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What game are you wasting time on?

Konjad

Patron
Joined
Nov 3, 2007
Messages
5,677
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
I saw Konjad mentioning this title not so long ago... and it inspired me.
It struck me like a lightning bolt from the sky... (I didn't die).

Time to relieve this absolute superior polish localisation of the original BG 1.
Super excited to get into sleepy mood before heading to bed...here it comes...
8qXdshY.png
Just completed it yesterday. Great game, it remains the best Bioware product. Have fun, I enjoyed re-exploring the world like it was 1999 again.
 

Naraya

Arcane
Joined
Oct 19, 2014
Messages
1,670
Location
Tuono-Tabr
I saw Konjad mentioning this title not so long ago... and it inspired me.
It struck me like a lightning bolt from the sky... (I didn't die).

Time to relieve this absolute superior polish localisation of the original BG 1.
Super excited to get into sleepy mood before heading to bed...here it comes...
8qXdshY.png
Just completed it yesterday. Great game, it remains the best Bioware product. Have fun, I enjoyed re-exploring the world like it was 1999 again.
God damn it man, don't make me reinstall it... I just replayed it a few months ago! :outrage:
 

Krivol

Magister
Joined
Apr 21, 2012
Messages
2,190
Location
Potatoland aka Prussia
I saw Konjad mentioning this title not so long ago... and it inspired me.
It struck me like a lightning bolt from the sky... (I didn't die).

Time to relieve this absolute superior polish localisation of the original BG 1.
Super excited to get into sleepy mood before heading to bed...here it comes...
8qXdshY.png
Just completed it yesterday. Great game, it remains the best Bioware product. Have fun, I enjoyed re-exploring the world like it was 1999 again.
God damn it man, don't make me reinstall it... I just replayed it a few months ago! :outrage:
I just finished BG1, went to BG2 and... unfortunately I decided to start ToB... what a letdown at the end... It's like playing EoB 3 after 1 and 2.
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
5,677
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
I saw Konjad mentioning this title not so long ago... and it inspired me.
It struck me like a lightning bolt from the sky... (I didn't die).

Time to relieve this absolute superior polish localisation of the original BG 1.
Super excited to get into sleepy mood before heading to bed...here it comes...
8qXdshY.png
Just completed it yesterday. Great game, it remains the best Bioware product. Have fun, I enjoyed re-exploring the world like it was 1999 again.
God damn it man, don't make me reinstall it... I just replayed it a few months ago! :outrage:
I just finished BG1, went to BG2 and... unfortunately I decided to start ToB... what a letdown at the end... It's like playing EoB 3 after 1 and 2.
BG2 is already an enormous decline (and I'm replaying it right now).
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,526
I saw Konjad mentioning this title not so long ago... and it inspired me.
It struck me like a lightning bolt from the sky... (I didn't die).

Time to relieve this absolute superior polish localisation of the original BG 1.
Super excited to get into sleepy mood before heading to bed...here it comes...
8qXdshY.png
Just completed it yesterday. Great game, it remains the best Bioware product. Have fun, I enjoyed re-exploring the world like it was 1999 again.
God damn it man, don't make me reinstall it... I just replayed it a few months ago! :outrage:
I just finished BG1, went to BG2 and... unfortunately I decided to start ToB... what a letdown at the end... It's like playing EoB 3 after 1 and 2.
BG2 is already an enormous decline (and I'm replaying it right now).
Bioware itself is.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,806

"First-person booter" where your main weapon is a kick and there are a lot convenient wall spikes and wood chippers around. Expected humor to be grating but the main character suprisingly doesn't talk that often and gags while being in the "not really that funny" territory are kinda amusing.
The level after tutorial is pretty open and big with a bunch of stuff to find.
Probably the last demo for now. Probably.
Edit: forgot to add that i didn't enjoy parkour parts as much as the combat itself.


First-person Action/Puzzle/RPG/whatever about playing as a disembodied ego that can possess various electronics and robots.
I can see why people were praising it, it has that classic Deus Ex "here are your tools, here is a big level to explore, go and complete objectives" kind of gameplay.
Currently playing it slowly in between other things, not sure what upgrades i should buy with my MEMs.

