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What game are you wasting time on?

Stokowski

Arcane
Joined
Nov 23, 2011
Messages
4,586
Location
Gehenna
In recent months I cleared a few titles from the "I really should finish these things" list:
Dragon Age II + Inquisition ... meh
Kotor II The Sith Lords ... frankly a bit of a clunky mess, but still the best Star Wars title (game, movie, TV series ...) this side of Kotor I. Easy to see why it is so beloved.
Cyberpunk 2077 ... telling an "Evil Corps vs Good Counterculture Rebels" tale should be easy, but when you end up with a railroaded story of "Evil Corps vs douchebags, edgelords, and dickheads", the empathy for evil is strong.

So now it's time for a treat:
Daggerfall Unity ... so much incline. (Also: fuck all those skeletons.)
 

Zenithsan

Educated
Joined
Dec 6, 2021
Messages
144
Finally got the mic working in emulation, so I'm starting Seaman, let's see how it goes. Also, I'm going to play without time cheating, just keeping an open window 24/7.

I've already fucked up because the egg needs a temp of 20 degree maximum, so I'm waiting to cool it down

download.png



It hatched! Behold my sperm!

download.png
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,377
Location
Hyperborea
  • There are no beautiful reload animations like those seen in classic Doom. The Shotgun and Super Shotgun thus lose 90% of what made them so visually appealing.
There are mods that restore the cocking and reloading animations, like Retribution, Brutal D64.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,662
  • There are no beautiful reload animations like those seen in classic Doom. The Shotgun and Super Shotgun thus lose 90% of what made them so visually appealing.
There are mods that restore the cocking and reloading animations, like Retribution, Brutal D64.
Unf, I just saw a video of Retribution and that animation was EXACTLY what was missing.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,377
Location
Hyperborea
Unf, I just saw a video of Retribution and that animation was EXACTLY what was missing.
I think it takes care of those other issues too. Can name your saves whatever you want. But now I remember it's not a mod of 64, it uses doom2.wad unfortunately. That's why the animations are there. Still worth it though.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,662
Machocruz I checked it out and yep, unfortunately that's the case. I'd rather have the "true" experience for the time being.
 

Lady Error

█▓▒░ ░▒▓█
Patron
Vatnik
Joined
Jan 21, 2021
Messages
9,215
Strap Yourselves In
Played a couple runs of Colonization and had fun. Graphics are a bit too pixely, gameplay is good, but not as replayable as Civilization.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,463
Colonization was amazing back in the day on a CRT. One of my favorite experiences as a kid. I guess I'd give Master of Magic the (big) edge, but Colonization had such comfy ambience.
 

Krivol

Magister
Joined
Apr 21, 2012
Messages
2,005
Location
Potatoland aka Prussia
Due to a small scale, I find Colonization one of the best games of that type. I love to play this game from time to time, even if a few mechanics are broken (like selling tobacco to Incas).
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,311
Age of Mythology The Extended Edition. Titan Quest made me remember my love for greek mythology despite my surface level knowledge of it.
It's pretty good so far.
I heard the extended edition screwed up the orginal texture work or something. Don't know about this as i only watched someone else play it during my childhood a long time ago but i definitely don't remember the chinese being here.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
13,582
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Playing on my work laptop. Return to Krondor. What a shitshow. One of the worst games I have played in a long time. Even Betrayal in Antara feels like a masterpiece compared to this.

I have also been playing Bravely Default II. I got far enough in the game to unlock the extra tough fights of the game, that will also raise the level cap of jobs in the game. Cool stuff.

On the portable side, I have been playing Sands of Destruction. So far, it has been devoid of any challenge.
 

Azalin

Arcane
Patron
Joined
Mar 16, 2011
Messages
7,329
Finished Muramasa the Demon Blade using Dolphin emulator,it's supposed to be an action rpg but it's closer to a pure action game than its predecessor,Odin Sphere.The action gameplay though has been refined and it's smoother than Odin Spere,the graphics are beatiful and have that distinctive Vanillaware art style.This one has two characters/stories you have to play through,you get to visit the same places during those playthroughs though so it's getting a bit repetitive by the end,a few more original areas for each character and more enemy variety would have helped imho.Overall an enoyable experience.Recommended

Also finished Four Last Things a pythonesque adventure game using classical painting/artwork for the graphics,the gameplay is ok although a bit basic,it's quite short though,you can finish it ain an hour or so.Recommended only during a sale
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
15,715
Location
Dutchland
Brigador

Foreign interests pay a bunch of Mech Warriors to go stomp all over a cyberpunk banana republic. Isometric shooter where you pilot a big stompy robot (or a tank or hovertank if you're BORING) with big guns to blast your way through a delightfully destructible cityscape and fighting off enemy vehicles to some fancy 80s synth music. Have you ever wanted to blow up a city block with thermobaric bombs, or snipe an enemy tank through three apartment buildings and a strip club? Then this is the game for you. The tank controls take a bit getting used to, but once you get it you're a force to be reckoned with. Just make sure to not shoot or run into things that explode if you do. The game drops you into a map, gives you stuff to blow up, and once you're done you can leave. The more you blow up the more cash you get, which is used to unlock more vehicles, weapons, levels and Brigadors, who dictate the difficulty of your missions. Easy to pick up and play a few rounds of if you don't want to massively commit game time.
 

