NecroLord
Dumbfuck!
- Joined
- Sep 6, 2022
- Messages
- 13,132
What the game could've used were large arenas in Hell type of environments (like good old Doom) where you fight against droves of demons.Here's a list of enemies in Doom 3 RoE that don't get one-hit-killed by the super shotgun (at point blank):
- Hell knight
- Mancubus
- Bruiser
That's right. You can even one-shot an arch-vile if you stick the SS into its face. And some others can be easily wiped even at medium range, like commandos, cacodemons and pinkies. The only partial exception here is the revenant, because while it also dies to one focused shot, its bony character model makes shooting it with the shotgun a lottery, and it's just generally a better idea to zap it with the plasma gun to also shoot down its rockets.
This has a very, very obvious effect on the encounter design in RoE, because many of those enemies that can be one-shot with the SS appear maybe 3 times tops in the entire game. This includes commandos (tentacle and chaingun), pinkies, arch-viles and shotgun guys. Their existence is simply pointless with the SS around. Meanwhile the revenant because of its above caveat is spammed like stupid by the end, to the point where in late Phobos you'll have to mow down groups of successively spawning revenants numbering even up to 5. It's ridiculous.
Point Blank you have to deal with the slow reload time, probably taking damage if you're off a bit and need a 2nd shot, and you have to generally be dodging around well mindful of enemies nearby. Just spamming plasma/chaingun from long range is far simpler and easier. I don't see how SSG encouraging a more difficult playstyle is a bad thing. Also, the enemies in general aren't tanky in Doom 3. All the enemies that can die to 1 SSG blast also die in like 3s of sustained fire from plasma/chaingun. It's not like SSG is significantly quicker.
Bottom line, they wanted to throw more, harder enemies at you. If they only gave you the regular SG then it'd be unusable and you'd have to go to plasma/chaingun all the time. It would have been a better expansion if they varied it up a bit more but that's a problem with the encounter design not the SSG.
On an unrelated note, the Chaingun and Plasma do feel pretty superfluous weapons that do basically the same things (except chaingun is better vs. Bertruger when he's flying back and forth). Funny enough I just checked and according to doom wiki Chaingun actually has more DPS than Plasma. I was actually kind of feeling that while playing but thought I must be crazy because it'd make no sense for the plasma rifle to do less damage than the chaingun, but in fact it does.
To whomever it may concern:
Since I've finished Repercussions of Evil, is id's RAEG any good? I paid zero attention to it after release because I was under the impression it sucks, but maybe I heard wrong.
I tried it once on the off chance that it might be good and dropped it almost immediately. Can't remember exactly why but it felt awful.
There is a limit on monsters though, haven't tried it, but I heard spawning many monsters leads to problems.