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What game are you wasting time on?

normie

Arcane
Patron
Zionist Agent
Joined
Mar 9, 2019
Messages
2,572
Insert Title Here
Let It Die

:negative:
 

BruceVC

Magister
Joined
Jul 25, 2011
Messages
1,516
Location
South Africa, Cape Town
I’m playing Homm3. Restoration of Erathia campagin seemed a bit easy, so Im doing the blade of armageddon which seems more my speed. I have not played since I was a teenager and don’t remember how far I got then. Tons of fun.

Playing ratchet and clank on ps5. Very pretty legit next gen game with lots of fun and no woke bs. Also playing elden ring and fh5 (on series x) a bit but I think I need to finish some of this other stuff before I really get into Elden Ring.
Everyone I know in RL and most people I chat to on gaming forums have loved Elden Ring, it sounds like an amazing game so you must keep us updated around your impressions.

Do you want to read a really positive opinion on Elden Ring from a gamer I know?
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,300
Started CrossCode but was put off by how formulaic it feels. It looks and sounds nice, but it adheres too much to tropey flow of town>dungeon>towns with boring quests. Will give it another shot.

Please do so. I don't know how far you got, but the combat is the meat of the game, and it peaks after you get the second element, like the game is backloaded. It gets better the more options and abilities you have, and it changes things up with different enemy types and also incorporates puzzle elements into the combat.
I was annoyed at first by the excessive amount of trading items, and the first area is pretty bland. But the game had me at the twist in chapter 7, and it's in my top 10 of the last decade.
 

Gamezor

Learned
Joined
May 14, 2020
Messages
170
I’m playing Homm3. Restoration of Erathia campagin seemed a bit easy, so Im doing the blade of armageddon which seems more my speed. I have not played since I was a teenager and don’t remember how far I got then. Tons of fun.

Playing ratchet and clank on ps5. Very pretty legit next gen game with lots of fun and no woke bs. Also playing elden ring and fh5 (on series x) a bit but I think I need to finish some of this other stuff before I really get into Elden Ring.
Everyone I know in RL and most people I chat to on gaming forums have loved Elden Ring, it sounds like an amazing game so you must keep us updated around your impressions.

Do you want to read a really positive opinion on Elden Ring from a gamer I know?

Oh I'm sold on it, but it's not really something to be played casually in between other games, at least for a low skill gamer like myself. It needs more serious focus.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
6,387
Location
On the internet, writing shit posts.
Playing the Burial at Sea parts for Bioshock infinite.
I forgot how much I dislike Infinite. The gunplay feels wrong to me. It feels really floaty and sluggish and the enemies have way too much health. Part 1 is a pain in the arse because of this, especially when apparently you can't one shot enemies with sneak melee attacks.

The story is even more convoluted and pretentious; they retconed parts of the infinite for some odd reason and also retconned the original game too.
Elizabeth comes across as a massive bitch and I couldn't stand her dialogue.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
23,985
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Many many years ago, here on the Codex, I mentioned a game that I (and a few others) had played, and how it was Good and Cool and such.

Well, due to some Codexers recently talking about it, I dug it up again, dusted it off, and gave it a go, all those years wiser about gameplay and game mechanics and such.

The game is Seiklus (pronounced Saku-loose to English-speakers) and is a freeware collecta-thon platformer from 2003 where you're not punished for your efforts - at best you only suffer a temporary setback.

The plot is so simple and so well laid out, I'm not even gonna mention it. If you do decide to play this game, the short (and wordless) intro explains all there is for you to know. The rest is up to you, your awareness and your sense of exploration.

Get the game here.

So what do I think of it today? It's a lovely little game, but not without some minor faults. The controls are a little iffy, especially when it comes to making those long-jumps you'll need to make lots of to beat certain areas. Learn the difference between making a jump from a 'clean' piece of platform, and when you're making a jump from an obstacle of some kind, or a ladder. Checking your foundations is key.

But those minor control problems are almost done away with by all the positives. Simple, but servicable graphics, a good soundtrack gathered from the FastTracker-community and their renditions of good commercial chiptunes (think Rob Hubbard and Fred Gray at their finest) and the general optimistic atmosphere this game generates - and it's hard to be disappointed by this game, especially since it's free. On modern systems the screen resolution will default to a large black border around the game screen, but it's still legible enough to get the job done.

My only two tips for this game?

1: Read the manual (text-file) to learn about all the keyboard commands, especially the one where you have to save the game manually by pressing 'S' - Seiklus has all the qualities about making automatic saves at the correct intervals... except actually making them. You'll have to fill in.

2: There's a section where you have two empty light receptacles on both sides of an empty chasm. Try jumping straight up while standing at one of them, see what happens.

