I think you're way off on a temporal frame. Maybe like two decades from now something like what you're talking about might exist, but so far I can only render 1FPS at 512x512 on a 3080TI with 12GB VRAM under the best of circumstances.I was just thinking about the technology that is becoming obsolete. Game engines, 3D editors, 2D editors, IDEs, programming languages. Billions of dollars of R&D up in smoke.
Open Sourcing this instead of trying to lock it up on some proprietary website and filtering prompts was definitely a big move though. You can already make Videos or short Animations with something that's called "Deforum" and similar interpolation Tools: https://replicate.com/deforum/deforum_stable_diffusion
What it seems to do is render a frame, then shift the image and render the next. But so far it lacks consistency between frames and obviously any kind of active user input that would allow a player to directly interact in a "game world", someone else was working on a Blender Plugin so you can generate a 2D image from a 3D space:
Yeah I don't think its going to happen in a year, but in 10 years a lot happens in tech. It may not look as good as today's 3D engines, but it will be so easy to work with compared to 3D engines, no one will want to use them.
I saw a very good AI 3D animation today and the impression I got was it looked like a dream. There is a fellow who was heading up Tesla's AI department who just quit, he says similar about his AI when it is rendering.
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