Lurking: Immortui (PC)
Really excellent RPG so far, very heavily influenced by the Ultima series (specifically U3-5). You really need to take good notes in this one, as like Ultima, much of the early game involves traveling to towns simply to gather information. The game does provide redundant information from multiple characters, so missing a few characters here and there doesn't bring the game to a complete stop (so far anyway). It has an automap, but you are only able to see the area around you—this makes exploring a bit easier but not too easy. I like it.
You get full party creation right from the start, where you assign points to stats and skills. In addition to typical magic spells, you also have bard songs, and it's useful to have a character devoted to each.
Combat is not too exciting, but it's also infrequent enough that it's not very annoying. It's typical Ultima 3-5 style combat, but can be annoying in that a character only gets EXP when the killing blow is landed, and enemies almost always run away when they are near death. It's impossible to catch up to a fleeing enemy, so many combats end up with you injuring the monsters with your melee characters, only to have the monsters flee and therefore you get nothing. Kind of annoying.
Artifact Adventure (PC)
A really great console style RPG. This also has full party creation (though you simply select classes), but what starts out seeming like a Dragon Warrior 3 ripoff ends up being surprisingly open and nonlinear. You can select from several artifacts at the beginning of the game, one of which is an airship. That gets you access to the entire game world, which means you can fly around doing things completely out of order, as long as you can survive. The game is not completely gated by character levels and equipment either—you find artifacts all over the world that give you abilities such as powerful spells and abilities, and you can use these to take down much more difficult enemies to get massive EXP gains (or survive difficult dungeons to find powerful equipment). It's really interesting playing a console RPG that is this open, and it proves that even basic turn-based combat and EXP-based leveling can be a blast if you just give the player some freedom in how they approach things. Really surprisingly good!