1024
    prebuffer=10

    [midi]
    mpu401=intelligent
    mididevice=default
    midiconfig=

    [sblaster]
    sbtype=sb16
    sbbase=220
    irq=7
    dma=1
    hdma=5
    sbmixer=true
    oplmode=auto
    oplrate=44100
    oplemu=default

    [gus]
    gus=false
    gusrate=44100
    gusbase=240
    gusirq=5
    gusdma=1
    ultradir=C:\ULTRASND

    [speaker]
    pcspeaker=true
    pcrate=44100
    tandy=auto
    tandyrate=44100
    disney=true

    [dos]
    xms=true
    ems=true
    umb=true
    keyboardlayout=US

    [joystick]
    joysticktype=none
    timed=true
    autofire=false
    swap34=false
    buttonwrap=false

    [serial]
    serial1=dummy
    serial2=dummy
    serial3=disabled
    serial4=disabled

    [autoexec]
    @echo off
    SET PATH=Z:\
    keyb US 437
    mount C "C:\Users\P\D-FEND~1\VIRTUA~1\"
    echo.
    C:
    cd\
    cd \CELTIC~1
    Z:\config.com -securemode > nul
    call KOEI.BAT
    exit
     
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  4. HansDampf Prophet

    HansDampf
    Joined:
    Dec 15, 2015
    Messages:
    970
    I bought a recycler.
     
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  5. ebPD8PePfC Learned

    ebPD8PePfC
    Joined:
    May 13, 2018
    Messages:
    206
    That helped, thanks.
     
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  6. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
    Joined:
    Jan 7, 2012
    Messages:
    10,308
    Molecular Transmutation can provide 3-5x as much nanites per one of those recycled than the recycler, and this is after taking into account the psi cost of the ability.
     
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  7. HansDampf Prophet

    HansDampf
    Joined:
    Dec 15, 2015
    Messages:
    970
    Maybe next time then.
     
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  8. ebPD8PePfC Learned

    ebPD8PePfC
    Joined:
    May 13, 2018
    Messages:
    206
    Yakuza 0 - The game has:
    1. cinematic action with long cutscenes.
    2. open world where you roam and talk to people.
    3. plenty of mini-games.
    It doesn't work. Each element is done well, but feels completely segmented from the others. You could have removed 2+3 and get a solid game, remove 3 and get a more focused and less zany game, or remove 1 and get something closer to an adventure game. The problem, at least as I see it, is that each part doesn't complement the other, and as such, fails to enrich the overall experience.
    There's nothing really wrong in Yakuza (except the shitty QTEs), but I was done with this sort of bloated open world games 10 years ago. The friends of Ringo Ishikawa solved this problem by making the world more interactive, and it was done with a 1/100 of the budget. It's not an impossible feat.
    That said, the disco mini-game is great. A guy on the street also taught me how to play Shogi.

    Shogi - I thought it was just another Chess variant. I didn't know you can place captured pieces back on the board, this makes it way more interesting. Yakuza 0 is alright.


    Celtic Tales - Similar to Romance of The Three Kingdoms series, this game is a Koei grand strategy game where you control one province and need to conquer the rest of the map. The player assumes the role of a Celtic tribe who has to unite the other tribes through diplomacy or war. You get a bunch of commanders and each turn you assign different tasks to them . Each commander has different stats and abilities that determine how proficient they are at doing those tasks. So a commander with the Masonry ability is good at building, Animal is good at herding and so on. It's a strategy game with light rpg and management elements.

    Celctic Tales's combat is probably the biggest issue. It's a very simple SRPG that takes too long to resolve, and there's too much of it. There's also many small issues that ruin it - it's hard to click on specific tiles, it's hard to tell sometimes which unit is selected, the 3d camera means characters can be hidden from view and so on.
    Giving commands to your provinces also has to be done in order, so you can't give commands in Province A, then B, then A. You have to give commands one after the other. This is insane. There's no justification for it, and it makes managing an empire of more than 2-3 provinces a huge headache for no real reason.
    There are other problems (broken economy, menu bloat, needless complexity), but the gist of it is that the game is a simplified Romance of The Three Kingdoms game, and many of its problems were resolved in those games.

