Gothic is the stronger game. Even thought it's an action RPG. Even though it has gay voice acting. Even though the game is quite simplistic and the story is much, much simpler. We rate games by gameplay, not by now how many daydreams you had when you read a few in game stories about Vivec. Wankery over lore ( it has great lore ) and intellectual pretensions is not enough to make a good game.
Yep, I personally agree with that, and actually the whole debate is kinda pointless because you either enjoy game X for whatever reasons, or don't. I get it that some people are really into lore stuff and reading ingame books etc, but I'm not one of them. I personally dislike games that require me to do lots of in-game reading but have very little to offer in the interesting gameplay department. And it's not because I don't like reading, on the contrary, I am a big sci-fi/fantasy fan and I love reading good novels, plus I'm not exactly a dumbfuck either (I work as a software engineer on some pretty complicated stuff). But I just need to have good and interesting
gameplay in a video
game to enjoy it, and I just prefer learning the story through the environment and things happening in-game. Some notes or letters or whatever are fine now and then, but please, just don't dump huge monologues or tons of books on me...
To cite some other examples, I kinda battled through Disco Elysium but found it a bit boring in the second half. Also gave up playing Planescape Torment after about 20 hours (I was like, ok when is the good part gonna come finally, it felt like to me like the game hasn't really started yet... then when I realised that
this is the game, I just stopped... it just wasn't too enjoyable for me having to read that much in-game text, it started to feel like a chore and I don't think the writing was really that good). Now that I think about it, I found these two games quite pretentious too, as if the writer tried to impress people with their intellect or something. Good authors don't do that, in my opinion, they put the story first and don't ramble and don't let the style get in the way (I'm thinking of the Vivec books here, which I personally find annoying pretentious nonsense).
I just prefer games with strong gameplay elements and minimal "compulsory reading materials", e.g. Gothic and ELEX, or games with turn based combat, or exploration/puzzle solving (e.g. oldschool blobbers or Grimrock). Betrayal at Krondor is a good example for high-quality no-nonsense writing in just the right dose. It's not overdone and it serves the game well. Another game where I enjoyed the lore and didn't think it was too overbearing was the Banner Saga. So there you go, I just think different types of people need different things from a game to trigger their endorphin reactions, and that's all there is to it.