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NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,861
Still playing Star Wars Battlefront 2 (2005). Man, this game can suddenly hit that difficulty ramp and become balls to the wall hard. It's from an era when games were games, and players weren't aim-assist controller-tards (though I do play with a controller, and with aim-assist on... hey, I'm old). I'm on the mission where you have to defend the library from re-spawning groups of rogue jedi knights with lightsabers (fast and deadly). At least one of six bookcases must survive for 2 minutes so their info can be uploaded. Discovering cool little things you can do in this game that give you the illusion of emergent gameplay, like take your repair torch (if you're the engineer class) and force open an enemy vehicle, throw out the occupant, and murder-machine their kind on the battlefront with their own mechanized death (I did this with one of those daddy-long legs spiders). It's too good a game to quit because I'm not adept at fighting 3 or 4 jedi knights at the same time with a blaster. I will continue to die so I can die another day.
I remember the Jedi are vulnerable to rockets and grenades?
You need to use a clone trooper class that has those.
At least until you get to play as Anakin (newly christened Darth Vader).
THIS IS WHERE THE FUN BEGINS!
Well, thanks for the tip. It helped defeat those 10 or so library jedi knights that kept respawining. Now I have to figure out how to defeat another 10 jedi knights in the galleria + 3 jedi masters, essentially THREE bosses to finish out that mission (and who knows? Maybe something else after that!). The game gives you 5-7 goals in each mission with NO saving between them. It's tedious to attain 5 or 6 out of 7 of those goals then when you get that dreaded DEFEATED! screen on the 5th or 6th goal that you failed, it's back to square fucking one. BFII was clearly designed for co-op or multiplayer so SP players will find it tough going in later levels, unless they're skilled or experienced players/metagamers. I might need a mod to allow save anywhere so at least I can save between goals.
BRO I ONLY PLAY GALACTIC CONQUEST MOST MANY FUN FOR THIS GAME SINGLE PLAYER
Yeah, it's really fun.
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,408
Location
Massachusettes
Still playing Star Wars Battlefront 2 (2005). Man, this game can suddenly hit that difficulty ramp and become balls to the wall hard. It's from an era when games were games, and players weren't aim-assist controller-tards (though I do play with a controller, and with aim-assist on... hey, I'm old). I'm on the mission where you have to defend the library from re-spawning groups of rogue jedi knights with lightsabers (fast and deadly). At least one of six bookcases must survive for 2 minutes so their info can be uploaded. Discovering cool little things you can do in this game that give you the illusion of emergent gameplay, like take your repair torch (if you're the engineer class) and force open an enemy vehicle, throw out the occupant, and murder-machine their kind on the battlefront with their own mechanized death (I did this with one of those daddy-long legs spiders). It's too good a game to quit because I'm not adept at fighting 3 or 4 jedi knights at the same time with a blaster. I will continue to die so I can die another day.
I remember the Jedi are vulnerable to rockets and grenades?
You need to use a clone trooper class that has those.
At least until you get to play as Anakin (newly christened Darth Vader).
THIS IS WHERE THE FUN BEGINS!
Well, thanks for the tip. It helped defeat those 10 or so library jedi knights that kept respawining. Now I have to figure out how to defeat another 10 jedi knights in the galleria + 3 jedi masters, essentially THREE bosses to finish out that mission (and who knows? Maybe something else after that!). The game gives you 5-7 goals in each mission with NO saving between them. It's tedious to attain 5 or 6 out of 7 of those goals then when you get that dreaded DEFEATED! screen on the 5th or 6th goal that you failed, it's back to square fucking one. BFII was clearly designed for co-op or multiplayer so SP players will find it tough going in later levels, unless they're skilled or experienced players/metagamers. I might need a mod to allow save anywhere so at least I can save between goals.
You can play as Anakin after you complete some objectives, I believe.
It should be smooth sailing from there.
There's a timer on selecting that option that defaults to No after about 15-20 seconds. I think I've missed it a few times because of the heavy, sometimes outrageous, almost non-stop action of this game, plus I'm using the UI included in that Xbox controller mod that might make it smaller than it should be at the bottom of the screen. I'll be on the lookout for it more often now. This game when it gets intense barely lets you breathe. Not like the usual games I play of exploration first (ie RPGs), action second.
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,408
Location
Massachusettes
Still playing Star Wars Battlefront 2 (2005). Man, this game can suddenly hit that difficulty ramp and become balls to the wall hard. It's from an era when games were games, and players weren't aim-assist controller-tards (though I do play with a controller, and with aim-assist on... hey, I'm old). I'm on the mission where you have to defend the library from re-spawning groups of rogue jedi knights with lightsabers (fast and deadly). At least one of six bookcases must survive for 2 minutes so their info can be uploaded. Discovering cool little things you can do in this game that give you the illusion of emergent gameplay, like take your repair torch (if you're the engineer class) and force open an enemy vehicle, throw out the occupant, and murder-machine their kind on the battlefront with their own mechanized death (I did this with one of those daddy-long legs spiders). It's too good a game to quit because I'm not adept at fighting 3 or 4 jedi knights at the same time with a blaster. I will continue to die so I can die another day.
I remember the Jedi are vulnerable to rockets and grenades?
You need to use a clone trooper class that has those.
At least until you get to play as Anakin (newly christened Darth Vader).
THIS IS WHERE THE FUN BEGINS!
Well, thanks for the tip. It helped defeat those 10 or so library jedi knights that kept respawining. Now I have to figure out how to defeat another 10 jedi knights in the galleria + 3 jedi masters, essentially THREE bosses to finish out that mission (and who knows? Maybe something else after that!). The game gives you 5-7 goals in each mission with NO saving between them. It's tedious to attain 5 or 6 out of 7 of those goals then when you get that dreaded DEFEATED! screen on the 5th or 6th goal that you failed, it's back to square fucking one. BFII was clearly designed for co-op or multiplayer so SP players will find it tough going in later levels, unless they're skilled or experienced players/metagamers. I might need a mod to allow save anywhere so at least I can save between goals.
BRO I ONLY PLAY GALACTIC CONQUEST MOST MANY FUN FOR THIS GAME SINGLE PLAYER
I'm a newbie to the series. Starting out with and doing the campaign. Difficulty spikes are typical with these things, I guess. What mods do the dex-bros here recommend for SWBFII classic?
 

