Ash
Arcane
- Joined
- Oct 16, 2015
- Messages
- 7,133
Eh...I mean yes, sure that's one factor. But, they actually do serve a pretty important gameplay purpose: that low level players (sub lvl 15), no matter which region of the map they go, have a low level training ground to level up sub 10 weapon/armor skills and the like. The queen doesn't even fight back and has a decent amount of health so it is perfect target to level your weakest skills, and the only target of this status in the entire game. You've all bare-hand fisted a bunch of Kwarma Queens, don't even lie.
Very over saturated there, and I think morrowind, personally, had more variety in types and layouts of dungeons, some just existed as bad guy hideouts, slaver coves, vampires, necromancers, smugglers etc, it at least felt more varied to me in fights, layouts etc.
Morrowind dungeons were more like actual places that are only considered "dungeons" because of their arbitrary underground location. Take the Kwama mines for example... most egg-mines in Morrowind served no function whatsoever, but that's the point... the egg-mines weren't there for the players amusement, they weren't there to reward you with a big pile of loot once you'd wacked enough moles, they were there so the people of Vvardenfell had a food source. That was their purpose and it made Morrowind feel like a real place.
Once this is out of the way, then yeah they are good immersion multipliers and otherwise serve no notable functional purpose except the occasional one with a related quest.
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