Many many years ago, here on the Codex, I mentioned a game that I (and a few others) had played, and how it was Good and Cool and such.
Well, due to some Codexers recently talking about it, I dug it up again, dusted it off, and gave it a go, all those years wiser about gameplay and game mechanics and such.
The game is
Seiklus (pronounced Saku-loose to English-speakers) and is a freeware collecta-thon platformer from 2003 where you're not punished for your efforts - at best you only suffer a temporary setback.
The plot is so simple and so well laid out, I'm not even gonna mention it. If you do decide to play this game, the short (and wordless) intro explains all there is for you to know. The rest is up to you, your awareness and your sense of exploration.
Get the game
here.
So what do I think of it today? It's a lovely little game, but not without some minor faults. The controls are a little iffy, especially when it comes to making those long-jumps you'll need to make lots of to beat certain areas. Learn the difference between making a jump from a 'clean' piece of platform, and when you're making a jump from an obstacle of some kind, or a ladder. Checking your foundations is key.
But those minor control problems are almost done away with by all the positives. Simple, but servicable graphics, a good soundtrack gathered from the FastTracker-community and their renditions of good commercial chiptunes (think Rob Hubbard and Fred Gray at their finest) and the general optimistic atmosphere this game generates - and it's hard to be disappointed by this game, especially since it's free. On modern systems the screen resolution will default to a large black border around the game screen, but it's still legible enough to get the job done.
My only two tips for this game?
1: Read the manual (text-file) to learn about all the keyboard commands, especially the one where you have to save the game manually by pressing 'S' - Seiklus has all the qualities about making automatic saves at the correct intervals... except actually making them. You'll have to fill in.
2: There's a section where you have two empty light receptacles on both sides of an empty chasm. Try jumping straight up while standing at one of them, see what happens.
And above all - have fun on your adventure! :D