Humanophage
Arcane
- Joined
- Dec 20, 2005
- Messages
- 5,070
I agree with the response that it's the fault of WoW and also Warcraft 3 as well as the MOBAs it spawned. Competitive MOBAs also gave it a flair of legitimacy for the more serious games as this style is less dependent on specs and perhaps clearer, and most games are 3D so it really is important. I would add that it's more of their fault than the fault of Facebook and mobile games, which emerged fairly late. There is also the noxious idea that these cartoonish graphics are proof of more deliberate design and stylisation. You can see it even on the Codex.
That said, it's not that overwhelming and it is somewhat waning. Many of the biggest most popamole games like Call of Duty, Escape from Tarkov, even PUBG had a neutral art direction. The big novel influence on graphics seems to be Dark Souls, which is making games a bit more grimdark (Hunt comes to mind). Come to think of it, I don't believe many RPGs nowadays have this style. The ones where it is present, usually have it due to cartoonish source material like Pathfinder or Naheulbeuk.
That said, it's not that overwhelming and it is somewhat waning. Many of the biggest most popamole games like Call of Duty, Escape from Tarkov, even PUBG had a neutral art direction. The big novel influence on graphics seems to be Dark Souls, which is making games a bit more grimdark (Hunt comes to mind). Come to think of it, I don't believe many RPGs nowadays have this style. The ones where it is present, usually have it due to cartoonish source material like Pathfinder or Naheulbeuk.