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Why do people hate Oblivion so much?

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,792
This is only a problem if you do one quest at a time.. Instead try doing multiple quests in parallel and plan ahead where you need to go to complete them most efficiently. Think of planning your route as another gameplay element, same as Morrowind's multi-modal travel network also adds gameplay because you need to think at least a little bit compared to just clicking your destination.
That is only really viable if both already intimately familiar with the game and want to do everything. If however you are playing for the first time or want to roleplay(a.k.a you are not going to let your pals from the fighters guild wait for you a month or two) then its out of the question.
 

ds

Cipher
Patron
Joined
Jul 17, 2013
Messages
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here
This is only a problem if you do one quest at a time.. Instead try doing multiple quests in parallel and plan ahead where you need to go to complete them most efficiently. Think of planning your route as another gameplay element, same as Morrowind's multi-modal travel network also adds gameplay because you need to think at least a little bit compared to just clicking your destination.
That is only really viable if both already intimately familiar with the game and want to do everything. If however you are playing for the first time or want to roleplay(a.k.a you are not going to let your pals from the fighters guild wait for you a month or two) then its out of the question.
If you want to roleplay then shouldn't that involve traveling times? If the fighters guide wants you to fetch something from the other end of the province then it only makes sense that it might take a while. You don't have to be autistic about it and collect literally every quest and optimize the shit out of your planning - just wait until you have a couple of things to do in/around a town before you spend time walking there and then see what you can get done along the way while also doing some more quests you find in that town before you return. Fighters guild doesn't pay enough for everything to be an emergency where you do their shit and nothing else after all.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
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Messages
14,978
Insert Title Here Pathfinder: Wrath
I didn't play Oblivion at launch and since I am the sort that would be spending hours prior picking through mods for any of these games regardless, I'd rather do it for the one that benefits from it most.
I guess that explains it. Most people who hate Oblivion hate it, because they compare it to Morrowind. If Oblivion would be your first game (even on the release day), then without any frame of reference it is probably not that bad of an experience. And if you play it modded... Well, it would probably come to you as a surprise that some people may "hate Oblivion so much".
Oblivion was my first TES game. Well, I lasted for about 15 hours in Arena before regretting the purchase.

Loved Oblivion until I hated it.

Played Morrowind later and had a more even experience. Slow start but had more staying power, never great.
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,415
Location
Massachusettes
Wow, someone (Modron? You can run on the dex but you can never hide) broke the record for the most retard/virgin queen/undisputed queen of faggottry/etc tags on codex! Poor Ash has been dethroned.

Regards Elder Scrolls IV; it was okay with the right mods that tried to fix a bland game. Problem was that the mods made it go from bland to broken. Remember the unofficial community patch that broke a main quest, or the texture packs that caused CTDs at the exact moment you hit 4GB? That was fun.
 

ds

Cipher
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Regards Elder Scrolls IV; it was okay with the right mods that tried to fix a bland game. Problem was that the mods made it go from bland to broken. Remember the unofficial community patch that broke a main quest, or the texture packs that caused CTDs at the exact moment you hit 4GB? That were fun.
Just pile on some more mods until it works again. As for the main quest in Oblivion, that's just something to do when you get bored with everything else and want to sign off - no big loss if it gets broken.
 

goregasm

Scholar
Joined
Aug 19, 2016
Messages
212
I sort of split scrolls games into two phases (could/should be more)

The "classics" 1&2 and the new 3-5, because outside of some "lore" threads they are fundamentally different games.

Oblivion is my least favorite in the 3-5 range, by a mile. It had some interesting aspects, even had some fun aspects-which were almost always things from previous entries-but ultimately the desire to go with full VA pulled me out of the experience, as well as level scaling, basically all of the criticisms people hurl at it are well founded- from it's setting to it's copy pasted ayelid ruins.

Is it the worst piece of trash I have ever played? No. Is it an ES game I look to go back to? No. Did I absolutely hate playing it? Nah. Was it a side/downgrade from previous entries? Yep.

I think also as others have said, your first ES game is typically the one that you enjoy the most, if you enjoy them at all.
 