And the last one i started wasting my time on is Kingsblood. Saw Taka-Haradin puolipeikko posting some screens right before it got delisted from steam.

Auto Chess combat + grimdark fantasy rpg + Synty asset pack graphics, yeah.
Actually found myself liking it so far. Gameplay loop has a nice flow to it.
 
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Denim Destroyer

Learned
Joined
Mar 20, 2021
Messages
492
Location
Moonglow, Britannia
I have been focusing on two games over the last month: Underrail and Factorio: Space Age. Both of these games are addicting as hell. Factorio appeals to my creative desires and compulsion for efficiency in a way no other simulation game has ever managed. Underrail is full of so many things to discover that I often ignore quests and just roam the world. The only fault I have with Underrail is the in-game economy being unbalanced. If it weren't for the jetskis in Expedition I would have been out of things to spend money on by level 15. Does higher difficulties effect the economy in any way?
 

Necrensha

Educated
Joined
Aug 31, 2024
Messages
524
Location
Deep underground
Forgive Me Father 2
ptymv9.png

t408yk.png


As far as boomer shooters go, this one may be my favorite one.
The good:
-10/10 art direction
-Pretty good metal soundtrack that reminds me of Painkiller
-The weapons are excellent and there's 10+ of them
-The best revolver of all time, haven't seen such a powerful handgun since the first Halo
-Huge variety of enemies
The bad:
-It loves to throw you into Doom Eternal style arenas, and some of these are complete bullshit with projectile spamming enemies coming from 7 different sides at the same time
-The early levels have unexplainable shitty performance
-There's a book that you can activate to give you a damage boost. It can be upgraded with a huge variety of extra effects, but you are pretty much forced to pick all the health-related powers, trust me.
-Memes. The first two levels specially are just filled with reddit-tier posters of Cthulhu
-Completely nonsensical story and incongruent levels. Like: botanic garden-->artic installation-->descend into ancient city--->suddenly we're in Egypt
-That one Super Mario boss that wants you to chase it while sending platforms in your direction and bouncers, while an electric wall follows you from very close. That motherfucker took nearly all ammunition from all of my weapons to kill, hardest and most annoying part of the game by a titanic distance.

A very good game. Just needed more polish.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,526
Bloodrayne. Good, schlocky, janky fun. Starts off strong with the atmosphere and some of the music sounds like it's from VTMB. It mixes up the enemy variety but I think I've seen enough of Nazi bases by now and I'm not even done with the area yet. Least fun bits are some worm enemies thst you can't reliably tell you're hitting and that have quite a bit of health. I couldn't figure out the hook jump attack yet and they tied a power attack to the same key Rayne's big damage cooldown is on so it's really easy to fuck it up. The game starts off trivially easy but it does pick up considerably, I had my first deaths three hours in when the game took my guns away.

Oh yeah, booba and jiggle galore, which immediately earns the game high marks compared to modern garbo. :incline:



Awesome game.
I like it a lot despite some minor issues. I think it could've used some more combos and the ability to block melee attacks, but you do have a slow motion ability which is pretty cool.
Make Video Game Boobs Great Again!
 

ghardy

Educated
Joined
Jun 18, 2024
Messages
352
No idea about cheese unless you count mass carriers but for that you have to establish at least one expansion in addition for the base "given" two. It's not hard to do at all, just build some photon cannons in there (either or both high grounds next to starting minerals) and then start mining. The most difficult thing to do is to prevent swarmers from doing too much damage and killing them on their way in but you have Zera for that. Also some anti-Guardians units (dragoons are enough anyway).

The last time I've done this mission I was just building lots of zealots, dragoons and archons mostly. And cleared it all starting from top right to top left but again, I've had 1 exp at least by then (or both, don't remember well). Starting minerals are just for growing your base up unless you have a very good micro-control.
Thanks. This helped. Beat the mission at last.

Half a dozen upgraded Carriers, some Dragoons... and an angry Zeratul.
 
Joined
Mar 3, 2018
Messages
7,648
Spent the last couple weeks working through a replay of ATOM rpg to import and finally play Trudograd which had been on my backlog since it came out years ago.

