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What game are you wasting time on?

octavius

Arcane
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Joined
Aug 4, 2007
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19,268
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Bjørgvin
Finished Soldier of Fortune.
Game is as good as I remember it. An oldschool shooter with BALLS that feels like an early 90s action movie.
What did you think of the last level?
 
Joined
Mar 3, 2018
Messages
5,897
Ping ponging between a few Dark Souls series mods while waiting for Lords of the Fallen.

Age of Sunlight for Dark Souls 1 is probably the most subtle of them. I haven't played the first Dark Souls in probably 7 years so sometimes it can be hard to remember exactly what the mod changes. Over all pretty gud not really any complaints.

For Dark Souls 2 I'm redoing Seeker of Fire. This one is my go to mod for Dark Souls 2. It remixes the boss challenges and changes world progression paths. It changes the lighting system to where torches are actually needed in dark places. Soul gain is adjusted drastically down so you no longer easily out level every challenge with ease. Very nice.

Dark Souls 3 is my least favorite so I've spent considerably less time with the Convergence mod. From what I've seen so far this is a mod that spends a lot of time fleshing out the magic system in 3 to not feel as weak and boring as it was in the default game.
 
Joined
Aug 10, 2012
Messages
5,895
I've been playing Cocoon, an abstract puzzle game where you play as a winged bug of some sort.



I'm a few hours and and so far there's been some pretty creative iterative puzzles and nice atmosphere. It's a bit on the easy side but there's no handholding. There are bossfights too, which have been equally creative. It's a very simple game mecahnically - only directional movement and one action button. However, there are contextual actions and some puzzles have a timing/spacial aspect to keep things fresh.

Probably a good game to play while high, if I did that sort of thing - the scenes and the way they transition into one another are quite trippy. Environments have a clean biomechanical quality that is endearing to me, although the graphics are, again, quite simple. Apparently the game was designed by the same guy who designed Limbo and Inside, but I never played those, so I wouldn't know how it compares. I'll probably play this to completion, which is a rare thing these days.


screenshotthu5_10_202t7f80.png
 

BLOBERT

FUCKING SLAYINGN IT BROS
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Joined
Jun 12, 2007
Messages
4,253
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BRO
Codex 2012
BRO NEVER GOT A PS4 SO NO IDEA

I A SUCKER FOR SOULS LIKE SHIT THOUGH AND THIS IS FUN

IF PINOCOI IS TO WOMANLY YOU CAN GET A BIG ASS UGLY DONKEY HEAD TO WEAR EARLY IN THW GAME
 

Strange Fellow

Peculiar
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Joined
Jun 21, 2018
Messages
4,054
Steve gets a Kidney but I don't even get a tag.
Sekiro: Shadows Die Twice. Not loving it so far. Feels like a Souls game where you have to always parry instead of dodge and enemies regen health constantly. It's a reductive comparison, but that's what it feels like to me so far. Also grab attacks can suck a huge penis. In between the fighting there's some light platforming, which would have been welcome as something to differentiate the game from the Souls series, but the movement controls feel jerky. I've had a few accidents where I made to move off a small ledge and instead took a running leap directly into a chasm, that sort of thing.

It doesn't help that the environments and enemies look exactly like Nioh. Not Sekiro's fault, but I've seen this before.
 

cyan

Literate
Joined
Jul 19, 2023
Messages
12
Even though we don't give a shit about Halloween in my country, I'm trying to get into the spirit of the season.

Currently enjoying a replay of VTMB as a Tremere. Pumping social skills and hacking as per usual; are there even any other worthwhile builds? Just reached the Hollywood sewers. They ain't so bad once you've played through the game enough to zoom through 'em.

Next I'll probably play System Shock 2, keeping with the spooky theme. I've played it before, but dropped it around when you reach the Rickenbacker - I'm guessing halfway through. Hope to complete this time. Want to try a psionics build.
 

Spukrian

Savant
Joined
May 28, 2016
Messages
701
Location
Lost Continent of Mu
Oh well. It's been awhile since I posted in this thread.

I put Avernum 6 on hold. I wasn't really feeling it. My ideas for builds were good, but I probably chose the wrong traits at the beginning. I'll get back to it later.

I got to four different endings in E.Y.E: Divine Cybermancy. That said I'm not done with the game, I haven't discovered everything yet so I still fire it up occasionally (I'm on my third character).

Currently going through Eschalon 2. I really like this game but it's a bit frustrating, I've played through two or three times reaching the last 25% of the game only to realize that I can't finish the game with my build. Hopefully I'll make it through this time.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
9,674
Location
Southeastern Yurop
Even though we don't give a shit about Halloween in my country, I'm trying to get into the spirit of the season.

Currently enjoying a replay of VTMB as a Tremere. Pumping social skills and hacking as per usual; are there even any other worthwhile builds? Just reached the Hollywood sewers. They ain't so bad once you've played through the game enough to zoom through 'em.

