Denim Destroyer
Learned
Dragon Quest 1 (SNES remake + Rod Merida translation): Out of curiosity I decided to give this game a try after being provided a link to what was touted as an excellent fan translation. Never having played any game in this series I did not know what to expect. The best overall aspect of Dragon Quest 1 is its succinctness. You have a single goal of defeating the Dragon Lord which the game does not pad out with extraneous nonsense. All you need to do is become stronger, collect the items necessary to reach his lair, then defeat him. Unfortunately this simplicity rears its head in other aspects of the game. NPCs are mostly useless and only comment on the current state of things, unlike Ultima 4 which released the year prior and has NPCs which state their philosophy and comment on the world itself. Combat is another problem but that is to be expected of the game which defined the early JRPG genre. Attacking is what you would expect, swing your melee weapon or use one of your mostly useless combat spells. Combat rarely feels engaging unless you are fighting one of the few mandatory encounters which are often tough but still fair. This is especially egregious since there is way too much combat, also like Ultima 4, you will quickly become over leveled and wish monsters would stop spawning! My preference in role playing games leans more towards puzzle solving, world exploration, and character builds which are not things this game specializes in so it is fair to say I am outside the target audience for Dragon Quest.
This game is not for me but I can see how it appeals towards those whose favorite aspect of RPGs is seeing stats increase.
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