cretin

Arcane
Douchebag!
Joined
Apr 20, 2019
Messages
1,372
Trying to play Sniper Elite 4

seemed like a decent MGSV style sandbox game. Made the mistake of playing on authentic which is supposedly realistic. Then learned the hard way that they way theyve coded the ballistics in this game is just total nonsense, not realistic at all. The end result is a 300m shot is about as difficult to predict as an 800m+ shot IRL, because the effects of wind in this game are so comically exaggerated and while there is adjustment for range theres no adjustment for windage. Stupid stuff really.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Trying to play Sniper Elite 4

seemed like a decent MGSV style sandbox game. Made the mistake of playing on authentic which is supposedly realistic. Then learned the hard way that they way theyve coded the ballistics in this game is just total nonsense, not realistic at all. The end result is a 300m shot is about as difficult to predict as an 800m+ shot IRL, because the effects of wind in this game are so comically exaggerated and while there is adjustment for range theres no adjustment for windage. Stupid stuff really.
better to just assume the devs of whatever game you're playing have never actually used a gun irl until evidence is given otherwise
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,069
Location
On the internet, writing shit posts.
Still playing UFO Aftershock.
It is a very long game. Which isn't a problem in itself, except a lot of it feels like padding. It's turning into a bit of a grind, really.

To be fair though, that's how a lot of xcom-likes tend to go down late game. You have to wait for a critical piece of research and have to do a bunch of shitty missions that are all pretty samey.

That was the issue I had with Firaxcom games and PP, not so much with the original UFO games, Aftermath and xenonauts. Barring terror missions and UFO landings you can just ignore the ones you shoot down and in Aftermath you could just delegate the missions you don't want to do to the CoE. Afterlight sort of "fixed" the late game grind by allowing you to build rocket installations that prevent enemy attacks on your territory, but they aren't that reliable and the game flat out cheats sometimes and scripts in a beastmen attack on your main base even though they are nowhere near it, so it's still pretty tedious late-game.

I do like Aftershock, but fuck me is it rough. Very ambitious, a lot of neat ideas, very, very buggy and some idiotic ideas too. Think Dark Souls 2, xcom-like style.
 

Jvegi

Arcane
Glory to Ukraine
Joined
Nov 16, 2012
Messages
5,107
Yes, Your Grace is a silly, linear, kingdom pseudo-management game with gameplay on par with your average porn VN (with less satisfying climax). Not worth wasting time on, imho, unless you know what you're getting into and don't mind the marketing promising something else. I do, so I'm dropping it.

About to try Battle Brothers.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Playing Psychonauts 2. It's just like the first game, so I'm enjoying it, but it lacks the nostalgic feeling of the first one, so if I had to compare the two, I would say I still like the first one better. This new one lacks a few standout characters and levels, like the Milkman or Loboto in the first one. Overall it's a worthy sequel.
 
Joined
Jan 7, 2012
Messages
14,272
Still playing UFO Aftershock.
It is a very long game. Which isn't a problem in itself, except a lot of it feels like padding. It's turning into a bit of a grind, really.

To be fair though, that's how a lot of xcom-likes tend to go down late game. You have to wait for a critical piece of research and have to do a bunch of shitty missions that are all pretty samey.

That was the issue I had with Firaxcom games and PP, not so much with the original UFO games, Aftermath and xenonauts. Barring terror missions and UFO landings you can just ignore the ones you shoot down and in Aftermath you could just delegate the missions you don't want to do to the CoE. Afterlight sort of "fixed" the late game grind by allowing you to build rocket installations that prevent enemy attacks on your territory, but they aren't that reliable and the game flat out cheats sometimes and scripts in a beastmen attack on your main base even though they are nowhere near it, so it's still pretty tedious late-game.

I do like Aftershock, but fuck me is it rough. Very ambitious, a lot of neat ideas, very, very buggy and some idiotic ideas too. Think Dark Souls 2, xcom-like style.

Those rocket bases in afterlight are one of those instances where a developer has a good idea and then intentionally sabotages it. I can't recall the numbers but they are very effective on easy difficulty and normal difficulty but the chance of them working goes down horribly in hard and very hard to the point where they aren't even worth building. Still, Afterlight is nowhere near as grindy as Aftershock. Aftershock had way too much kitchen sink syndrome.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,697
Still playing UFO Aftershock.
It is a very long game. Which isn't a problem in itself, except a lot of it feels like padding. It's turning into a bit of a grind, really.

To be fair though, that's how a lot of xcom-likes tend to go down late game. You have to wait for a critical piece of research and have to do a bunch of shitty missions that are all pretty samey.