Next I'll probably play System Shock 2, keeping with the spooky theme. I've played it before, but dropped it around when you reach the Rickenbacker - I'm guessing halfway through. Hope to complete this time. Want to try a psionics build.
Well, VTM is a social game, so high social attributes like Charisma are very useful.
The unofficial patch Plus introduces a shortcut in the Nosferatu sewers. Take it and don't look back. The sewers are arguably the worst part of the game.
Anyway, Malkavian sniper and stealth specialist is also a build I like.
 

BLOBERT

FUCKING SLAYINGN IT BROS
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Joined
Jun 12, 2007
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4,253
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BRO
Codex 2012
Sekiro: Shadows Die Twice. Not loving it so far. Feels like a Souls game where you have to always parry instead of dodge and enemies regen health constantly. It's a reductive comparison, but that's what it feels like to me so far. Also grab attacks can suck a huge penis. In between the fighting there's some light platforming, which would have been welcome as something to differentiate the game from the Souls series, but the movement controls feel jerky. I've had a few accidents where I made to move off a small ledge and instead took a running leap directly into a chasm, that sort of thing.

It doesn't help that the environments and enemies look exactly like Nioh. Not Sekiro's fault, but I've seen this before.
BRO HEAR YOUR PIAN

SEKIRO TOOK A WHILE TO PULE ME IN
THE PARRY AND AGGRESSIVE COMBAT IS FUCKING WEIRD FOR SOULS SHIT

BUT I PLAY NIOH ON PC AND SEKIRO ON FAGBOX AND I DINT SEE THEM SAME
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,054
Steve gets a Kidney but I don't even get a tag.
Sekiro: Shadows Die Twice. Not loving it so far. Feels like a Souls game where you have to always parry instead of dodge and enemies regen health constantly. It's a reductive comparison, but that's what it feels like to me so far. Also grab attacks can suck a huge penis. In between the fighting there's some light platforming, which would have been welcome as something to differentiate the game from the Souls series, but the movement controls feel jerky. I've had a few accidents where I made to move off a small ledge and instead took a running leap directly into a chasm, that sort of thing.

It doesn't help that the environments and enemies look exactly like Nioh. Not Sekiro's fault, but I've seen this before.
I'm eating my words. After around 10 hours I decided to git gud, and this game kicks ass.
 

Axel_am

Exploring and Enjoying
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Joined
Jul 23, 2023
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629
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Buckkeep
Codex+ Now Streaming!
Log 4:
Pretty chill in terms of gaming this week. Most of my hardware was giving up on me so I was doing a lot of sidequests trying to get everything running again.

Did a solid push on Pillars of Eternity. I vastly underestimated how much content there is in Act 3. It's battle galore everywhere you look. Pretty fun once you get into the rhythm of it. There are definitely some very rough adjustment hours between Act 2 and 3. It's almost like a different game once you get to Twin Elms.

Had to remove DotA for the better part of the week. Servers were laggy af and the quality of players was unbearable. But now the TI patch has been released so I'm back on my MMR grind again. Haven't ran into any real retards so far. Just people who don't play the game as well. Which is fine.

Honestly, I was able to finish a lot more stuff with DotA outside of my routine. Just some food for thought.
 

Strange Fellow

Peculiar
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Joined
Jun 21, 2018
Messages
4,054
Steve gets a Kidney but I don't even get a tag.
Yeah, it's a mystery why you would not love the game in the first place @Strange Fellow.
I literally had to decide to git gud. My MO in Souls games has been to take it slow the first time through an area, and rush past enemies after I've made my way through the whole thing once. I was getting frustrated with how quickly mini-bosses and difficult enemies can kill you in this game, such that I spent more time running back to fights than actually fighting. In the end I decided to take the time to properly master the area I was in, fighting each enemy until I was able to reliably beat them without taking damage, as a last resort before dropping the game. Turns out I'd forgotten how much fun that can be in and of itself. Sekiro is the first Souls-adjacent game that's forced me to do that since Dark Souls 1 ten years ago, and it feels great.

Anyway, been making decent progress since I started liking the game. Think I've explored all of Ashina Castle, with only the very top to go, where I'm expecting a big boss fight. The Ashina Elite miniboss in the dojo was a real bitch. Felt like a Souls boss fight from the perspective of the boss, in the way that he'd always dodge away and attack precisely as my own attack was winding down. Got him in the end, though. It's funny how even the trickiest battles can be over in literal seconds if you get them exactly right.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
5,665
Death Stranding. Before MGS4 and MGS5, I would have played a Hideo Kojima game right away. Didn't help that the advertising for the game was so weird that it didn't speak to me at all.

First thing I did as soon as it let me start walking was look for a way to turn off the rain droplets on the screen. Didn't find it.

Impressed again by Yoji Shinkawa's mechanical designs and remembered how much better Kojima is at pretend-cinematography than other developers.

