Warren Spector approves:Fuck, I'm the only one who voted "simulationfaggot"
Fuck, I'm the only one who voted "simulationfaggot"
Combat is more than stats, it is also good encounter design, enemy choice, weapon or spells variety, clickyness for real time, etc.Combatfaggotry is synonymous with stats/system autism.
Gary Gygax said:As false to the game form as the pre-scripted “story,” is play that has little more in it than seek and destroy missions, vacuous effort where the participants fight and kill some monster so as to gain more power and thus be able to look for yet more potent opponents in a spiral that leads nowhere save eventual boredom. So pure hack and slash play is anathema to me too.
Tactical, and strategic, play is a fine addition to the RPG, and if it is in-character, something I see as desirable, In this category fall such things as exploration, economics, politics, and even intrigue.
It is, and all that is important as well. But without the stats/system autism it more often than not falls flat. There are notable exceptions of course, but combat is almost always more enjoyable if it's accompanied by some nice autism.Combat is more than stats, it is also good encounter design, enemy choice, weapon or spells variety, clickyness for real time, etc.Combatfaggotry is synonymous with stats/system autism.
FixTaffer
Imsims suck. All first person and shit in a 40 deg fov.Imsim is the new RPG