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What game are you wasting time on?

Joined
Jan 21, 2023
Messages
3,826
Done with ep. 1 of the new Doom + Doom 2 thingy. Ultra violence. I'd say there's more monsters than in normal Ultra violence, they probably did something to the code. This makes monster friendly fire much easier to trigger.
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
XJczzO5uGo9m.png
 
Joined
Jan 21, 2023
Messages
3,826
Can any Doom autist tell me if they actually increased the monster count in Ultra Violence difficulty for the new Doom rerelease, Doom + Doom 2? I said it before but it really feels like it. However they're also retarded, more prone to enter in friendly fire mode.
 

NecroLord

Dumbfuck!
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Joined
Sep 6, 2022
Messages
15,526
Can any Doom autist tell me if they actually increased the monster count in Ultra Violence difficulty for the new Doom rerelease, Doom + Doom 2? I said it before but it really feels like it. However they're also retarded, more prone to enter in friendly fire mode.
Why are you playing that trash re-release?
 

Necrensha

Educated
Joined
Aug 31, 2024
Messages
524
Location
Deep underground
Tried to do another ironman Xcom 2 run...
Everything went perfectly until the first retaliation mission, where 2 different sectoids mindcontrolled a different guy on the same turn and then 1 turn later the Warlock showed up and mindcontrolled my templar. Unlucky.
 

Fedora Master

STOP POSTING
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Edgy
Joined
Jun 28, 2017
Messages
32,313
Been doing old TW games and am currently playing Rome 2
Holy shit the campaign gameplay is just so fucking insufferable. No matter the mods and patches, it's just not fucking funny anymore when the AI knows exactly where you are at any given time and will hunt you down, or go for the soft underbelly of your empire EVERY TIME.
The victory conditions are also horrible. Every fucking faction needs to conquer at least half the map. Take Dacia for example (You know, the guys around modern day Ukraine): They NEED to conquer fucking PERSIA to win
 

BLOBERT

FUCKING SLAYINGN IT BROS
Patron
Joined
Jun 12, 2007
Messages
4,290
Location
BRO
Codex 2012
BROS JUST FINISHED SIFU IT WAS ON FAGPASS

PLAYING IT AGAIN I AM I PRESSING HOW GOOD THIS GAME IS MANY FUN
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,835
Playing Dead Rising for the first time. Not the remake. I don't care for it. The gigantic mall is too samey and everything has been done better in other games.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,806
And some more demos i have tried.

White Knuckle - a horror game where you're climbing upwards inside a brutalist looking facility while trying to outrun an evergrowing mass of bodies that is coming from below.
QsaCfeZ.jpg

I found controls to be interesting. Each of your hands has a separate button you press in order to grab something and they get tired if you hold onto something for too long so ideally you want to constantly alternate them to avoid falling. Eating food for some reason makes your hands less tired which is useful if there is a particular long ascent you must perform.
There is not always an obvious path to climb so you're expected to hold a couple of nails or throwing spears in order to create a path. Nails needs to be hammered down in order to be grabbable which is not always convinient as sometimes you will need to do it in the middle of climbing. You also need to be mindful of holding too many items at the same time as your hands gets tired quicker if you're overburdened.
Not into horror games or roguelikes/roguelites but if found gameplay interesting.

Stellar outpost commander - a Majesty clone but sci-fi, your heroes are mercenaries piloting startships and you're running a space station. Visually it looks really cluttered despite being in space and GUI is not very intuitive. It also made me realise just how much the voice acting from original Majesty enchanced the experience.

Goldenheart - a first person action adventure game that reminds me of the Northern Journey but not really. Combat feels really basic but the visuals are interesting(nowhere near the level of Northern Journey tho). Enemies have a fairly varied behaviour and the overall demo level has a nice sense of journey.

