Thank you anon! You are a good anon!Ok thanks.
A game in dark sun setting, with ad&d 2nd edition system and the engine of pathfinder. That is my dream game
Yeah, I don't like how they look in isohow they look with iso perspective. Unless ofc you got problems with how the look in iso or like stylistically in general.
small to medium scale issues. I loved that about kingmaker, it could be epic but it was always somewhat relative and limited to the scale of the stolen lands which was in itself a backwater country nobody really cared much for. So anything like that which let's you breathe and adventure. Wrath is a fine game but it's just non-stop bombastic action. The moments of fantasy dreamery are too few and far between even in the beginning of the game so I don't even want to fathom what it will be towards the end.
- Adapt a retroclone like Lamentations of the Flame Princess, Astonishing Swordsmen & Sorcerers of Hyperborea or etc
- Continue adapting PF1e
- Go starfinder
- Go PF2e
ngmaker was just: "go to the woods and fight whatever", while WoTR was basically "let's kill shitton of demons". While it's acceptable at tabletop where you need to keep things simple, and stories created by players will spice it up it's just too bland for a video game. Even late Bioware was more engaging when it came to main stories.
I know that there is virtually zero chances for it, but imagine a MYFAROG CRPG adaptation from owlcat. I just wish that Paizo will not force then to adapt 2E. I mean, IMO in order of greatest incline to greatest decline :
1 = massive incline. 2 = incline. 3 = decline. 4 = massive decline.
- Adapt a retroclone like Lamentations of the Flame Princess, Astonishing Swordsmen & Sorcerers of Hyperborea or etc
- Continue adapting PF1e
- Go starfinder
- Go PF2e
If I can play starfinder with full casters and not half casters, I'm fine with a starfinder CRPG too.
I just don't get. Paizo got a massive success when Woketards decided to push they generic wow clone : tabletop edition AKA D&D 4E and they made a 3E clone. A decade later, they decided to ... Mix 4E and 5E when they should make PF2E more akin to D&D 2E. Picking the good aspects from 2E(more immersion, higher lethality) and good aspects from 3E(player customization, simpler math). And divide Golarion in many separated worlds. But no, they instead of mixing 3E and 2E, decided to make 5E and 4E in their new clone edition. The two worst D&D editions. Larianshill is the unique guy who I saw who liked 4E.
I know that there is virtually zero chances for it, but imagine a MYFAROG CRPG adaptation from owlcat. I just wish that Paizo will not force then to adapt 2E. I mean, IMO in order of greatest incline to greatest decline :
1 = massive incline. 2 = incline. 3 = decline. 4 = massive decline.
- Adapt a retroclone like Lamentations of the Flame Princess, Astonishing Swordsmen & Sorcerers of Hyperborea or etc
- Continue adapting PF1e
- Go starfinder
- Go PF2e
If I can play starfinder with full casters and not half casters, I'm fine with a starfinder CRPG too.
I just don't get. Paizo got a massive success when Woketards decided to push they generic wow clone : tabletop edition AKA D&D 4E and they made a 3E clone. A decade later, they decided to ... Mix 4E and 5E when they should make PF2E more akin to D&D 2E. Picking the good aspects from 2E(more immersion, higher lethality) and good aspects from 3E(player customization, simpler math). And divide Golarion in many separated worlds. But no, they instead of mixing 3E and 2E, decided to make 5E and 4E in their new clone edition. The two worst D&D editions. Larianshill is the unique guy who I saw who liked 4E.
I keep seeing a few morons on REEEEEEEddit wanting PF2. God I hope this doesn't happen. If it does happen then Owlcat is losing a day one customer. Maybe a customer period outside of a huge sale several years down the line.
I hate PF2
I cannot understand the obsession of removing damage while simultaneously increasing health in a tabletop games. The game quickly becomes stale if enemies take forever to be killed even by high level spells while in turn players are at no risk of dying due to having too high of a health pool. Part of the fun in these games is watching your characters overcome challenges provided by the DM and in order for that to be possible a chance to fail has to exists. If you cannot fail then your victory will ultimately be meaningless since there are no consequences for failing. Wrath of the Righteous doesn't have this problem because enemies have a chance to kill you. Compared to a game like Solasta where dying is possible but a rare occurrence due to how quickly health is gained. We can hope that among plenty of other things Paizo doesn't force 2e onto Owlcat.
Would like to see something that justifies the player entering into lawful evil pacts with devils.
Under the leadership of a zealous paladin of Iomedae—goddess of honor, justice, and valor—a new knightly order called the Glorious Reclamation seeks to purge Cheliax of its diabolical taint by overthrowing the House of Thrune and reclaim the country for its people in the name of Iomedae. As the uprising gathers strength, the evil adventurers must defeat the valiant knights and their celestial allies to stop the rebellion's spread through Cheliax and preserve Thrune's oppressive rule. Will the wicked antiheroes quell dissent and uphold the infernal laws of Cheliax and its diabolic rulers, or will the heroic knights of the Glorious Reclamation overthrow the corrupt House of Thrune and usher Cheliax into a new age of peace, prosperity, and glory?
Woketards would never allow it...
I strongly disagree. WoTR doesn't have a interesting story, but kingmaker has. The story is not go to woods to kill stuff. Is about a guy who got a small barony
in a land close to the feyworld and the story involves ancient curses, powerful eldest fey toying with everyone, each companion with a interesting arc, a woman sold to slavery from her own mother, a chick expelled from her barbarian tribe
and you have trolls being branded with fire immunity hence becoming really nasty,
lamashtu creating a army of beasts and a army of undead cyclops attacking a city in the first chapters,
betrayals, optional final chapter. You have a lot of mysteries to uncover and fey which is often underrepresented in fantasy gets the spotlight in kingmaker.
The story of kingmaker is huge. Here is a video about it.
Not many games made Feys so interesting.
That said, in therms of story, I believe that Iron Gods is the best and most original Adventure Path. And I also agree that a CRPG adaptation of a retroclone is extremely unlikely. Unless after PF2e, somehow a retroclone starts to get more market. It is not likely in short therm.
finger of death
After what I've seen "the best" AP doesn't say much
Man, Swen is so awesome now he makes other companies' games.Larian added a lot of story in the AP