    The best part of the game is definitely the magic system. Spells are useful both inside and outside of combat, but to cast them you need to gather magic runes:

    [​IMG]

    Pick three runes and you might get a spell (similar to Ultima Underworld). To learn new spells recipes you have to pay wandering bards and druids, so you can't build your strategy around the entire spell pool, you have to rely on the specific spells you got. Runes also break, so you could end up in a situation where some spells aren't available temporarily even though you know them. Each time you restart the game the available spells change, so it's it adds some depth to the early phase of the game.
    The spell system has its issues (spell recipes aren't randomized so you can copy them from game to game), but overall it's a cool system that works really well. I would love to see it reused and expanded in other games in the genre.

    If managing a Celtic tribe sounds interesting to you, play King of Dragon Pass. If the grand strategy aspect sounds good, play Romance of The Three Kingdoms.

    Golf Peaks
    - It's a puzzle game where everything is good except for the puzzle design. Not much more to say.
     
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  9. octavius Prestigious Gentleman Arcane

    octavius
    Joined:
    Aug 4, 2007
    Messages:
    14,331
    Location:
    Bjørgvin
    Still playing Diablo 2 1.09 alternating between seven characters.
    Barb, Amazon, Pally and Necro had little problems with Nightmare Duriel, but my cold Sorceress got a nasty surprise when Duriel turned out to be Cold Immune. Took about half an hour with Trail Blaze and Meteor, after opening with Static Field. May have been better spells, but Trail Blaze seeemed like an obvious spell to use running around in the confined space.
    Now I need to change shirt. (I wonder if it's good excercise if gaming makes you sweat?)
     
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  10. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
    Joined:
    May 13, 2009
    Messages:
    20,072
    Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
     
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  11. Kabas Arbiter Patron

    Kabas
    Joined:
    Feb 10, 2018
    Messages:
    443
    I got the sudden urge to replay the Impossible Creatures, campaign of which i never finished. The game still holds up graphically.
    Main menu theme is as catchy as i remember.
     
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  12. Dayyālu Arcane

    Dayyālu
    Joined:
    Jul 1, 2012
    Messages:
    3,816
    Location:
    Apparently, Black Mesa
    Yeh, it's a pity the game becomes boring after a while (you'd even like not to optimize and double down on the weird shit, but the missions become a boring grind). I was sorta surprised, considering the pedigree. I've never finished the campaign too, after a point it feels like a chore and not a game.

    Speaking about chores....

    I wanted some relaxing game, and started to lazily checking the GoG catalogue searching for some old TB game. Then my eye falls upon Fallen Haven (1997, Micomeq) this weird French Canadian TB sci-fi game. It's relaxing as fuck, even if the depth is arguably below some mobile games. Two factions, humans and aliens plus some generics to fill space, and you go on the strategical side conquering provinces, building bases, managing research and dropping dropships. Everything works and is very very relaxing. I can't repeat how comfortable it was, the interface was nice, the funky techno music proper. Nothing special or original (well, one can guess that having you choose how to deploy Dropships is fairly novel). In the end game you get some nice tech like nukes and the last maps, if you let the enemy fortify enough, are rather challenging but fun. After failing the first assault but crippling the enemy defenses (bases are permanent, and permanent is also the damage you deal to them and I had a B-team ready to follow up the first failed assault that nonetheless managed to cripple the alien nuke defenses, letting me nuke a comfortable landing zone and then mop-up) I finished the game, and, seriously, one of those cozy feelings you get in playing, dunnow, Fantasy General for the first time.

    Ohh, there's a sequel.

    Fallen Haven: Liberation Day (1998, Micomeq) is like..... I am a huge fan of Missionforce: Cyberstorm, and Cyberstorm 2, like M.A.X. 2, was a mess of conflicting ideas that crippled a sequel. Liberation day is a sequel that .... cuts a shitton of the nice stuff the first game had (dropship, research, permanent bases, secondary weapons for units). instead you get a single base par continent and your research is tied to capturing enemy research labs (secondary objective in missions, and you get a fixed number of research points and you have to upgrade every single unit type by itself instead of the first game's "generic" categories).