El Pollo Diablo

Educated
Joined
Nov 4, 2011
Messages
52
Cadaver (1990). Never played an adventure game of this type before and, holy crap is it hard. I'm still on the first level, got stuck several times, unstuck, but now I'm still missing one thing to be able to complete the level. Playing the Amiga version which lets me mess around with Amiga emulation, which is also something I haven't tried before.
 

Denim Destroyer

Learned
Joined
Mar 20, 2021
Messages
476
Location
Moonglow, Britannia
I was playing Anno 1800 but decided to take a break after coming to the conclusion I made two critical mistakes early on. Failing to settle other islands in the Old World before the AI and not specializing either in economic influence or military might. Eventually I found myself at war with the German NPC who then proceeded to conquer the only other Old World settlement I had. Of course seeing him build tier two coastal batteries with nothing but a market on the island was enraging, the fault ultimately lies with me. Probably going to try one of the other games I bought late last year such as Expeditions: Conquistador.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,194
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I'm mixing things up.

Still trying to beat my Nintendo 3DS library before the end of the year. More Fire Emblem Fates - Conquest. Most characters are bad, like very bad. Both how they are written, and most of them also in visual design. The writing is even worse than in Awakening. Story is so-so. Gameplay is stepped up a notch after Awakening. I actually have to think how to manage my units, and who gets to kill which enemy, to keep everyone leveled enough. Gameplay is saving the writing, basically.

Unicorn Overlord on PS5. I've not much to say, yet. Too early to talk about it for me, but if you liked the Ogre Battle series, this hits right in the nostalgia feels. The gameplay loop is fun enough for me, and I like setting up my units, and see how my strategies work out in battle. This has basically a 0.01% chance to come out on PC, so if you want to try it, but hate consoles, you know what to do, right matey?

Troubleshooter: Abandoned Chilren. Doing a few missions a week. Got massacred in a violent mission, and it made me question myself and all the years that I have been playing tactical rpgs. I will be back and take my revenge... some day.