And above all - have fun on your adventure! :D
 

Daemongar

Arcane
Joined
Nov 21, 2010
Messages
4,181
Location
Wisconsin
Codex 2016 - The Age of Grimoire
For some reason, I fired up Ultima 9 last week and spent about 10 hours laboring away on the game.
  • Wow! This game is still terrible.
  • How could they spend *that* much time on the game and have it still be this buggy?
  • How did they manage to find writers that seemed to have no idea of the characters or the virtues?
  • Why did they design the game for people that weren't alive when the original Ultimas were released?
I'm not looking for answers to any of the above questions, I know the answers. This horse has been beaten to death and then some. I just need to fire this game up on GOG every once in a while to - I don't know. Punish myself?
 

thelegend

Educated
Joined
Sep 16, 2021
Messages
151
God Of War (2018) - A mediocre game masquerading as a masterpiece. Art design - not good Gameplay - mediocre. Enemy variety is the worst in the series and they are all green, red ,blue etc. Boss Fights suck and I wonder how this game won game of the year 2018. Gameplay is extremely simplified and not as good as previous games. As someone said this is a marvel movie in the making. The characters and story do suck and there seems to be emptiness in the game.

Red Dead redemption 2 - This is the one of the best movie game I have played. I liked the story and characters in the game. The game is buggy as hell for pc. Gameplay - outdated and random missions suck. Side missions were bad to mediocre. Wonky movements. Still liked it better than the first part.

Red Dead redemption - I liked the characters in the game. Story - mediocre ( it is the standard one found in western movies). The side missions were much better than the second part. Gameplay - mediocre. Graphics - Outdated. Nothing revolutionary as hailed by critics.
 

Comte_II

New Fag
Patron
Joined
May 4, 2022
Messages
167
Location
Israel
For some reason, I fired up Ultima 9 last week and spent about 10 hours laboring away on the game.
  • Wow! This game is still terrible.
  • How could they spend *that* much time on the game and have it still be this buggy?
  • How did they manage to find writers that seemed to have no idea of the characters or the virtues?
  • Why did they design the game for people that weren't alive when the original Ultimas were released?
I'm not looking for answers to any of the above questions, I know the answers. This horse has been beaten to death and then some. I just need to fire this game up on GOG every once in a while to - I don't know. Punish myself?
I did this last year and got stuck pretty far into the game. Some location I entered kept crashinh to desktop. It was part of the main quest. I threw in the towel.
 

Hag

Savant
Joined
Nov 25, 2020
Messages
565
Location
Breizh
snip Seiklus snip
One of my all time favorite game is Knytt, a similar looking and maybe playing exploration game, so your post really pumped me up. I gave it a quick try but the controls really are wonky. It feels there is a small lag while jumping that is really annoying. Plus there seems to be a heavy use of invisible platforms and traps. Not a big fan I Wanna Be The Guy type games, so I don't think I'll carry on.
Thanks for the head up anyway, was worth a try.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
23,985
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
There are exactly three instances of invisible platforms in Seiklus (two minor and one major) and if you can find the correct treasure first, the platforms are revealed to you (but are still kinda hard to spot).

The traps are another matter, but I'm thinking it's mostly the caves. Again, find the proper treasure (hint, go upwards where there doesn't appear to be a passage) and the traps will be revealed to you.

There is nothing difficult about Seiklus, you only have to be patient and perservere. It's not like you can die in this game anyway...
 

Hag

Savant
Joined
Nov 25, 2020
Messages
565
Location
Breizh
Oh ok, if you can have them revealed I will try again, I'm a sucker for this kind of laid-back exploration games.
 

El Pollo Diablo

Educated
Joined
Nov 4, 2011
Messages
30
I just finished Bard's tale IV (Director's Cut) and, oh boy, what a mixed bag. The initial impression was absolutely horrible. The overworld exploration feels like it was made by a 12-year-old with the Unity engine and an asset pack (not saying all Unity engine games are like that, some do manage to have an unique feel, but this one is not among them). The map design is on the same level of sophistication with invisible walls, unopenable doors, parts of the map you can see but can't reach, clearly unfinished areas etc. in abundance. And it's all filled with the most generic puzzles the "designers" could think of. Legend of Grimrock this is not. The only aspect of the game that appears to have any actual effort put into it is the combat system, but even that feels clunky and more like a pile of random ideas than a coherent thing some of the time.

Yet despite all of the above, I'd be lying if I said I didn't get any enjoyment out of it. I like solving puzzles, even if they are generic ones. And I did get some enjoyment out of combat as well. Hard difficulty hit that sweet spot of character progression for me where I was struggling with some of the encounters early in the game, but as my characters levelled up and I became more familiar with the system I ended up with a pretty powerful party that could handle all of the challenges later in the game easily (well, except for Redcap. I'd have to reroll my characters for that one).
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
10,497
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
I beat Mario + Rabbids Kingdom Battle a few moments ago. While it is fairly easy compared to other turn-based tactics games, it still offers a decent enough challenge in some fights. But overall, it wasn't too hard. You just need to be careful about the movement and placement of characters. I did die a couple of times (only one game over) because I overestimated the capability of my characters, and underestimated the strength of some enemies. You have enemies that you need to attack from the back, or the sides. You can dash into enemies for damage, and Mario can jump on enemies for damage. There are some melee enemies that will move closer if you attack them, and they hit pretty hard. Some enemies drag you closer, and a few more types. Boss fights were fun, with the final fight being the best in the game. It was in this fight that I got my first and only game over. The fight consists of three phases. I focused the boss, and didn't go for the goons. The only problem is that there are more goons summoned for each phase. On my first attempt, there were simply too many goons on the map. The way I played, it was basically impossible to win the third phase. On my second and successful try, I beat the goons for every phase, before moving on. Much easier, a cakewalk, even.

