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Catacombs

Arcane
Patron
Joined
Aug 10, 2017
Messages
5,979
Started the Outer Wilds.
Tons of normies outside the Codex pushed this as one of the greatest achievements in gaming. I gave it an honest go and uninstalled it at just over a dozen hours. I didn't get the appeal.
 
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Avonaeon

Arcane
Developer
Joined
Sep 20, 2010
Messages
611
Location
Denmark
Been playing through Delta Force (1998), just cause I only ever played a few missions and never completed any of the campaigns. This game is surprisingly fun considering it's old and a bit janky, and very impressive for its time. The gameplay is fairly simple and the majority of missions are just kill everyone, but the terrain and encounter setups have a lot of variety. Since most of the combat is long range, the low resolution (even at the highest possible of 800x600) actually aids the gameplay, as it forces you to slow down and scan the terrain for any threats (This is one of the few games where the binoculars are surprisingly useful). Add to this that there are no saving or checkpoints during a mission and it gets quite tense; Thankfully the missions are fairly short though.
On the negative side, the AI can be pretty retarded and I've had a couple of crashes, which sucks.
Have you played Delta Force: Black Hawk Down?
Yeah, I played it back when it came out, but mostly multiplayer at LAN parties and maybe half the campaign. I plan on completing it as well, once I'm done with the others in chronological order. I'm on to Delta Force 2 now.
 

Gregz

Arcane
Joined
Jul 31, 2011
Messages
8,613
Location
The Desert Wasteland
I've spent about 35 hours on P:Kingmaker in past 2 weeks. It's like i am having a part time job on a side..
With the degree of build autism they got in that game you might as well be playing it as a data analyst more than anything else

Too bad the build autism does nothing to correct the fact that it's a terrible game.
 

Hag

Arbiter
Patron
Joined
Nov 25, 2020
Messages
1,749
Location
Breizh
Codex Year of the Donut Codex+ Now Streaming!
Started the Outer Wilds.
Tons of normies outside the Codex pushed this as one of the greatest achievements in gaming. I gave it an honest go and uninstalled it at just over a dozen hours. I didn't get the appeal.

I liked the concept, but I need much more gameplay meat than what it provided. The graphical style also irritated me.
Yeah, I can understand it. For me it is kind of harmless and well-rounded, but with enough nice details and overall presentation to look good.
I've played for 10 hours and while the game starts to settle, I am still having fun. It's basically an explorefag wet-dream.
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,362
Location
Massachusettes
Giving Solar Ash a spin and it's a solid experience that evokes Shadow of the Colossus. At its core, it's an action platformer. I do wish there was more player input involved during the "intense" sections where you tackle the colossi, instead it feels more watered down, almost QTE-ish in its design. It's stylish, almost never wrestles control away from you, and doesn't force feed you plot.
https://www.youtube.com/watch?v=msCeiD4t-Ms

I'm 2 to 3 hours in an so far :3/5:
This looked intriguing until I saw you suggest you don't have full freedom once you jump onto the colossuses. If I want to crawl up inside its boom boom and plant an explosive device that also goes BOOM BOOM, I should be able to do that. Otherwise it seems like a chill, cool game you wear your headphones with and eat your edibles.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,171
Location
On the internet, writing shit posts.
Just beat Wasteland 3. Its ok, but I think Wasteland 2 might have been better. There's something about the balance and combat in 3 that really seems off. Armour and cover is pretty useless and your soldiers get one shot pretty easily. I don't like how you can't swap out weapon and armour mods at will either so most of the game I didn't bother using them because of how rare they are.
I do like the grey morality though; the Patriarch isn't a saint but you do understand where he's coming from, and Deth is certainly an idealist but at the cost of sacrificing Arizona if you do what she suggests.

It's pretty easy to get the November Reigns ending though, which gives you the best of both worlds and makes the final act incredibly short and easy.

WL3 felt a lot sillier than 2 as well. Like, 2 and 1 had some silly stuff too, but 3 has talking cars, guns that launch ferrets, evil gangster clowns and hippie robots and cyborgs everywhere because apparently Cochise didn't bother with Colorado.
Companions are much stronger too; you can practically make an army of them and they are pretty tanky and deal a surprising amount of damage. In WL2 they were much more uncommon and not as tough. The Night Terror in 2 didn't do anything but in 3 he actually goes out and does something.

I really liked how you can just make as many custom rangers as you want. I consider that an improve over Wasteland 2. Why they didn't make permadeath the default though is a bit of a headscratcher.
 
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Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,381
Currently in a mood for some "build porn" games and just remembered that the guy behind Erannorth Chronicles is still updating it.
ErannorthChroniclesX.jpg

Wasted 8 hours of my life according to steam. Still don't know what character i want to play as :negative:
The amount of content developer keeps adding even if you ignore DLCs is impressive.
 