Shin Megami Tensei V, still plan to beat this before the updated PC version comes out. Very paper thin story, with fun combat, and mostly fun exploration. I prefer Nocturne to this, but I'm still having fun.

Steelrising. I beat this one on PS5. Very inoffensive, but doesn't do anything amazingly well. I will say that I appreciated the moves you get to explore more of the environments. I read up on builds, and looked up what was most powerful, but ended up playing something completely else. The Falchion and Sabre was my preferred weapon choice, with a musket as a backup, to freeze enemies. Enemy variety was poor, but bosses were kind of fun. Kudos to them for doing their own thing with a historical setting. It was funny, but good at the same time.

Football Manager 2024, but with a twist. Some madman took all of the database from the 07/08 season, and put that in FM24, players, competitions, everything. So, now I am coaching Liverpool with the amazing trio of Gerrard, Xabi Alonso, and Mascerano in midfield. Yesterday, I stayed up until 6.30AM, just having a smile on my face, while playing.

I can't think of what else I'm playing off the top of my head.
 

BLOBERT

FUCKING SLAYINGN IT BROS
Patron
Joined
Jun 12, 2007
Messages
4,289
Location
BRO
Codex 2012
Still playing Star Wars Battlefront 2 (2005). Man, this game can suddenly hit that difficulty ramp and become balls to the wall hard. It's from an era when games were games, and players weren't aim-assist controller-tards (though I do play with a controller, and with aim-assist on... hey, I'm old). I'm on the mission where you have to defend the library from re-spawning groups of rogue jedi knights with lightsabers (fast and deadly). At least one of six bookcases must survive for 2 minutes so their info can be uploaded. Discovering cool little things you can do in this game that give you the illusion of emergent gameplay, like take your repair torch (if you're the engineer class) and force open an enemy vehicle, throw out the occupant, and murder-machine their kind on the battlefront with their own mechanized death (I did this with one of those daddy-long legs spiders). It's too good a game to quit because I'm not adept at fighting 3 or 4 jedi knights at the same time with a blaster. I will continue to die so I can die another day.
I remember the Jedi are vulnerable to rockets and grenades?
You need to use a clone trooper class that has those.
At least until you get to play as Anakin (newly christened Darth Vader).
THIS IS WHERE THE FUN BEGINS!
Well, thanks for the tip. It helped defeat those 10 or so library jedi knights that kept respawining. Now I have to figure out how to defeat another 10 jedi knights in the galleria + 3 jedi masters, essentially THREE bosses to finish out that mission (and who knows? Maybe something else after that!). The game gives you 5-7 goals in each mission with NO saving between them. It's tedious to attain 5 or 6 out of 7 of those goals then when you get that dreaded DEFEATED! screen on the 5th or 6th goal that you failed, it's back to square fucking one. BFII was clearly designed for co-op or multiplayer so SP players will find it tough going in later levels, unless they're skilled or experienced players/metagamers. I might need a mod to allow save anywhere so at least I can save between goals.
BRO I ONLY PLAY GALACTIC CONQUEST MOST MANY FUN FOR THIS GAME SINGLE PLAYER
I'm a newbie to the series. Starting out with and doing the campaign. Difficulty spikes are typical with these things, I guess. What mods do the dex-bros here recommend for SWBFII classic?
BRO IM DUO TO REINSTALL THE GAME