Jack Of Owls

Arcane
Joined
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Messages
4,415
Location
Massachusettes
Wanted to mention something I saw posted here earlier. The dungeons (other than the Gates) in Oblivion were frequently massive and actually interesting to explore, especially some of the Ayleid ruins. It's one of the most vivid things I remember about the game. Some clever mods introducing news areas would allow you to teleport to ruins that were deep underground, sometimes beneath lakes, pitch dark and not accessible anymore from the surface. From what I remember of Skyrim, yes, many of the dungeons were straight and single level, except frot the main quest ones. So, yeah, exploration was a strong point of Elder Scrolls IV IIRC.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,949
In all seriousness, I have played and modded each TES extensively and with the right mods, Oblivion is the best of the lot.
This is a sentiment several people have expressed on here, and every time I have to ask which mods. I've played around with a lot of rebalance and tweak mods and while it is possible to get the combat half-decent, nothing ever seems to overcome the problem of the empty samey dungeons, which is the biggest problem for me.
I never played a modded version of TES: Arena. I liked slogging through this one but there is a certain point I just bum rush the main quests. TBH, I don't even recall side quests. There was a radio show that used the "Level Up" sound bit in their show. It might have been that horrid Dr Laura radio show or maybe it was Kim Komando. I want to say it was Kim as that'd make more sense. You catch gaming soundclips used on radio and TV a lot.
 

goregasm

Scholar
Joined
Aug 19, 2016
Messages
212
Wanted to mention something I saw posted here earlier. The dungeons (other than the Gates) in Oblivion were frequently massive and actually interesting to explore, especially some of the Ayleid ruins. It's one of the most vivid things I remember about the game. Some clever mods introducing news areas would allow you to teleport to ruins that were deep underground, sometimes beneath lakes, pitch dark and not accessible anymore from the surface. From what I remember of Skyrim, yes, many of the dungeons were straight and single level, except frot the main quest ones. So, yeah, exploration was a strong point of Elder Scrolls IV IIRC.
I feel like Oblivion and Skyrim both have rather repetitive dungeons, I think Skyrim went full retard with the "QOL" shit, with literally every dungeon having a shortcut/loop back to entrance, Oblivion definitely did some cooler things like some paths being "fuck you" dead ends.

Unfortunately both suffer from a bit too much same-ness in it's unending use of dragur and ayelid ruins over and over so much so, that you ultimately run into nearly identical ones with nearly identical puzzles to deal with.

Very over saturated there, and I think morrowind, personally, had more variety in types and layouts of dungeons, some just existed as bad guy hideouts, slaver coves, vampires, necromancers, smugglers etc, it at least felt more varied to me in fights, layouts etc.

It wasn't all, turn the pillars like Skyrim or get the Ayelid crystal mcguffin like Oblivion I suppose.

I think personally I would have enjoyed them more if there were fewer, meatier, versions of them, being more akin to days long journeys rather than an afternoon jaunt.
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,415
Location
Massachusettes
Wanted to mention something I saw posted here earlier. The dungeons (other than the Gates) in Oblivion were frequently massive and actually interesting to explore, especially some of the Ayleid ruins. It's one of the most vivid things I remember about the game. Some clever mods introducing news areas would allow you to teleport to ruins that were deep underground, sometimes beneath lakes, pitch dark and not accessible anymore from the surface. From what I remember of Skyrim, yes, many of the dungeons were straight and single level, except frot the main quest ones. So, yeah, exploration was a strong point of Elder Scrolls IV IIRC.
I feel like Oblivion and Skyrim both have rather repetitive dungeons, I think Skyrim went full retard with the "QOL" shit, with literally every dungeon having a shortcut/loop back to entrance, Oblivion definitely did some cooler things like some paths being "fuck you" dead ends.