    In theory, Liberation Day has four factions and every mission is hand-crafted, compared to the almost "skirmish" feelings of the first one. Thus you play the first set of missions, and hey, it ain't as good as the first one, the balance is iffy, Overwatch reigns supreme and indirect fire weapons make a mockery of balance, but hey... then the further you go you start to ask what the fuck were the mission designers smoking. Have fun winning a mission with limited resources and limited turns when you get random spawns of suicidal bombs right in the middle of your troops. The AI can call paratroopers right in the middle of everything you have, hope you got AA, and nope, you can theoretically do the same but the maps are carpeted in enemy AA and they don't have to worry about resources. In later missions the enemy has up to 500% your points value in troops and you have to run to them and pray the RNG is merciful. Ah, yes, there are four factions, but you fight three at once on the same map meaning that in later maps your limited set-up has to deal with three different kinds of opponents, each one covering the weak points of the others.

    What broke me was a mission with "special biological units", enemy worms that could leisurely eat an entire army worth of firepower, before lazily breaking your gunline, eating your AA, and then the enemy air would cripple you. Fuck it, time to cheat to see the ending. Not proud of it, but seriously, what the fuck, Micomeq. What the fuck. Not even Panzer Corps with its "you do the puzzle my way or you die".
     
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  13. flyingjohn Arcane

    flyingjohn
    Joined:
    May 14, 2012
    Messages:
    1,532
    So after trying out a lot of pc-98,turbo cs and sega cd jrpg's i decided to give some helpful tips on how to avoid getting bored or annoyed:

    -Use mobygames for descriptions and use romhacking.net translations for your selection of games.

    -If your select title's description on moby and romhacking include the words solid or traditional you can probably skip that tile.
    For a genre like jrg's solid and traditional mean worse then the counterparts they are copying(dragon quest,final fantasy,man series,etc).

    -Screenshots are useless.

    -If your select title has reviews pay no mind to the positive ones,they are useless.Read or translate the negative ones and see if the flaws are deal breakers to you.
    This is exceptionally useful for pc-98 stuff.
    Oh,emerald dragon looks really nice.Oh,you only control one party member in a tactical style combat.

    -Developer portfolios are actually useful.If said dev survived the pc-98 era they probably did something right.

    -Play order of the griffon on the turbo16. It is ironic that the best rpg on the japanese console was a western style game made by westerns.

    -Working designs translations are meme central.If you can't handle that,well you got no choice.

    -When thinking of ports,think in the future.
    Yes,ys games had amazing ports on the tubo cd,but they got a even better ports and remakes on other platforms later.

    -Play turbo cd dracula game and Rance games ,you peasant.

    -Music is mostly awesome on every single game.Don't judge the games based on that alone.

    -Do not use machine translation.
    A game about a devil prince translated becomes a game about a cat trying to go back to the moon via a river.And said cat changes profession from a lawyer to a magician randomly.
    Menu translation is iffy at best also.

    -Langirser games are overrated as fuck,minus the dreamcast one is which is just a somewhat solid hack/slash.

    In conclusion,i had more fun with game gear rpg's then these consoles and computers(minus griffon and dark wizard,which is a strategy game).

    EDIT: Meant to write lodoss games instead of langrisser.
     
    Last edited: Nov 7, 2019
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  14. Red Panda Fashbasher Patron

    Red Panda
    Joined:
    Oct 24, 2019
    Messages:
    1,786
    Playing Dark Souls 2 right now. The level design is worse, but otherwise it's so similar. No game changing original ideas.
    And every mistake from DS 1 is still there.
    Distance between bonfire and boss is the whole level.
    And i really can't understand who thought it was a good idea that the bosses just despawn after killing them.
    It would be so cool to stand next to the corpse.
    Fighting and exploring is still very fun though.
     