I START WITH A GRAPHICS PACK
https://www.nexusmods.com/battlefront2/mods/1191

OR THIS ONE
https://www.moddb.com/mods/hd-graphics-mod

FROM THERE YOU GOT TONS OF MORE MODS INCLUDING 360 CONTROLLER CONFIGS FOR STEAM ILL POST MORE WHEN I NOT DRINK AND HIGH
 

BLOBERT

FUCKING SLAYINGN IT BROS
Patron
Joined
Jun 12, 2007
Messages
4,289
Location
BRO
Codex 2012
Still playing Star Wars Battlefront 2 (2005). Man, this game can suddenly hit that difficulty ramp and become balls to the wall hard. It's from an era when games were games, and players weren't aim-assist controller-tards (though I do play with a controller, and with aim-assist on... hey, I'm old). I'm on the mission where you have to defend the library from re-spawning groups of rogue jedi knights with lightsabers (fast and deadly). At least one of six bookcases must survive for 2 minutes so their info can be uploaded. Discovering cool little things you can do in this game that give you the illusion of emergent gameplay, like take your repair torch (if you're the engineer class) and force open an enemy vehicle, throw out the occupant, and murder-machine their kind on the battlefront with their own mechanized death (I did this with one of those daddy-long legs spiders). It's too good a game to quit because I'm not adept at fighting 3 or 4 jedi knights at the same time with a blaster. I will continue to die so I can die another day.
I remember the Jedi are vulnerable to rockets and grenades?
You need to use a clone trooper class that has those.
At least until you get to play as Anakin (newly christened Darth Vader).
THIS IS WHERE THE FUN BEGINS!
Well, thanks for the tip. It helped defeat those 10 or so library jedi knights that kept respawining. Now I have to figure out how to defeat another 10 jedi knights in the galleria + 3 jedi masters, essentially THREE bosses to finish out that mission (and who knows? Maybe something else after that!). The game gives you 5-7 goals in each mission with NO saving between them. It's tedious to attain 5 or 6 out of 7 of those goals then when you get that dreaded DEFEATED! screen on the 5th or 6th goal that you failed, it's back to square fucking one. BFII was clearly designed for co-op or multiplayer so SP players will find it tough going in later levels, unless they're skilled or experienced players/metagamers. I might need a mod to allow save anywhere so at least I can save between goals.
BRO I ONLY PLAY GALACTIC CONQUEST MOST MANY FUN FOR THIS GAME SINGLE PLAYER
I'm a newbie to the series. Starting out with and doing the campaign. Difficulty spikes are typical with these things, I guess. What mods do the dex-bros here recommend for SWBFII classic?
BRO IM DUO TO REINSTALL THE GAME

I START WITH A GRAPHICS PACK
https://www.nexusmods.com/battlefront2/mods/1191

OR THIS ONE
https://www.moddb.com/mods/hd-graphics-mod

FROM THERE YOU GOT TONS OF MORE MODS INCLUDING 360 CONTROLLER CONFIGS FOR STEAM ILL POST MORE WHEN I NOT DRINK AND HIGH
BRO ALSO THE 1.3 PATCH IS USUALLY NECESSARY AND MANY MODS REQUIRE IT BUT IT CAN FUXK UP THE UI SO YOU NEED TO MANUALLY EDIT A FILE OR TO
 

Gostak

Educated
Joined
Jan 10, 2022
Messages
253
FTL with the Multiverse Mod (5.4.4; 5.4 came out around end of January). Ended an unfortunate 5.3 run before updating.
Unlocked quite some ships on my first OK 5.4.4 run (with that SW Moorcock artillery Fed ship cf. below; I even ran from a Sylvan fight to tell the tale and still beat the flagship stage 3 two jumps or so afterwards).



(5.4 is far from only balance changes)
https://www.moddb.com/mods/ftl-multiverse/news/ftl-multiverse-5-4-released
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,801
I just finished Remnant 2 with the bros and jesus christ that ending made me cringe out of my seat. 1000% marvel-tier writing, they got all their writers straight from some rando coffee shop.

The rest of the game is a 6.5/10.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,726
Still playing various Doom wads, from now on i am playing with a pistol start rule. Currently trying out space catgirls total conversion.
Of all overpowered new weapons my favourite one is probably the berserk powerup.
gzdoom0inaBOntTm.png

Feels terrific.
Normally i hate those kind of maps with 200-400 enemies in them but with an arsenal in which even your basic starting weapons are busted enough to reliably take out archviles and mancubi these big fight are actually quite fun.
gzdoommiw6vcsJKU.png

^Can't see him behind those special effects but here is an Archvile being utterly helpless against the most basic melee weapon. DBP 64 - The Vast Silence often liked to throw an archvile or two at me after every big fight so this feels cathartic to me.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,084
Playing FTL too, what an awesome game, I forgot! Hardcore as fuck though. Jesus. My ass's been handed to me way more often than I was expected. Not a forgiving little shit.