Unfortunately both suffer from a bit too much same-ness in it's unending use of dragur and ayelid ruins over and over so much so, that you ultimately run into nearly identical ones with nearly identical puzzles to deal with.
It might have been mods that made the dungeons in Oblivion less "samey" for me. There was one where I was attacked by an enormous mob of fast-moving pygmy undead about 2' high. Wasn't expecting that but thought at the time, "Wow. This is, um, different." Last time I played Oblivion (modded) was about 15 years ago. I wanted to complete Shivering Isles but one of the big mods I was using (OOO?) caused the game to randomly crash every few minutes, especially during large battles. Never looked back though I've been tempted to give Nehrim: At Fate's Edge a go.
 

goregasm

Scholar
Joined
Aug 19, 2016
Messages
212
Never actually played Oblivion modded, don't own it on pc, played on xbox at release. Been many years since, so yeah, I get it being perhaps a bit murky.

I just distinctly recall it being meh with those ruins in particular, and pretty cool in other areas, zombies were cool looking (for the day), actively blocking with a shield was great, had some fairly decent designs of architecture/armor/weapons, again wouldn't say I hated it, I enjoyed it mostly, but the disappointment with it in many areas, especially in things scaled back from previous entries, stood out more than in Morrowind or even Skyrim for me, I guess.
 

Losus4

Educated
Joined
Feb 20, 2024
Messages
134

Very over saturated there, and I think morrowind, personally, had more variety in types and layouts of dungeons, some just existed as bad guy hideouts, slaver coves, vampires, necromancers, smugglers etc, it at least felt more varied to me in fights, layouts etc.

Morrowind dungeons were more like actual places that are only considered "dungeons" because of their arbitrary underground location. Take the Kwama mines for example... most egg-mines in Morrowind served no function whatsoever, but that's the point... the egg-mines weren't there for the players amusement, they weren't there to reward you with a big pile of loot once you'd wacked enough moles, they were there so the people of Vvardenfell had a food source. That was their purpose and it made Morrowind feel like a real place.
 

The Jester

Cipher
Joined
Mar 1, 2020
Messages
1,744
Never actually played Oblivion modded, don't own it on pc, played on xbox at release. Been many years since, so yeah, I get it being perhaps a bit murky.

I just distinctly recall it being meh with those ruins in particular, and pretty cool in other areas, zombies were cool looking (for the day), actively blocking with a shield was great, had some fairly decent designs of architecture/armor/weapons, again wouldn't say I hated it, I enjoyed it mostly, but the disappointment with it in many areas, especially in things scaled back from previous entries, stood out more than in Morrowind or even Skyrim for me, I guess.
Yea ARO and Better dungeons are essential.
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,415
Location
Massachusettes
I remember a mod that took place in an underworld cave maze where you were stalked by a man-sized bi-pedal saurian creature. THe author used Akira Ifukube's Godzilla roar for the monster, and that's how you knew it was nearby and was the cue to run. Another thing I kind of liked about Oblivion (yes, it was my first Elder Scrolls game and the only one I completed) was its lore. It was interesting to me. It made me wanting to know more about the long-extinct Ayleid race for example after seeing some of their ruins. Another mod I played gave some backstory to the Dark Seducers. They were much more evil and sadistic than most siren-like creatures you encounter in fiction. I was intrigued, and was like "Bring on the bad girls (butt only if they're beautiful)!"
 

Elttharion

Learned
Joined
Jan 10, 2023
Messages
3,227
Oblivion is a terrible game that you endure because of the glorious OST. But at this point why play the game at all?

I still hear the music to relax or before sleeping but you couldnt pay me enough to play the actual game.
 

Konjad

Patron
Joined
Nov 3, 2007
Messages
5,838
Location
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.

The music was fucking great in both Morrowind and Oblivion. It was great to listen to, it fit great in the game, and probably added half of the atmosphere there was in these games.

Speaking of which, in Skyrim even music was bland, I don't remember it and it was the most recent TES I've played.
 

Hag

Arbiter
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Joined
Nov 25, 2020
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Breizh
Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
The Green Rolling Hills of the Imperial Province are beautiful
thats fair. that moment when you finally exit the wretched sewers and youre met with
1*FZUmGm3Essd1h6d-mfV2kQ.png

this is truly breathtaking.
Not pictured (but essential to the true 2006 experience) : game dropping like a brick to 15 FPS.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,859
Speaking of which, in Skyrim even music was bland, I don't remember it and it was the most recent TES I've played.

The overall OST feels a bit more subdued but i wouldn't call it bland.
 

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