Overall a very big improvement on the first game. Was a bit short for my tastes as an rpg but I'd rather take a shorter game than deal with some of the padding the first ATOM had. The ending was a little weak but I will probably play it again for the other side of the story, as for the first play through I obviously killed all the communist/criminal factions off.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,300
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Returned to Valheim after a few months of not touching it. We tried out the fifth boss, Yalguth, but had trouble with it. We decided to grind the materials to upgrade our gear, and also craft wine for fire resistance. The results were night and day, and he went down without a hitch once we actually had the proper gear. The game is okay, but not really great, imo. I just play it to chill with the few brows that play, but the genre is far from my favorite, and grinding mats is boring as fudge. The fun moments are when we actually fight stuff, and especially when there are more enemies than anticipated, and things turn into chaos.

I hope I can wrap up Like A Dragon: Infinite Wealth during November. I completed one of the two bigger side activities of the game. Building a resort, and get guests to live there. Once I got the five stars required, I left that place forever. I am now going through the Pokémon style side story. I have two trainers left to defeat, and then I will mop up the stuff I care about doing, before wrapping up the main story.

I want to start Metaphor: ReFantazio, but I won't do it before I am done with the game above.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,835
Played Crazy Taxi again. The original map, as usual, not the circular arcade map, which is far harder, has more choke points.

2021, Steam:

ct-21.jpg


Today, Dreamcast emulation:

unknown-2024-11-10-07-01-mp4-snapshot-01-46-00-525.jpg


Played in 4:3. It's fine. You see everything you need to. I like how the creators worked around the absence of a second analog stick by circling the cab with the camera when the driver drops off the passenger, allowing them to see other customers that might be around. Your right thumb is way too busy putting the car in reverse and drive (for various tricks) for a camera anyway. Even for a while after the second analog became common, developers understood the problem and worked around it. Now almost every game has you working both sticks so much that those actions that were once activated with your thumbs are now activated with your index fingers. For what? Two buttons instead of four, and one of them (the trigger) depresses too much to replace what the face buttons used to do. Great.

Bored of the same map. I've known the two maps for 24 years or so (though there was a very long period between the loss of the Dreamcast and my playing the game on a computer). Would have been such an easy series to franchise, had Sega only not been morons with 2 and 3. Sequels should have other punk rock songs from the 1980s and '90s, not the same ones. Crazy Hop was lame, made the cars wobble up and down all the time and let you get up to places that should have been accessible only with ramps. Made it easier to avoid crashes. Sega must have looked at how much players were crashing and wanted to give them an easy button. There was a nice balance to the original: use boost and lose some control or drive slower and steer carefully between traffic for extra money. Fairs with multiple customers complicated the formula, like the police cars in the new game definitely will.

Can't imagine why arcade wouldn't sell anymore. That's what I keep hearing. Not like lack of quarter deposits prevented these games from being released on like ten systems. If you want rankings, just make that online and tie a replay to every score (The first game already remembered your highlights during the credits. Replay would take up very little space because it would remember where the characters and objects were and then render them again, just like a racing game replay.) so that other players can make sure the person didn't cheat.

Add good physics, three maps to start, then make more content over time.

Making the new game some massive multiplayer always online thing spells failure. That market is already dominated by a few shooters that players won't want to leave for taxis. The most that I might have added is a versus mode in which no more than two players compete for customers. But even that might have been too chaotic.

Maps shouldn't be massive. I ignore the arrow a lot of the time because I know better how to get to the destinations. I won't remember destinations if the map is massive.
 
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Spukrian

Savant
Joined
May 28, 2016
Messages
854
Location
Lost Continent of Mu
I've been playing through The Talos Principle 2. It's good, not as good as the first so far at least.

Also:

First-person Action/Puzzle/RPG/whatever about playing as a disembodied ego that can possess various electronics and robots.
I can see why people were praising it, it has that classic Deus Ex "here are your tools, here is a big level to explore, go and complete objectives" kind of gameplay.
Currently playing it slowly in between other things, not sure what upgrades i should buy with my MEMs.
When I read your post I felt an undeniable urge to replay Ctrl Alt Ego, I just started replay it.

Other than that I occasionally dip into some roguelite or survival game when I feel like something less cerebral...
 

