- Lack of dungeons. Aside from the vaults, most interiors are a room or two at best. F3 had dozens of sprawling intricate dungeons, as well as the metro area.
Fallout 3's dungeons were largely copy-pasted, and many of them were literally pointless.
I will never understand the love for Fallout 3's metro. It's the same metro station copy pasted with the same ghouls and protectrons, and a few 1-block city streets areas. It's very good at feeling like a bigger area than it actually is, but gameplay-wise it's basically an empty void of content.
New Vegas does have a lack of dungeons but that's because the game is designed around interacting with the big hub areas (like New Vegas) rather than doing dungeons. Most of your playtime will be spent doing quests for people, of which there are many intricate and well designed quests. New Vegas is not a dungeon crawler. When it comes to dungeons, what is there is pretty good. Even otherwise worthless locations like Broc flower cave are related to quests and contain unique items, rather than the levelled garbage of Fallout 3.
- Fixed enemy spawns. Makes the game too samey after repeated plays. Bethesda's levelled lists are far better. In F3 you'll always stumble into some random shit going on, like enemies fighting other enemies, and if you don't encounter them you'll often hear them in the distance. Distant gunshots you hear in F3 are actual real time battle occuring, but the distant gunshots in FNV are merely stock sound effects meant to imply battle. If any random fights break out in FNV then I've yet to see it happen.
What the actual fuck are you talking about?
Not only does Fallout NV have levelled lists, F3's levelled lists are an absolute clusterfuck. F3's enemy spawns are so tied to the players level that the moment you hit level 15 robobrains will start roaming the countryside in the hundreds.
At that point the entire world falls apart because you realise the entire world revolves around you.
New Vegas spawns are mostly static (with some exceptions) as a way to maintain a difficulty curve and enforce player progression, elements which are far more important than the "feel" of repeat playthrouughs.
Fallout 3 is designed as a "go anywhere" game, which is why you start right in the middle of the map. In order to facilitate this, every area scales to your level. This applies to both quest rewards and enemy spawns. This destroys the identity of every area and results in extremely repetitive and grindy gameplay, where every area feels the same because it's hard but not too hard, and the reward you get at the end will most likely be useless garbage.
Fallout 4 is even worse in this regard, and functions even more like a slot machine for randomised quest rewards against a background of samey looking dungeons and levelled cookie-cutter enemies. It's a diablo clone without any of the fun or charm of diablo clones.
- Forcing ammo cases into inventory after shooting. It's like, please don't force shit into my inventory.
God forbid a weightless item goes into the misc section of your inventory!
Sorry to be harsh but you come across as someone who doesn't actually understand anything about RPG's at all.
The post calling you a mindless Bethestard is accurate. I can see from your argumentation that you don't understand game design and haven't put any thought into your position other than basic surface-level criticism.
It's a decent looter shooter, but why it's held as some pinnacle of RPG design is simply unfounded.
New Vegas is far from perfect (and I don't get the blind love either), but your criticism is completely retarded. I can understand not liking New Vegas, there's plenty of bad design elements that can get in the way of having a good time (especially on consoles where mods aren't available), but saying it's bad and citing Fallout 3 as an example of good design is just pure stupidity, and you should feel ashamed for writing such a worthless post.
Anyone who says anything positive about Fallout 3 should automatically be discounted from any game-design discussion, because they are provably stupid.
The biggest crime of New Vegas is not broken mechanics, but shitty writing and atrocious voice acting, both not worthy of wearing a Fallout name
I never understand people who defend Fallout 1 and 2 for their gameplay. The mechanics in both games are atrocious.
NV does have some pretty good writing, but the voice acting is.....ehhh.