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What game are you wasting time on?

Renfri

Cipher
Joined
Sep 30, 2014
Messages
463
Playing Dragon's Dogma: Dark Arisen, and quite enjoying it. Not everyday you go sneakily to visit noble lady in her private quarters hoping to bang her, just to being forced to hide in corner when her man shows up, just to witness her being strangled by him. So you come to rescue and you end up in prison and whipped. At least she came to visit jail and gave the key. I would sneak for the second time any night.
 

Avonaeon

Arcane
Developer
Joined
Sep 20, 2010
Messages
545
Location
Denmark
Been playing through Delta Force 2 for a while now. Coming directly from the first one, it's more or less more of the same, but with some good and some dubious changes. Grass seems to be taller in the second one, which can be pretty useful and feels pretty neat. There's a lot more variety in how the terrains look and in general just a lot more variety, which is welcome.
There's also more variety in the mission design however, which considering how janky the engine is, is a double edged blade. Many missions now feature moving platforms disguised as vehicles which feels like it's about to break any second (one mission with a helicopter ride has crashed for me 3 times now). Very nerve-wracking when it's mid mission with no way to save.
Missions now also have failure conditions which are cool in concept and work for the most part, but sometimes you can fail a mission through no fault of your own because the AI did something retarded. I'd rather the fail conditions have been omitted at this point.
Overall, I'm not enjoying it as much as the first one, just due to the more frustrating game design. It still has its moments though and I'm gonna stick with it, and I hope I'll be able to complete the crash-happy missions, but I fear I might have to abandon them. I'm looking forward to Land Warrior though.
 

NecroLord

Learned
Joined
Sep 6, 2022
Messages
5,597
Location
Southeastern Yurop
I really like the grim ambience of LV-1201. The storms and grey sky, strange flora. This is a nasty and foreboding planet.
The Giger aesthetic is also nailed perfectly, you will see that once you get to the Hive.
Yeah, really great game, though some prefer the first one over this. AVP 1 was indeed way more tense.
 

Hag

Arbiter
Patron
Joined
Nov 25, 2020
Messages
1,405
Location
Breizh
Codex Year of the Donut Codex+ Now Streaming!
Finished The Outer Wilds. Overall a wonderful game with lot of clever and well-crafted systems. Also gorgeous when you really get started.
The ending was a bit underwhelming to my taste, but it's not easy to close such an adventure so it's ok, it does give closure after the real trip of discovering all that shit.
Good stuff, good story, awesome mechanisms, :5/5: also because we should have more of such games instead of murderhobo simulator #57114.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,004
Location
Djibouti
The shotgun is absolute dogshit (you should install a mod that either fixes it or replaces it, as the spread is absolutely insane).

L2p, you just have to be a man and run into a nigga's face for immediate demon removal.
The strange thing about the doom 3 weapons is that they are very well balanced and all feel useful (aside from the pistol of course). The Shotgun needs to have a range of about 5 feet for a kill and 10 feet to double shot things or else it'd be way too overpowered, because the whole game is primarily fights in a range of around 5-20 feet.
And nowhere is this more apparent than in Resurrection of Evil, which introduces the stupid super shotgun and completely wrecks the impressive balance of the arsenal. The super shotgun invalidates every gun and every enemy. If everything that isn't a hell knight dies to a single shot even at medium range and shells are stupid-plentiful, why even bother ever equipping another gun?
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,070
Finished The Outer Wilds. Overall a wonderful game with lot of clever and well-crafted systems. Also gorgeous when you really get started.
The ending was a bit underwhelming to my taste, but it's not easy to close such an adventure so it's ok, it does give closure after the real trip of discovering all that shit.
Good stuff, good story, awesome mechanisms, :5/5: also because we should have more of such games instead of murderhobo simulator #57114.
Now play the DLC and whimper.
 

Renfri

Cipher
Joined
Sep 30, 2014
Messages
463
Playing Dragon's Dogma: Dark Arisen, and quite enjoying it. Not everyday you go sneakily to visit noble lady in her private quarters hoping to bang her, just to being forced to hide in corner when her man shows up, just to witness her being strangled by him. So you come to rescue and you end up in prison and whipped. At least she came to visit jail and gave the key. I would sneak for the second time any night.
Update to my relationship with noble lady. I progressed main story too far and got locked out of next part of her questline. Game lets me accept the quest, but it gets cancelled right after, way to annoy player for no reason, I'd rather not know I got screwed.
 