It was fun enough that I might get the sequel (when on sale).
 

GhostCow

Big Mara Energy
Patron
Joined
Jan 2, 2020
Messages
2,307
I beat Mario + Rabbids Kingdom Battle a few moments ago. While it is fairly easy compared to other turn-based tactics games, it still offers a decent enough challenge in some fights. But overall, it wasn't too hard. You just need to be careful about the movement and placement of characters. I did die a couple of times (only one game over) because I overestimated the capability of my characters, and underestimated the strength of some enemies. You have enemies that you need to attack from the back, or the sides. You can dash into enemies for damage, and Mario can jump on enemies for damage. There are some melee enemies that will move closer if you attack them, and they hit pretty hard. Some enemies drag you closer, and a few more types. Boss fights were fun, with the final fight being the best in the game. It was in this fight that I got my first and only game over. The fight consists of three phases. I focused the boss, and didn't go for the goons. The only problem is that there are more goons summoned for each phase. On my first attempt, there were simply too many goons on the map. The way I played, it was basically impossible to win the third phase. On my second and successful try, I beat the goons for every phase, before moving on. Much easier, a cakewalk, even.

It was fun enough that I might get the sequel (when on sale).
I played some of this but put it down not far into it because I can't stand the rabbids. Some of the most annoying characters ever created. You post makes me think I should give it another shot some time.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
10,497
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
I beat Mario + Rabbids Kingdom Battle a few moments ago. While it is fairly easy compared to other turn-based tactics games, it still offers a decent enough challenge in some fights. But overall, it wasn't too hard. You just need to be careful about the movement and placement of characters. I did die a couple of times (only one game over) because I overestimated the capability of my characters, and underestimated the strength of some enemies. You have enemies that you need to attack from the back, or the sides. You can dash into enemies for damage, and Mario can jump on enemies for damage. There are some melee enemies that will move closer if you attack them, and they hit pretty hard. Some enemies drag you closer, and a few more types. Boss fights were fun, with the final fight being the best in the game. It was in this fight that I got my first and only game over. The fight consists of three phases. I focused the boss, and didn't go for the goons. The only problem is that there are more goons summoned for each phase. On my first attempt, there were simply too many goons on the map. The way I played, it was basically impossible to win the third phase. On my second and successful try, I beat the goons for every phase, before moving on. Much easier, a cakewalk, even.

It was fun enough that I might get the sequel (when on sale).
I played some of this but put it down not far into it because I can't stand the rabbids. Some of the most annoying characters ever created. You post makes me think I should give it another shot some time.
I mean, if you have it, and didn't hate the gameplay, give it another shot. I didn't have much of an opinion on the Rabbids.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,304
I'm replaying New Vegas and also playing Duke Nukem 3D.

With New Vegas, I've pretty much finished my mod setup. All I'm doing now is rebalance food items as I play through the game, because I knew that they were unbalanced. What I didn't know is that their value was also fucked. Rebalancing them and also making many of them (reasonably) more expensive makes economy and the game considerably harder.

I'm enjoying Duke Nukem 3D, but I would lie if I said I don't miss "pain frames" from Doom. Often it feels like enemies shrug my attacks. It sucks that Holoduke is only ever useful in multiplayer, because it's a neat gimmick.
 

Arbiter

Learned
Joined
Apr 22, 2020
Messages
410
Location
Poland
Playing Dark Sun: Shattered Lands for the first time. I cleared Dagolar's lair before my holidays and now I am returning to the game. Read all guides on GOG on how to avoid the game breaking bug at the end.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
6,387
Location
On the internet, writing shit posts.
Picked up UFO Aftermath and Aftershock during the steam sale. Aftermath is pretty neat so far. It's slow and a little jank, but I like the gameplay and the mutant design is nice.
The strategy layer is an interesting take on the xcom system. You have multiple bases, but you have to specialize them to be either research, engineering or military. So you have to juggle between fighter coverage, research and production. Early game though there doesn't seem to be much production; I've only had two projects so far.
There's interception missions, but they're kind of crap, you don't really seem to have any control over the combat.
 
Joined
Jan 14, 2018
Messages
42,719
eh stayed up late to finish gothic 2.
game drags on a lot towards the end with a lot of "go back to X place and kill new enemies!", guess that's probably why I didn't finish it before. Difficulty nosedives after ~act 2. Itemization is... well, nearly nonexistent. You're overflowing with LPs about halfway through. Final area was... OK. Major issue with all the chests having random crap in it, no reason to even bother looting them. See before about itemization.
Cool world & lots of reactive characters though. Easily had the most fun just interacting with characters in the town.
:5/5::2/5:, decent polish game.

the expansion was tied into the base game really well btw, few games have ever managed to do it so seamlessly, so, kudos there

and yes, I went all the way back to Greg to ask him to be my captain :argh:
 
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