Before that I was going for a nostalgic trip and launched Cyberia (thanks again to folks who identified it for me). That was hard as nails experience too, fuck me. The second arcade section teared me a several new assholes. Mother of fuck.
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,735
I'm nearing the end of the game, and I can still confirm Deus Ex: Human Revolution is fucking awesome. Like Gothic did with Morrowind, this game has really soured my opinion on Fallout: New Vegas.

Here we have a game that:
  • Has proper stealth mechanics (cover, takedowns, enemies that react to fallen comrades).
  • Has much better gunplay (animations, sounds, every weapon feels punchy and the variety is just right).
  • Voice acting is competent (unfortunately it doesn't have the amount of great characters New Vegas has; at least, it doesn't have the amount of shitty characters New Vegas has either).
  • Contains the ever elusive level design (mazelike but believable locations with loads of ways to traverse them).
  • And to round it off, proper encounters (carefully positioned enemies that don't just rush at you like retards if you alert them).
Not to mention it looks much better, then again this is a 2011 game and I am using an ENB.

Perhaps the biggest praise I can give Human Revolution is that it evoked something I remember feeling about Deus Ex: "this game is fucking massive". Really, I look back at the start of the game and I struggle to remember being the non-augmented Adam Jensen walking around Sarif. It's only been 55 hours of playtime but it feels like much much more, in a good way.
 

Gostak

Educated
Joined
Jan 10, 2022
Messages
253
Playing FTL too, what an awesome game, I forgot! Hardcore as fuck though. Jesus. My ass's been handed to me way more often than I was expected. Not a forgiving little shit.
Multiverse is much easier on its normal (usual/"hangar" difficulty) and challenge mode: normal.
You can only adjust challenge mode after winning once. So I guess I'd recommend upping hangar difficulty, if you do not want to get used to a much softer difficulty and enjoy a challenging struggle.

'There are two types of difficulty in Multiverse. There's "hangar difficulty" which is the standard easy / normal / hard from vanilla FTL, which affects stuff like scrap gain, whether enemies target your systems smartly etc. Then there's "challenge level", which I think tends to affect more Multiverse-specific stuff, like whether Sylvan gives you gifts, the Sector 1 elite rebel at the exit, or general enemy scaling. You change the hangar difficulty like normal, and you change the challenge level in the first popup when you start a new run.'
 

PulsatingBrain

Huge and Ever-Growing
Patron
Joined
Nov 5, 2014
Messages
6,468
Location
The Centre of the Ultraworld
Codex 2016 - The Age of Grimoire Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
WH40K Boltgun: They found the perfect combination of animation, sound and impact for the guns. Very impressive. I wish I could swing the chainsword around a bit more, rather than it being like a sort of execution move, but it's still fun to use. Love this game

Doom 3 BFG: As far as I can tell it's the same as the original but with enhanced flashlight capabilites. Which makes it much easier. The spooky elements are fun edgelord stuff, but they do a pretty good job at making you feel genuinely on-edge with the confinement and vulnerability in many of the areas.

Werewolf the Apocolypse - Earthblood: This game defies all odds by making a hippy character who is actually pretty cool. The stealth is simple but satisfying, and if detected, you have the option to reload a checkpoint or go into werewolf mode and kill everyone. The absolute worst part of this game is the checkpoint system. It will save your game at the beginning of neutral zones rather than stealth/combat zones, meaning that you have to re-collect all those spirit shards from these areas if you fuck up the stealth or combat section which comes afterwards. So stupid. I'm enjoying the game, but I doubt I'd play it again.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,084
Multiverse
But what's the point of it? It's for bored regular FTL players, right? Because I have clocked only 68h (including gaming around release time) and enjoying myself anyway where easy is well, very easy and hard is hard as fuck at times. And I didn't even try "advanced" mode yet.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,570
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
I tried taking a look at FTL and the Multiverse-mod a while back, downloaded my (outdated) installer and installed the base game, then tried to install the Multiverse-mod, thinking that it would inform me whether I needed to upgrade or not.

"This installer requires that Java be instal-"

NOPE.AVI

Might as well have told me that autism is required to play the mod successfully.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,685
I also finished my completionist playthrough of Kingdom Come: Deliverance the other week. It's such an unique game – completely unlike other RPGs, mostly due to combat being something you only do like 10% of the game time, instead interacting with everything else the rest of the time. The game has many issues, ngl, but manages to be great despite them, as well as providing unparalleled immersion. I think I'll recommend against a completionist playthrough though – I don't think the game is really built for it, and definitely overstays its welcome by the end if you try to do EVERYTHING like I did.
 