NecroLord

Learned
Joined
Sep 6, 2022
Messages
5,597
Location
Southeastern Yurop
The Predator campaign in AVP2 is really a story of revenge and restoring one's honor.
It's an awesome one, never understood why guys like Gmanlives say it's weak (then again, Gman shills near constantly for triple A studios nowadays, so...).
Really, if you haven't played AVP 1 and 2, then you should do it. They are awesome.
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,004
Location
Djibouti
Nearing the end of Resurrection of Evil, and honestly this game is kind of stupid. It's clear as day that it was primarily balanced around the super shotgun.

- For the first half of the game you actually find barely any ammo for stuff like the machine gun and the chaingun, but shells might as well form the local carpets how plentiful they are.
- Many enemies that used to be commonplace in the OC (imps, wraiths, commandos) are almost completely absent, because their existence is simply invalidated by the SS
- The new not-imp with teal fireballs is extremely lazy, extremely annoying, and extremely obviously meant strictly for the SS, because it's next to impossible to one-hit-kill it with the regular shotgun due to its retarded model and animations
- In the second half, suddenly the devs realised playing the game with nothing but the SS is not very fun or challenging, so they decided to spam you with fucking revenants, who are probably the only enemy resistant to the SS due to their slim model. Unfortunately revenants are fucking annoying so all this does is change you from running SS 24/7 to plasma gun 24/7 while being even less fun. You can't even grab their rockets and send them back with the gravity gun.
- Most of the gameplay revolves around thwack-ye-mole with successively spawning nu-imps, because you can bet your ass a new one will always start spawning right after you kill any of them, and the teleportation takes about as long as reloading the SS.
- The artifact is a gimmick and I never use it, but at least it isn't the blatant cheat mode that the soul cube was, whose usage was unfortunately also necessary because after getting the soul cube the game severely cuts down on medpaks.

BLEH AN FEH is all I have to say.
 
Joined
Jan 7, 2012
Messages
13,815
To be fair that sounds a lot like how D2's super shotgun was balanced. Never played Resurrection of Evil, might give it a try. It's no where near as long as Doom 3, right? I remember Doom 3 feeling like an endless game.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,023
Location
Flowery Land
D2's SS was more fixing Doom 1's just barely too weak shotgun, where things that really should be consistent one or two shot kills are two or three shot kills (respectively).
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,004
Location
Djibouti
To be fair that sounds a lot like how D2's super shotgun was balanced.

I would say it's worse because the super shotgun in Doom 2 didn't one hit kill everything there was, and also because Doom 2 has more enemies on screen.

There are some parallels here though, which didn't escape me, because I think the addition of the SS to Doom 2 was also a mistake.

Never played Resurrection of Evil, might give it a try. It's no where near as long as Doom 3, right?

Yeah, it's significantly shorter.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,355
Location
California
Gamepass: Cocoon
This is gaming me a-ha feeling that excellent puzzle games do like Talos Principle, Portal 2, and Inside. No hand holding, no exposition, just inviting gameplay that surprises and gets ya thinking.
200.webp

 
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__scribbles__

Educated
Joined
Jul 5, 2022
Messages
171
Location
Moonglow
I'm replaying Ultima IV as I wanted to refresh my memory going into Ultima V.

I've just entered Trinsic. It's always worth thoroughly exploring the cities, so I look through the trees at the outskirts of town. They're very tightly placed, so you can't see very far. A few seconds into it, I stumble into a magic field that poisons me, and a lone wizard stands in the corner. I come up to him and ask him what the deal is with the poison field, and he tells me likes putting down poison fields. When I tell him I don't like poison very much he yells at me that he doesn't care. I drop dead about a minute later and get booted back to Britannia.