Granvir - mech action roguelite where you scavenge the battlefield for body parts and assemble your own mech while fighting a one men/mech guerilla war against a military corporation. Spent a bit of time on this one actually.
EfG3vYO.jpg

Chosen body parts has a strong affect on how your mech operates. Some parts can be nimble but fragile, others can be highly armored but weight a lot or be better at heat management at the cost of something else, etc. You can equip all sorts of weapons ranging from melee swords, power fists, katanas or two-handed axes to various heavy guns, shoulder artillery, two handed rifles or light guns that are built into your torso., etc.
I found going full melee to be a bit too risky as it makes it harder to avoid damage, while going full ranged you must be mindfull of ammo supply which is not free. Nothing prevents you from wielding a strong gun in one hand and sword in another though - in certain situations it can be quite optimal as certain enemies are quite helpless if you get into their face while some others are dangerous if you get within the range of their fists/axe.
There is also an interesting management aspect in between missions where you're given a limited amount of hours to do certain things. There are a lot of things you can spend your time on like searching scrap heaps for body parts, repairing and tuning your mech, going shopping for ammo/parts, buying some contraband from smugglers to sell it at a good price in the next area, taking bank loans to finance your war, helping local resistance with chores to improve reputation or ask them for favours, utilise local terrain to sabatoge enemies or lay low in order to lower your threat level...
The game is structured somewhat like those Slay the Spire clones/FTL games where you can choose which location you go to and your main goal is to reach the enemy capital. Locations have different terrains, farming or industrial types, special facilities like resistance cells that are avaliable only in certain regions and also some region specific quests like the one that contains an enemy ace pilot that you can provoke by rising your threat level to three.
Honestly i don't like the roguelike aspect that much but the gameplay itself is pretty fun.

Starsim - pretty cool but it is a literal Space Rangers clone with less mini-games. Saw it mentioned in the upcoming rpg thread.
Some other differences of course, the biggest one is that there is ground level combat a la Darkest Dungeon/Star Traders: Froniters.
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ss_e257f698cdf4ccbaa02e998f75219bc8b3fe1e15.jpg

Didn't manage to actually try this^ combat as the demo was apparently on time limit and i wasted a lot of time doing random stuff in between tutorial missions.

Verho - another King's Field/Dark Souls/Bloodborne inspired first-person rpg with retro graphics. Enjoyed HARK THE GHOUL a lot more.
I will just copy what i said in that thread here.
After trying the demo i am kinda not feeling it.
Don't like how the combat feels and is that just me or old PSX games weren't as blurry as this? That cave that requires torch/light spell gave me a headache.
I also don't like respawning enemies combined with limited consumables(didn't find the trader for those so i might be wrong here.).

Still, it got some nice visuals from time to time and there is some nice loot that can be found by exploring.
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Bellfortis - a very Total War-like startegy game. For some reason i assumed that the demo was not avaliable anymore after steam next fest but it's actually still avaliable.
Not bad and looks nice to me but it didn't grab me.
 
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Necrensha

Educated
Joined
Aug 31, 2024
Messages
524
Location
Deep underground
So this Magicraft game is your typical roguelike but with Noita's wand and spell mixing. That aspect is pretty good, you can create like 5 foxes that spin around you while being electrified and shooting poisoned bullets that bounce off every wall.
However, the game evolves in the higher difficulties into a touhou-like, which means 5349242 projectiles in every direction all the time, and honestly I feel like my eyes die a little bit every time I think about it.
Would not recommend.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,526
I'm really itching to play some Bloodrayne.
I will be replaying the original, not the "Terminal Cut" version.
 

Dark Souls II

Educated
Shitposter
Joined
Jul 13, 2024
Messages
587
A time spent playing Morrowind is not "wasted". Now at level 20, taking a break from my Telvanni & Mage Guild careers to check out what the whole "Nerevarine" thing is about.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,526
A time spent playing Morrowind is not "wasted". Now at level 20, taking a break from my Telvanni & Mage Guild careers to check out what the whole "Nerevarine" thing is about.
I think you are not going to accept Trebonius's quest to eliminate all high ranking Telvanni House members? (Mages Guild is in opposition with House Telvanni)
I remember getting some good gear after doing that quest, but I only did it once.
 

Dark Souls II

Educated
Shitposter
Joined
Jul 13, 2024
Messages
587
A time spent playing Morrowind is not "wasted". Now at level 20, taking a break from my Telvanni & Mage Guild careers to check out what the whole "Nerevarine" thing is about.
I think you are not going to accept Trebonius's quest to eliminate all high ranking Telvanni House members? (Mages Guild is in opposition with House Telvanni)
I remember getting some good gear after doing that quest, but I only did it once.
If a Telvanni gets killed by a Telvanni they deserved it.