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Azalin

Arcane
Patron
Joined
Mar 16, 2011
Messages
7,344
Finished Red Alert 2 and Yuri's Revenge Soviet campaigns, I dropped the Allied ones since they just the Allies just aren't as interesting as the Soviets.It must have been 15 years or so since I played this one,I preffrred the Blizzards rts games over the Westwood ones but the Red Alert wackiness was always fun. It remains a good game over 20 years after its release
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
13,655
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Completed two shorter games, both slightly less than ten hours.

Alwa's Awakening is an 8-bit Metroidvania. Not too complex, and fairly easy most of the time. Had super chill music, and decent graphics. No complaints regarding controls, almost none of my deaths felt like bullshit.

Ganbare! Super Strikers is done. Again, this is a turn-based soccer game. Fun as a palette cleanser, but most of the time, I used the same strategy in all games. You level up your characters, and you can also equip boots, and shin pads that give your characters better stats, or unique shots/dribbles/passes/saves.

That's games #44 and #45 completed. I'm also going to beat Elden Ring, and LAD: Ishin! within the next couple of weeks, if nothing happens. I have also taken a two week break from Baldur's Gate III. I need to go back and finish that one.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
9,632
Location
Southeastern Yurop
Playing Line of Sight: Vietnam.
A rather obscure game, this one can be pretty rough. Trying to do a flawless no death run, but it's really hard. Snipers everywhere, hidden Viet Cong in the jungle...
Hello PTSD!

Also playing Vice City.
Hello sweet 80s!
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,065
Dragon Quest Treasures - Playing this on occasion. It's a simple game with a decent amount of exploration. Has a lot of classic DQ monsters to collect and that fight by your side. You can swap between playing as Erik or Mia which is just an aesthetic choice. It's the monsters that bring different skills to the table. A lot of treasures to collect. A base to build up. Friendly story that is suitable for all ages. Has the DQ looks and sound that I an fond of. I've been playing DQ since the first one and this game fits in as a nice little side diversion while waiting for the next big game in the series. Steam has it on sale right now (24hours left from this post) via the link in the title.

Fallout 4 - I am setting up a huge modlist at the moment. My most recent playthroughs have been lightly modded. I am building it up and testing slowly though as that will ease any potential frustration of conflicts and such. I stirred up a mini hornets nest and asked what people here consider essential or close to essential mods, which I figured wouldnt actually get any answers. The places that like Fallout 4 aren't my desired reading locations but I have been modding Fallout 4 for many years and am pretty aware of what is available. You never know though, someone might know of some mods I haven't heard of.

Everquest 2 - I am always playing EQ2, at least here and there. The Shattered Overature and Fractured Skies update is the newest editions to this old game. I have a guild I run with a bunch of old-time EQ1 friends. We are tackling the newest content as well as spending time on Varsoon, the progression server.
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,362
Location
Massachusettes
Playing Line of Sight: Vietnam.
A rather obscure game, this one can be pretty rough. Trying to do a flawless no death run, but it's really hard. Snipers everywhere, hidden Viet Cong in the jungle...
Hello PTSD!
I have kind of a cool memory of playing the first area/level of this game when it came out. Was traversing through the thick thick foliage of the jungle and suddenly came across an open bunker of vietcong. Instead of instantly and robotically firing at me and hitscanning me, they all just stood there for a second, staring at me, mouths agape, seeming to be as surprised by me as I was by them. Then they started firing. Never finished the game but it was an unexpected, immersive moment of the type I hadn't experienced in an FPS before.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
9,632
Location
Southeastern Yurop
Playing Line of Sight: Vietnam.
A rather obscure game, this one can be pretty rough. Trying to do a flawless no death run, but it's really hard. Snipers everywhere, hidden Viet Cong in the jungle...
Hello PTSD!
I have kind of a cool memory of playing the first area/level of this game when it came out. Was traversing through the thick thick foliage of the jungle and suddenly came across an open bunker of vietcong. Instead of instantly and robotically firing at me and hitscanning me, they all just stood there for a second, staring at me, mouths agape, seeming to be as surprised by me as I was by them. Then they started firing. Never finished the game but it was an unexpected, immersive moment of the type I hadn't experienced in an FPS before.
Wait 'til you get to the later missions.
Hidden Viet Cong snipers everywhere...
You got to use stealth and hiding in the foliage. You also get a different comrade (there's three of them) for each mission after the first two. They have different gear and stats, but I am not sure how the stats work in essence. For example one has 95 Machine Guns and 35 Infiltration, the other (Chris Egan - You) has Sniping 95 and Infiltration 100.
 