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  15. ebPD8PePfC Learned

    ebPD8PePfC
    Joined:
    May 13, 2018
    Messages:
    206
    Vanguard Bandits - A PS1 SRPG that has been rightly forgotten. Story is derivative jrpg drivel and the combat consists of nothing more than bland stat checking. I got to the half mark because it's a short game and I love SRPGs, but I can't recommend it.
    It's not all bad though, the game has some QUALITY 90's anime spirit:

    [​IMG]
     
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  16. Catacombs Liturgist Patron

    Catacombs
    Joined:
    Aug 10, 2017
    Messages:
    2,297
    Location:
    The Crypt
    Make the Codex Great Again!
    I'm finally getting around to continuing my once-forgotten Divinity: Original Sin EE game.
     
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  17. Pharad Novice

    Pharad
    Joined:
    Feb 25, 2019
    Messages:
    24
    I spend waaay too much time on World of Warcraft, I don't know why this has such a thing on me
     
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  18. Puukko Arcane

    Puukko
    Joined:
    Jul 23, 2015
    Messages:
    2,274
    Location:
    The Khanate
    Try being the GM of a mythic raiding guild. I barely play the game outside raiding, it's this whole meta guild management thing for me now.

    Got back to KOTOR 2 and I think it's got its hooks on me now. I love the small details like how you can kill 2 guards by a door when it's not mandatory and it keeps track of how many you have killed by the time you threaten the third. Back when I last played this I had made a pretty minmax build and it took me a good moment to figure out what exactly I had planned my build to be since I had forgotten almost everything. I still find it odd I made my PC a bald dude, which I never normally do. Those female character options must have been fugly.

    I played a good bunch of STALKER SoC AMK AE but ended up running into the notorious PDA bug where even one more quest corrupts my save and I'd have to run all the way back from the ecologist base to drop quests. I'll probably play Anomaly the next time I feel like STALKing.

    I then considered getting back to SS1 EE but some recent-ish update seems to habe broken save file compatibility - the files are there but no matter where I place them, the game doesn't detect them. So I'd probably have to downgrade the game.
     
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  19. mastroego Arcane

    mastroego
    Joined:
    Apr 10, 2013
    Messages:
    7,814
    Location:
    Italy
    Guys, I'm in a mood for a popamole to play with little effort.
    I've uninstalled everything from my Steam Library except boardgame ports.

    Pleaze suggest something.
    Something to play straight but decently made, like a Tomb Rider or Alien Isolation...? (<- I have these 2, to be clearer)
     
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  20. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
    Joined:
    May 29, 2008
    Messages:
    1,873,138
    Location:
    Djibouti
    Call of Juarez: Gunslinger
     
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  21. Abu Antar Tweet, tweet Patron

    Abu Antar
    Joined:
    Jan 19, 2014
    Messages:
    7,817
    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Vanquish or Binary Domain.
     
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  22. baud Cipher Patron

    baud
    Joined:
    Dec 11, 2016
    Messages:
    1,768
    Location:
    Septentrion
    Pathfinder: Kingmaker
    Far Cry 3 Blood Dragon.
     
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  23. ERYFKRAD Barbarian Patron

    ERYFKRAD
    Joined:
    Sep 25, 2012
    Messages:
    17,427
    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Realms of Arkania HD
     
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  24. laclongquan Arcane

    laclongquan
    Joined:
    Jan 10, 2007
    Messages:
    1,868,071
    Location:
    Searching for my kidnapped sister
    Star Wars Knight of the Old Republic ONE, not two, for decent popamole gaming experience.
     
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  25. Rahdulan Arcane Patron

    Rahdulan
    Joined:
    Oct 26, 2012
    Messages:
    4,118
    Dicking around with Metro 2033 Redux and finally giving the Legend of Heroes franchise a spin with Prophecy of the Moonlight Witch. Thankfully I was made aware the Gagharv trilogy was apparently released in the wrong order when it came to Namco Bandai's turn to publish them in English. Promising. So, this should take couple of months if I'm lucky.
     
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