Delivered the president's body to the incinerator and then went back to the city and quit. Was maybe thirty minutes of gameplay and one-and-a-half hours of cutscenes. The story isn't really doing anything for me. Wonder how much of the game's budget was just on the famous actors. Not enthusiastic about the gameplay, but the player character at least moves well. I will keep playing.

Game engine is really efficient.
 
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Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,383
Just mentioned in the screenshot thread but i completed the Ashes: Afterglow
Compared to it's predecessors it makes a great impression right from the first proper level(still lowkey my favourite one in this episode). Despite me prefering the linear structure to a hub one it's still an overall better episode than 2063 or Dead men Walking.
AshesAfterglowKxUpCe.png

The key word here is "theoretically" powerful. It was useless every time i decided to try it.
Wasn't fan of crafting table at first and i am still not really. I do appreciate that you only need to collect junk in order to upgrade your weapons and that the majority of new upgrades feel somewhat substantial but i was perfectly fine with how they handled it in Ashes 2063 and Dead Men Walking.
AshesAfterglow44J0LJ.png

Yep, my decision to wipe Roamers out on my own bit me in the ass. Got the bad ending for Prosperity.
AshesAfterglowZRiN21.png

Anyway, i wasn't very invested in the plot. Don't care that much about these "new guardans", "empire" and whatnot. NPCs talk a bit too much.
Dead Men Walking still has the best plot for this kind of game.
Edit: After thinking about it for a bit saying "i wasn't invested" would be a complete lie. I am still curious to learn what's the deal with the Athena and Zeus AIs, these military guys and mutants getting more and more organised. Just wish the talking part of the game was a bit better paced, i guess?
AshesAfterglowQTY0Wx.png

The final boss sucked but it was very satisfying to cheese her with a titan stim i found in that secret level.
 
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Shin

Cipher
Joined
Jan 5, 2015
Messages
686
After Gothic 2, I decided to give Gothic 3 a spin. Despite modding it with a bunch of recommended mods, I backed out of it after about an hour. It's not a good idea to try G3 after having finished G1+G2, the experience (mostly the floaty combat, but also the UI and the general aesthetic) is quite grating. But since I was in the mood for some more Piranha Byte jank, I decided to (re)play Risen (1). I've played it most of the way when it came out in 2009, and I couldn't really remember why I didn't finish it.

Having just forced myself to finish it, it's quite obvious that this quote:

The final act (6) is the worst of all
Something that would become a staple of Piranha Bytes from Gothic 2 onward.
Every game of theirs, the good and the bad, all have their worst part at the ending.
is the fucking truth.

It's not quite often that the latter part of a game comes crashing down so spectacularly that it diminishes the entire experience for me. After having a blast in chapter 1 and 2, interacting with the various factions, exploring the rather compact but interesting map, dealing with the NPC's and their problems, looting, pickpocketing and blackmailing my way to riches, it was time for chapter 3. For those who might've forgotten; the entirety of chapter 3 is slogging through a giant dungeon, slaying literally more than a hundred fucking lizardmen, flipping switches, pushing buttons to kill more fucking lizardmen. When the Inquisitor finally reveals his evil plan (one could see from a mile away) and ends chapter 3, you get rewarded by getting to go outside that awful dungeon. So what's in store for chapter 4? Collecting 5 MacGuffins in 5 more fucking awful dungeons, battling again a hundred fucking lizards. I almost gave up halfway, but managed to waste a few hours of my life thrudging through these fucking brown dungeons with revolving doors, pushing buttons, hitting switches, killing the same fucking enemies over and over (who obviously don't pose any serious threat since at this point their attack patterns are ingrained in your brain). Eventually you get back to said Inquisitor, hit him twice with a big fucking hammer to kill him and are presented with a boss battle that is even worse than the dragons in G2. The boys at Piranha Bytes must've been big Super Mario fans, since suddenly you have to jump over AoE attacks, skip over the disappearing platforms and reflect bullets. At least the bs dragons with their stun attack in G2 were in line with the rest of the game.

tl;dr The first ~15ish hours of Risen I was having a blast, the second half is a fucking tragedy. I'm hesistant to give Risen 2 a spin, does it feature a lot of brown, boring dungeons filled with lizards?
 
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Unkillable Cat

LEST WE FORGET
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May 13, 2009
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27,444
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Risen 2 is a bit more colorful - but I'd say it's only borderline entertaining compared to Risen 1. Get ready for thinner gameplay and QTEs.

Avoid Risen 3. Read Darth Roxor 's review to find out why.
 

Kabas

Arcane
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Joined
Feb 10, 2018
Messages
1,383
Recall abandoning Risen somewhere during the 5 Mcguffin hunt.
Right before abandoning it however i decided to go on a murder spree and started throwing frostballs at everyone in the port town. It's neat how people actually react towards you casting spells.
 

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