POOPERSCOOPER

Prophet
Joined
Mar 6, 2003
Messages
2,872
Location
California
I lost steam and motivation about 12 hours into Prey (2017) so dropped it. Felt like it was a good game I just have low motivation to finish games right now I guess, I got the gist of the game enough.

I played a bit of Arcanum last night and might continue playing that instead.
 

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
6,167
Location
Swedex
I'm playing Persona 5 right now. Only played Persona 4 in the series before this, so the concept hasn't gone stale to me yet. The game is decent fun, although I think I enjoyed the country side setting of P4 better (this one takes place in Tokyo).

My favorite part is answering questions from teachers in class and I don't know whether that says more about me or the game. I'm trying not to cheese any questions by looking them up, but I will do it when some obscure Japanese shit gets brought up (blow me).

I'm playing on 'hard' difficulty and combat is either easy or balls hard depending on whether you're properly prepared or not. You want balance? Go fuck yourself!
 

Necrensha

Educated
Joined
Aug 31, 2024
Messages
524
Location
Deep underground
I am currently hating Shadowman
Tank controls, bullet sponge enemies, instakill pits everywhere, awkward platforming...
And the dialogue is reminding me of Pillars of Eternity, just 90% useless flowery prose that makes me lose track of what the hell are they actually saying.
Shame cause the atmosphere and music are exactly the kind of stuff I love...
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,263
eg4AbuO.png

I tried to play 3 penguins opening.

Alas I tried that against AI bot and he tried to quick checkmate me with queen. This is after king took queen and can move again.
 

Necrensha

Educated
Joined
Aug 31, 2024
Messages
524
Location
Deep underground
This Drova game sure loves roadblocking me with enemies that take 0.1% damage for every swing of my axe. I better backtrack and talk to stronk female character #54 who will tell me to bring 27 rat meat pieces to get 1 healing potion.
Crazy fun.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,835
Beat the original Resident Evil 2 for the first and second time this week.

I liked the remake. More than most new AAA games. But, whatever compliments you can give it, it shouldn't have been made. Capcom could have made an original survival horror game just as good or even better if they weren't so bloated and scared of departing from the narrow, linear design with all the hand-holding that obviously isn't that desired anyway, judging from... Wait, RE7 and Village sold HOW much? That's depressing.

Anyway, the RE2 remake is so inconsistent from being a game from the '90s under all that expensive realism, making the ridiculous, including the progression in these illogical structures, stand out more, and it's probably made worse with a few things changed up for the sake of originality. RE4 was so far ahead of RE2 technologically, and pretty ridiculous too, but I accepted it all more easily than in the RE2 remake because it was confident in its tone and set in a place so foreign and rural that we could just pretend they really are backwards.

A bunch of content is not in the remake and the B ending with the monster inside the train is less climactic thanks to this expensive realism. The area between the sewer and lab was dropped for more time in the sewer. The trip to the police station was shortened, but you now play through Claire's encounter in the gas station. In the original, it's a cutscene, followed by the player being thrown right into the street with a bunch of zombies. I prefer the efficiency of the original over the kiddie glove intro of the remake.

Tired also of having the cam locked behind the character's back in every second AAA game that isn't in first-person view. It becomes so visually boring after a while. Enemies have to take more bullets because of how overpowering the modern over-the-shoulder combat is. This is why a new Dino Crisis would never work. OF COURSE they would put the same combat in, and OF COURSE they would add clunk like in the RE4 remake. (I played the demo.) But it still wouldn't work. You'd be shooting so many bullets at the dinosaurs that they wouldn't even seem like animals. Never had a problem with tank controls. I would put an old-fashioned cinematic camera in a survival horror like Resident Evil or Dino Crisis, but obviously fully render the environments.

The new RE2 music is too bland to be listened to, and the classic OST available as DLC is incomplete and doesn't match the new tone.

That the story and writing aren't very good stand out more in the more realistic remake as well. They even replaced the huge underground cavern in which Claire first fights William Birkin with a more realistic industrial/science area, trying to hide the weirder elements that felt more at home on the original PlayStation that produced such simplistic graphics, and got rid of the killer ravens, giant spiders and moth. It wasn't enough.

re2.jpg

leon.jpg
 
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