Axel_am

Exploring and Enjoying
Patron
Joined
Jul 23, 2023
Messages
627
Location
Buckkeep
Codex+ Now Streaming!
Log 2:
Not a lot of gaming for me this week. For the better part of the week I was in Greece and for the rest of it I was helping on a friends roof. The first made me appreciate what swimming in crystal clear water feels like and the second what a good pair of gloves can do for you.

Still, I managed to squeeze in 14 games. The grind is real. And so is the pain. In one of my games I was stuck with 4 Russians communicating only in Russian. They dubbed me the "The Yankee" as I was the only one speaking English in the coms. The game lasted an agonizing 1 hour and 13 minutes, which we ended up losing just as there was some sort of chance. 6 days later this loss still leaves a sour taste in my mouth.

So much so that I thought of giving DotA a break for some time. But earlier tonight my mate started repeating the word "Kundalini" in the conversation and I started feeling like I want to play some Keeper of the Light. So I guess that's what I'm starting the week with. It feels like I need a palette cleanser right now but I still have my PoE playthrough to finish.
 

Just Locus

Educated
Joined
Mar 11, 2022
Messages
282
I have been playing Killing Floor 1 for the past few months (I haven't played KF2) and so far, It's been a blast.
- Gunplay is fantastic; Weapon and melee swing sounds are beefy and contribute significantly to the visceral feel of the game's atmosphere.
- Enemy design is well-made and their behavior does well to make the game more cooperative-focused (And It also makes Solo play MUCH more challenging because enemies tend to focus on you solely).
- The replay value in this game is superb, You have multiple difficulties to tackle, and a Mutator tab to enable functions that make the game more punishing (Similar to the mutations gamemode for Left 4 Dead 2), not to mention Sandbox mode that allows you to edit the game's ruleset yourself.
- Each of the Classes that the game calls "Perks" are heavily specialized, Encourages cooperation with players as mentioned earlier.

I have one Major gripe with this game and that's the progression system for each of the perks. It is genuinely the most tedious form of progression in existence, You can play the game and focus on only one class for over 100+ hours and still not max the kind of perk you like (mind you, the level cap for all perks are 6) - The way to progress them is through doing individual challenges associated with that perk's playstyle (E.G: Field Medic is who more of a support class, requires doing an X amount of healing to teammates in order to level it up) now in the first few levels the requirements to level up won't be too major, and make sense logically. but later on the required amount of actions needed to progress these perks get ludicrous. Many of them also look reasonable on paper, but on practice they're so slow to level up that it genuinely becomes annoying. (E.G: Berserker who is a melee-focused class, requires Dealing 3,500,000 points of damage with melee weapons
 

Just Locus

Educated
Joined
Mar 11, 2022
Messages
282
I tend to play a lot of older games because I find them more enjoyable and most new games are either online-only or are 90+ GBs that make my storage space weep in pain.
 
Joined
Jan 21, 2023
Messages
3,324
I think I played it in 2015 and even back then it was kinda dying. Hopefully you're playing with humans and not with bots.
 

Just Locus

Educated
Joined
Mar 11, 2022
Messages
282
Hopefully you're playing with humans and not with bots.
I have joined a few games with humans but they're very rare, It's sadly the latter because I have bad internet, and the bots aren't so advanced that they carry me through the game or anything, They're good enough for me to have fun and enjoy the game's mechanics and difficulty.
 

Renfri

Cipher
Joined
Sep 30, 2014
Messages
544
Playing Dragon's Dogma: Dark Arisen, and quite enjoying it. Not everyday you go sneakily to visit noble lady in her private quarters hoping to bang her, just to being forced to hide in corner when her man shows up, just to witness her being strangled by him. So you come to rescue and you end up in prison and whipped. At least she came to visit jail and gave the key. I would sneak for the second time any night.
 

Avonaeon

Arcane
Developer
Joined
Sep 20, 2010
Messages
611
Location
Denmark
Been playing through Delta Force 2 for a while now. Coming directly from the first one, it's more or less more of the same, but with some good and some dubious changes. Grass seems to be taller in the second one, which can be pretty useful and feels pretty neat. There's a lot more variety in how the terrains look and in general just a lot more variety, which is welcome.
There's also more variety in the mission design however, which considering how janky the engine is, is a double edged blade. Many missions now feature moving platforms disguised as vehicles which feels like it's about to break any second (one mission with a helicopter ride has crashed for me 3 times now). Very nerve-wracking when it's mid mission with no way to save.
Missions now also have failure conditions which are cool in concept and work for the most part, but sometimes you can fail a mission through no fault of your own because the AI did something retarded. I'd rather the fail conditions have been omitted at this point.
Overall, I'm not enjoying it as much as the first one, just due to the more frustrating game design. It still has its moments though and I'm gonna stick with it, and I hope I'll be able to complete the crash-happy missions, but I fear I might have to abandon them. I'm looking forward to Land Warrior though.
 

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