Jammed through Doom 3 Resurrection of Evil in about 3.5 hours. Also played the last 3 maps of Doom 3 for comparisons sake. Thoughts:
- Shorter than I expected but well paced.
- I like how the hellpowers encourage aggression rather than just putting you back to a wall and waiting for enemies to come to you. Not a fan of how you have to search for corpses even if most of them you pretty much trip over. You get tons of uses of it, I don't see why letting it recharge from kills instead would have been overpowered and it'd make less disruptive. One annoyance though is that often you'll be waiting in bullet time mode watching the seconds tick by while enemies are taking their sweet time to spawn in.
- I really liked how hellpowers let you tell the hitscan enemies to fuck off right back to hell. I pretty much reflexively activated bullet time whenever I heard the radio chatter. Also thankfully there's only like 4 chaingun guys in all of RoE, fuck them.
- New imp is really kind of just annoying. I'd rather they just give the normal imp a few new moves/more speed/faster attacks or something (and apply that update to base Doom 3). It does feel like the middle 2/3rds of the expansion is 80% nu-imps, they are everywhere like Plutonia uses Chaingunners and Revenants. But then the expansion isn't that long so it's not too tedious to get through.
- Supershotgun feels pretty OK to me. The new imp replacement with blue fireballs I actually find harder to kill with the SS than the imp is with the shotgun. I think because they like to duck down so much and I almost miss entirely. I actually ended up going for the chaingun/plasma gun more of the time by the end because it was just safer than getting close. The fact that they have the leap attack discourages shotgunning unless you can use a corner for cover. I'm not sure what
Darth Roxor means when he talks about SS killing everything in one shot at medium range. It can one shot up to Revenants at melee range but that's it and Revenants require some careful aim since they like to duck. It's still pretty useless past around 5 feet unless you're shooting the soldiers or weak enemies.
- The new... whatever it was miniboss enemy that rocket spams you is tough as hell since you really don't have room to dodge his blast radius. At the same time you're given enough hellpower uses to destroy them all while in bullet time/berserk so it doesn't really matter how tough they are.
- Overall difficulty felt reasonably hard, I died a few times (ignoring Bertruger who I died like 15 times to). A good number of fights where there's a lot more enemies than Doom 3 ever through at you. The final two levels especially were quite a gauntlet. There's also some cool areas like the pitch black one where you're led by a robot with a light.
- FPS bosses pretty much without exception suck ass but Bertruger was... almost a fun fight? Takes a lot of tries to figure out when you can use what weapon to hurt him and that you want to save all your hellpowers uses and BFG ammo for the 2nd phase. It required some skill and trial and error and wasn't an absolute embarrassment like the Doom 3 Cyberdemon was.
Overall pleasantly surprised.
One thing that I did think of near the end is how much different Doom 3 must look on a modern screen compared to ye old CRT monitor. Given the reliance on shadows and darkness I wonder if it'd be better.