My plan is Main Quest -> all Telvanni quests both in Vvardenfell & Mainland (I'm playing Tamriel Rebuilt but only visited the Mainland for some shopping so far) -> maybe do more Mage Guild quests if I feel like it and fuck around more with Tamriel Rebuilt content if I feel like it -> Tribunal -> Bloodmoon
 

ghardy

Educated
Joined
Jun 18, 2024
Messages
352
On my third try of Mission 9: Shadow Hunters of the StarCraft's Protoss Campaign. I didn't suffer defeat in the first two tries, but I got into positions I realized were unwinnable. The design of the map and the starting position(s) makes things quite hard.

I'm thinking of going with Carriers and Reavers for heavy damage with a small group of Scouts, Zealots and Dragoons. Perhaps with a few Archons.

Unless there's a cheese-able way...

In any case, Zeratul is terrifying: 100 damage for a melee strike is incredible.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,526
If a Telvanni gets killed by a Telvanni they deserved it.
I remember that you do not get expelled for eliminating the Telvanni councilors so that you can advance in the House?
Or this is not the case?
I'm more of a House Redoran admirer.
 

Dark Souls II

Educated
Shitposter
Joined
Jul 13, 2024
Messages
587
If a Telvanni gets killed by a Telvanni they deserved it.
I remember that you do not get expelled for eliminating the Telvanni councilors so that you can advance in the House?
Or this is not the case?
I'm more of a House Redoran admirer.
You don't get expelled, in fact you don't even get any negative reputation with Telvanni. But you can't advance to Archmagister if you kill Aryon, because he's the one who gives you the quest to kill Gothren and then formally advances you. Of course you can first advance to Archmagister, and then kill the councilors, with no downside. But if you just want the quest rewards (that staff is sweet), you can just kill Trebonius for the items.

c786715151a38bcbed3830e97bb0603a.jpg
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,526
If a Telvanni gets killed by a Telvanni they deserved it.
I remember that you do not get expelled for eliminating the Telvanni councilors so that you can advance in the House?
Or this is not the case?
I'm more of a House Redoran admirer.
You don't get expelled, in fact you don't even get any negative reputation with Telvanni. But you can't advance to Archmagister if you kill Aryon, because he's the one who gives you the quest to kill Gothren and then formally advances you. Of course you can first advance to Archmagister, and then kill the councilors, with no downside. But if you just want the quest rewards (that staff is sweet), you can just kill Trebonius for the items.

c786715151a38bcbed3830e97bb0603a.jpg
Based Telvanni.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
4,087
Location
Mosqueow
They have best quest rewards too. I think they are the only great house that awards daedric armor pieces.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
4,087
Location
Mosqueow
One of the biggest reasons why i dabble in magic and usually join Telvanni. And they have the most colorful councilors: A retarded feminazi who tortures her own femoid population by not allowing men to settle in her town, keeping them all horny, crazy old bat that decorates her entire tower with randomly placed kwama eggs, and the most insincere mumbling idiot that just asks to be murdered in cold blood. Aryon is the most sane of the bunch.

They are the peak Morrowind.

I want some of Kirkbride's drugs from his stash.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,176
On my third try of Mission 9: Shadow Hunters of the StarCraft's Protoss Campaign. I didn't suffer defeat in the first two tries, but I got into positions I realized were unwinnable. The design of the map and the starting position(s) makes things quite hard.

I'm thinking of going with Carriers and Reavers for heavy damage with a small group of Scouts, Zealots and Dragoons. Perhaps with a few Archons.

Unless there's a cheese-able way...

In any case, Zeratul is terrifying: 100 damage for a melee strike is incredible.
No idea about cheese unless you count mass carriers but for that you have to establish at least one expansion in addition for the base "given" two. It's not hard to do at all, just build some photon cannons in there (either or both high grounds next to starting minerals) and then start mining. The most difficult thing to do is to prevent swarmers from doing too much damage and killing them on their way in but you have Zera for that. Also some anti-Guardians units (dragoons are enough anyway).

The last time I've done this mission I was just building lots of zealots, dragoons and archons mostly. And cleared it all starting from top right to top left but again, I've had 1 exp at least by then (or both, don't remember well). Starting minerals are just for growing your base up unless you have a very good micro-control.
 

Gandalf

Arbiter
Joined
Sep 1, 2020
Messages
778
I saw Konjad mentioning this title not so long ago... and it inspired me.
It struck me like a lightning bolt from the sky... (I didn't die).

Time to relieve this absolute superior polish localisation of the original BG 1.
Super excited to get into sleepy mood before heading to bed...here it comes...
8qXdshY.png
 

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