Pretty sure it was just for performance reasons they limited monsters. Dynamic lighting in Doom 3 was pushing the limits of what PCs could do and every monster both means more highly detailed geometry to handle in the scene along with all of their glowing plasma attacks producing more dynamic lights to be rendered. The requirements start to go up exponentially, e.g. 6 monsters with 6 attacks lighting up all 6 monsters is 36x as much work as just 1 monsters with 1 attack. It is a shame that more of the game isn't Hell, they seem to have an extra 1 or 2 monsters per fight, probably because they are a lot less detailed and pretty much just flat surfaces compared to the techbase environments so performance could be pushed further. 4ish seemed to be the limit for non-hell and 6 in hell.What the game could've used were large arenas in Hell type of environments (like good old Doom) where you fight against droves of demons.
There is a limit on monsters though, haven't tried it, but I heard spawning many monsters leads to problems.
Feels great
Wait, you could snipe your opponents?
Hope you didn't miss the secret level, it requires the radio and getting several radio signals and it's magnificent.
It sucks. The combat itself isn't outright horrible despite being pretty consolized, but you're not engaging it in often enough - you spend most of your time either driving around, engaging in shitty vehicle combat, or listening to shitty NPC dialogue. It was admittedly a technological achievement on the PS360 boxes since it ran solid 60 fps with some nice art direction, but there was no vision for the game and it ended up with no identity. It's id's worst shooter and it's not even close.is id's RAEG any good?
It's Carmack doing his tech magic without a Romero to make cool levels.It sucks. The combat itself isn't outright horrible despite being pretty consolized, but you're not engaging it in often enough - you spend most of your time either driving around, engaging in shitty vehicle combat, or listening to shitty NPC dialogue. It was admittedly a technological achievement on the PS360 boxes since it ran solid 60 fps with some nice art direction, but there was no vision for the game and it ended up with no identity. It's id's worst shooter and it's not even close.is id's RAEG any good?
I found it had a far too much hitscan for my liking. You can think of the gameplay as being more like a Build Engine mod than a Doom one. It's interesting but not what I'd consider great in the same way that I'd enjoy a particularly good Doom level WAD.This Ashes thing sounds kickass as shit. Is it?
Something that would become a staple of Piranha Bytes from Gothic 2 onward.The final act (6) is the worst of all
What did you think of the last level?Finished Soldier of Fortune.
Game is as good as I remember it. An oldschool shooter with BALLS that feels like an early 90s action movie.
The fight with Dekker?What did you think of the last level?Finished Soldier of Fortune.
Game is as good as I remember it. An oldschool shooter with BALLS that feels like an early 90s action movie.
The protagonist is cute but is it worth playing if you had a PS4 and played Bloodborne already?BROS LEIS OF P
GOOD SOULS CLONE MANY FUN TO BE HAD