samuraigaiden
Arcane
GTA 5 really is just more GTA.
Back when I first played it, somewhere near release, I kept thinking, not that the controls were bad, but that the setpieces and the platforming were awful. Like, jees, I keep failing this platforming bit, or this fireball is impossible to run away from. But reading what you said, yeah, that's it, the game just controls badly. I think that, like myself, most people are thinking of it not like the controls are bad, but just that the game is too hard. That makes me wonder if the game would have been good if it controlled well or if the game would have been bad even if that handicap was fixed.A cursory Internet search shows very mild complaints like "the controls aren't the best". Talk about an understatement.
Like, elemental magic gives you an access to your classic Fire/Ice/Lightning/Wind attacks. Instead of these four elements you can combine the attack spells of these school with different ones to get holy attack spells or nature ones.
Started another playthrough of Crusader: No Regret.
Making my way through Final Fantasy IX on PS1.
As an almost exclusively PC player in the 90s with no RPG in my rotation, the turn-based midgame in Evoland hit me with a weird sense of nostalgia for a past I never experienced, and FF9 is exactly like the stereotypical old-school adventure I felt like I had missed out on. There's just a sense of light-hearted teenage road trip about it, between the varied locations with beautiful backdrops, the dreamy music and the stereotypical plot arcs.
On the other hand, 8-10 hours in the story is still going nowhere, and the vapid dialogues, the slapstick knight in particular, are really getting on my nerves. Crossing fingers that the plot somehow escalates to something actually meaningful.
Making my way through Final Fantasy IX on PS1.
As an almost exclusively PC player in the 90s with no RPG in my rotation, the turn-based midgame in Evoland hit me with a weird sense of nostalgia for a past I never experienced, and FF9 is exactly like the stereotypical old-school adventure I felt like I had missed out on. There's just a sense of light-hearted teenage road trip about it, between the varied locations with beautiful backdrops, the dreamy music and the stereotypical plot arcs.
On the other hand, 8-10 hours in the story is still going nowhere, and the vapid dialogues, the slapstick knight in particular, are really getting on my nerves. Crossing fingers that the plot somehow escalates to something actually meaningful.
A question tofolks here: is it worth to play Perihelion? The artstyle is superb and the soundtrack is really nice too but what about the game itself?
Man, thank you for mentioning this game, I had no idea it existed! I just played the first campaign level and I definitely like what I see. I didn't care at all about the nu-Doom but this looks right up my alley. Visceral combat, pumping music and old-school design. I'm not sure if I like the aiming mechanic (for now I don't use it and I disabled the crosshair) but apart from that - holy crap it feels good.Prodeus
Has gotten lots and lots of great custom maps lately. This game is pure incline, and one of the best boomer shooters available.