Well played, LB. Well played :lol:
 
Joined
Jan 7, 2012
Messages
13,815
Jammed through Doom 3 Resurrection of Evil in about 3.5 hours. Also played the last 3 maps of Doom 3 for comparisons sake. Thoughts:

- Shorter than I expected but well paced.
- I like how the hellpowers encourage aggression rather than just putting you back to a wall and waiting for enemies to come to you. Not a fan of how you have to search for corpses even if most of them you pretty much trip over. You get tons of uses of it, I don't see why letting it recharge from kills instead would have been overpowered and it'd make less disruptive. One annoyance though is that often you'll be waiting in bullet time mode watching the seconds tick by while enemies are taking their sweet time to spawn in.
- I really liked how hellpowers let you tell the hitscan enemies to fuck off right back to hell. I pretty much reflexively activated bullet time whenever I heard the radio chatter. Also thankfully there's only like 4 chaingun guys in all of RoE, fuck them.
- New imp is really kind of just annoying. I'd rather they just give the normal imp a few new moves/more speed/faster attacks or something (and apply that update to base Doom 3). It does feel like the middle 2/3rds of the expansion is 80% nu-imps, they are everywhere like Plutonia uses Chaingunners and Revenants. But then the expansion isn't that long so it's not too tedious to get through.
- Supershotgun feels pretty OK to me. The new imp replacement with blue fireballs I actually find harder to kill with the SS than the imp is with the shotgun. I think because they like to duck down so much and I almost miss entirely. I actually ended up going for the chaingun/plasma gun more of the time by the end because it was just safer than getting close. The fact that they have the leap attack discourages shotgunning unless you can use a corner for cover. I'm not sure what Darth Roxor means when he talks about SS killing everything in one shot at medium range. It can one shot up to Revenants at melee range but that's it and Revenants require some careful aim since they like to duck. It's still pretty useless past around 5 feet unless you're shooting the soldiers or weak enemies.
- The new... whatever it was miniboss enemy that rocket spams you is tough as hell since you really don't have room to dodge his blast radius. At the same time you're given enough hellpower uses to destroy them all while in bullet time/berserk so it doesn't really matter how tough they are.
- Overall difficulty felt reasonably hard, I died a few times (ignoring Bertruger who I died like 15 times to). A good number of fights where there's a lot more enemies than Doom 3 ever through at you. The final two levels especially were quite a gauntlet. There's also some cool areas like the pitch black one where you're led by a robot with a light.
- FPS bosses pretty much without exception suck ass but Bertruger was... almost a fun fight? Takes a lot of tries to figure out when you can use what weapon to hurt him and that you want to save all your hellpowers uses and BFG ammo for the 2nd phase. It required some skill and trial and error and wasn't an absolute embarrassment like the Doom 3 Cyberdemon was.

Overall pleasantly surprised.

One thing that I did think of near the end is how much different Doom 3 must look on a modern screen compared to ye old CRT monitor. Given the reliance on shadows and darkness I wonder if it'd be better.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,064
I was playing nothing but Erannorth Chronicles for a week straight. Most of that time was wasted on simply screwing around with possible character builds. Not tired of this game yet.
Still, in a mood for shooters again so i am back to Ashes: Aftreglow.
AshesAfterglow8A0ARV.png

Definitely going to finish it someday soon.
 

BruceVC

Magister
Joined
Jul 25, 2011
Messages
6,528
Location
South Africa, Cape Town
I have just completed both Fallout1&2 and it was the first time I have played both games. They provided an excellent CRPG experience and I recommend them for anyone who enjoys that type of design which includes open world and sandbox, different ways to solve quests, deep character customization that matters and influences how your adventure progresses and then no map hand holding around quest locations. You need to explore and ask questions to really progress in the game

I spent about 130 hours on both games and I have added more detailed updates on the official thread.

Now I have that exciting choice, what to play next? I am thinking of Dying Light 2
 

Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,004
Location
Djibouti
I'm not sure what @Darth Roxor means when he talks about SS killing everything in one shot at medium range.

Here's a list of enemies in Doom 3 RoE that don't get one-hit-killed by the super shotgun (at point blank):

- Hell knight
- Mancubus
- Bruiser

That's right. You can even one-shot an arch-vile if you stick the SS into its face. And some others can be easily wiped even at medium range, like commandos, cacodemons and pinkies. The only partial exception here is the revenant, because while it also dies to one focused shot, its bony character model makes shooting it with the shotgun a lottery, and it's just generally a better idea to zap it with the plasma gun to also shoot down its rockets.

This has a very, very obvious effect on the encounter design in RoE, because many of those enemies that can be one-shot with the SS appear maybe 3 times tops in the entire game. This includes commandos (tentacle and chaingun), pinkies, arch-viles and shotgun guys. Their existence is simply pointless with the SS around. Meanwhile the revenant because of its above caveat is spammed like stupid by the end, to the point where in late Phobos you'll have to mow down groups of successively spawning revenants numbering even up to 5. It's ridiculous.
 

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