Catacombs
Arcane
- Joined
- Aug 10, 2017
- Messages
- 5,962
RIP your mental health.cs:go. i like to swear at retarded russians
this game is crack cocaine v2.0
RIP your mental health.cs:go. i like to swear at retarded russians
this game is crack cocaine v2.0
Is there a possible replacement that is more useful?Welcome to D&D, I hear you have a problem with your 5 foot trap deactivator. Have you considered replacing them with a long stick?
Don't worry. At later levels, your rouge will deal 120 damage per round and you will use him to cheese enemies with damage reduction.Is that all she can do?
Why can't we have a Dawn Of War game like this with a full on RPG system in place lfor the heroes?. It doesn't have to have dialogue, or a story.
Polearms
Enlarge Person
Party of Over-overcompensation.Bull's Strength
Oh yeah, it looks terrific.probably the best looking isometric game of the new generation,
OK, so no mods and patches needed for Fallout Tactics.
The GOG version supports resolutions up to 1920x1080 so I guess it's already patched with some kind of widescreen patch, official or not.
I played mostly squad turn based, and it works just fine that way. You can always switch back and forth depending on the circumstances. My advice would be to try them both early on and go with the one you like best.OK, so no mods and patches needed for Fallout Tactics.
The GOG version supports resolutions up to 1920x1080 so I guess it's already patched with some kind of widescreen patch, official or not.
Anyway, what control scheme do people recommend? Continious Turn Based or Individual or Squad Turn Based? The former feels like RTwP, I guess, due to the simultaneity of actions, so it feels more "realistic", while the latter I guess give you better control and is more like the F1 and F2.