Gostak

Educated
Joined
Jan 10, 2022
Messages
253
Multiverse
But what's the point of it? It's for bored regular FTL players, right? Because I have clocked only 68h (including gaming around release time) and enjoying myself anyway where easy is well, very easy and hard is hard as fuck at times. And I didn't even try "advanced" mode yet.
Sure, you mod FTL to add/ change stuff/ spice it up.
But if you have not even dipped into the "advanced" content yet, yeah, seems you have no demand currently.
I tried taking a look at FTL and the Multiverse-mod a while back, downloaded my (outdated) installer and installed the base game, then tried to install the Multiverse-mod, thinking that it would inform me whether I needed to upgrade or not.

"This installer requires that Java be instal-"

NOPE.AVI

Might as well have told me that autism is required to play the mod successfully.
SlipstreamMod Manager is a Java program, and you require it to patch the game's dat with MV stuff.
That's an easy process, you were nearly there.
So, you're saying you do not touch Java at all? Why so?
 

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
7,682
Location
Asp Hole
Quake 2 Enhanced Edition seems alright, I knew of the restored content brought up but there's also new enemy sounds that were never mentioned in the reviews. The enforcer now has two sounds it can make when alerted, and likewise the gladiator now has two potential death sounds. The lack of BethNet telemetry is great. It went to ridiculous lengths in Quake 1 EE.

There's some odd things also. The music tracks seem to loop a random number of times, before being replaced by a calmer ambient track. This often never loops, and after it ends you'll have silence. I also noticed that the music tracks fade out when you complete the level's final objective, but that's probably intentional. This is the first time I'm playing with the full soundtrack so I have no idea what's to be expected.

The berserker's leap attack is ridiculous. It doesn't do any damage anymore, but the leap seems to have no distance limitation. They can basically teleport next to you from any distance, and the leap is almost impossible to dodge. It's like it's hitscan. The parasite's attack also has an almost unlimited range. What the fuck?
 

SupperHanny

Novice
Joined
Jul 15, 2023
Messages
1
Currently playing wizardry 7 after beating wiz. 6 and importing my party with the Bella ending into it.
Loving it so far. Took a while to get the sound and music to work correctly without static and popping noises, but worth it.
 

BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,937
Location
South Africa, Cape Town
I am about 15 hours into Far Cry 5 and its delivering on exactly what I expect from FC games

Ubisoft uses the same successful design with these types of games, you have your standard main quests but you have open world around how to complete them. Using resistance points is a genius way to give the player choice on how they want to progress

Its also a beautiful game and Im running it on Ultra graphic settings and I enjoy the various companions and there stories

Lots of activities and side quests means Im not bored yet and as usual with Ubisoft games I wont focus on the main quest until I start getting bored
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,864
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I am about 15 hours into Far Cry 5 and its delivering on exactly what I expect from FC games

Ubisoft uses the same successful design with these types of games, you have your standard main quests but you have open world around how to complete them. Using resistance points is a genius way to give the player choice on how they want to progress

Its also a beautiful game and Im running it on Ultra graphic settings and I enjoy the various companions and there stories

Lots of activities and side quests means Im not bored yet and as usual with Ubisoft games I wont focus on the main quest until I start getting bored
Only you can praise Ubisoft design ffs.
 

soutaiseiriron

Educated
Joined
Aug 8, 2023
Messages
288
i can praise it too: fc5 is a pretty fun shooter with a lot of dynamism/randomness. ubisoft used to be able to stumble into making really good games from time to time.

it's still bad if you want it to be bad by being able to use companions or aircraft to cheese outposts by doing literally nothing at all, but if you want it to be fun and play only solo on foot on the highest difficulty and go for a mix of combat and stealth it's great.
ubisoft hadn't gone insane yet by adding in their fucking awful "RPG" looter shooter bullshit and healthbar systems like they did after FC5. that's why it was the last good one.

they also improved the game a lot vs 3 and 4 by removing the radio towers. probably tied in the top 3 games in the series.
 

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