That was the issue I had with Firaxcom games and PP, not so much with the original UFO games, Aftermath and xenonauts. Barring terror missions and UFO landings you can just ignore the ones you shoot down and in Aftermath you could just delegate the missions you don't want to do to the CoE. Afterlight sort of "fixed" the late game grind by allowing you to build rocket installations that prevent enemy attacks on your territory, but they aren't that reliable and the game flat out cheats sometimes and scripts in a beastmen attack on your main base even though they are nowhere near it, so it's still pretty tedious late-game.

I do like Aftershock, but fuck me is it rough. Very ambitious, a lot of neat ideas, very, very buggy and some idiotic ideas too. Think Dark Souls 2, xcom-like style.
It's easy, just get some automatic rifles, and do boom boom It's not like developers didn't have western lackeyship and didn't boosted majority of western weapons.

The only problem is some classes have requirements, and medic 3 should be beelined quickly. But aside of that. It's fine.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,069
Location
On the internet, writing shit posts.
Still playing UFO Aftershock.
It is a very long game. Which isn't a problem in itself, except a lot of it feels like padding. It's turning into a bit of a grind, really.

To be fair though, that's how a lot of xcom-likes tend to go down late game. You have to wait for a critical piece of research and have to do a bunch of shitty missions that are all pretty samey.

That was the issue I had with Firaxcom games and PP, not so much with the original UFO games, Aftermath and xenonauts. Barring terror missions and UFO landings you can just ignore the ones you shoot down and in Aftermath you could just delegate the missions you don't want to do to the CoE. Afterlight sort of "fixed" the late game grind by allowing you to build rocket installations that prevent enemy attacks on your territory, but they aren't that reliable and the game flat out cheats sometimes and scripts in a beastmen attack on your main base even though they are nowhere near it, so it's still pretty tedious late-game.

I do like Aftershock, but fuck me is it rough. Very ambitious, a lot of neat ideas, very, very buggy and some idiotic ideas too. Think Dark Souls 2, xcom-like style.

Those rocket bases in afterlight are one of those instances where a developer has a good idea and then intentionally sabotages it. I can't recall the numbers but they are very effective on easy difficulty and normal difficulty but the chance of them working goes down horribly in hard and very hard to the point where they aren't even worth building. Still, Afterlight is nowhere near as grindy as Aftershock. Aftershock had way too much kitchen sink syndrome.
Yeah I played on hard and the bases only worked about half the time.
Afterlight is indeed not as grindy as Aftershock. I thought Afterlight was pretty well paced, but I didn't like the limited pool of soldiers.

I kind of wished there was a fourth game that had the scale of Aftershock but the refinement of Afterlight (and Aftermath's detailed breakdown of resistances. I did not like how Aftershock handled displaying that information to the player) , but that's never going to happen. The IP is split between Bohemian Interactive and Fulqrum, isn't it?

Still playing UFO Aftershock.
It is a very long game. Which isn't a problem in itself, except a lot of it feels like padding. It's turning into a bit of a grind, really.

To be fair though, that's how a lot of xcom-likes tend to go down late game. You have to wait for a critical piece of research and have to do a bunch of shitty missions that are all pretty samey.

That was the issue I had with Firaxcom games and PP, not so much with the original UFO games, Aftermath and xenonauts. Barring terror missions and UFO landings you can just ignore the ones you shoot down and in Aftermath you could just delegate the missions you don't want to do to the CoE. Afterlight sort of "fixed" the late game grind by allowing you to build rocket installations that prevent enemy attacks on your territory, but they aren't that reliable and the game flat out cheats sometimes and scripts in a beastmen attack on your main base even though they are nowhere near it, so it's still pretty tedious late-game.

I do like Aftershock, but fuck me is it rough. Very ambitious, a lot of neat ideas, very, very buggy and some idiotic ideas too. Think Dark Souls 2, xcom-like style.
It's easy, just get some automatic rifles, and do boom boom It's not like developers didn't have western lackeyship and didn't boosted majority of western weapons.

The only problem is some classes have requirements, and medic 3 should be beelined quickly. But aside of that. It's fine.

I already beat the game. They nerfed octopi so hard it's not even funny. In aftermath they gave them resistances against everything except warp, but in aftershock they go down much faster to AP rounds. Heavy Machine guns are pretty great weapons.

Medic is indeed a great class. Being able to use the best healing great and resurrect dead operatives is pretty useful.
I liked using Drones as well, they are a good force multiplier, even though they don't get Exp and the only good chassis for them is the walking one.
 
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Rieser

Scholar
Joined
Oct 10, 2018
Messages
285
Age of Decadence. Played it when it was new, but I only played through it once (as merchant). Going for a more combat oriented playthrough now as an assassin, and boy is the combat rough at times. Very enjoyable when things go your way, though.

8a588786ae1ca87f4679a447807890e3.png
 

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