Admittedly, some of the quests were kind of boring like the early fighters guild quest- "Find this Kwama egg mine and kill these people in it"
http://www.worldofgothic.com/gothic2/?go=g2komplettloesungquests that are rarely unrelated to everything around, and usually not dumb fetch tasks
gothic, in particular g2 is an era where I remember also playing Jedi Outcast, Rune and Severance. ima sure there are other contemporary games we can compare it to. certainly being more than a LKM and actually giving player some new moves if their skill is high is something action RPGs should do (if you can call Gothic one with its noscope press LKM to shoot everything with guided missiles or 2-shot everything because your strength/damage on weapon > their armor then heal your 500 hp).active combat
lol i hadn't seen these. i don't think anyone expected the guy who helped write the trial of vivec to be sane and i don't think anyone ever wanted him to be, he has a history of doing this shitSNIBBITY SNAP :DDD
According to the CDC, 12% of the United States population aged 14-49 has Herpes Simplex Type 2 and 48% has Herpes Simplex Type 1: https://www.cdc.gov/nchs/products/databriefs/db304.htmmichael kirkbride has herpes?
...which is a very conservative assessment, probably not taking into account asymptomatic carriers.According to the CDC, 12% of the United States population aged 14-49 has Herpes Simplex Type 2 and 48% has Herpes Simplex Type 1: https://www.cdc.gov/nchs/products/databriefs/db304.htmmichael kirkbride has herpes?
lol i hadn't seen these. i don't think anyone expected the guy who helped write the trial of vivec to be sane and i don't think anyone ever wanted him to be, he has a history of doing this shitSNIBBITY SNAP :DDD
I really like Morrowind dungeons, the perfect balance between the long ass mazes of Daggerfall and the simplistic made for nigger cattle that gets lost easily of Skyrim. There's NOTHING like the setting of Morrowing, there's a timeline were Todd didn't choose the generic as fuck LOTR setting for Oblivion and we actually had a jungle with weird shit.
Very true that most MW dungeons have a handful of rooms. But there are some "real" dungeons as well:I really like Morrowind dungeons, the perfect balance between the long ass mazes of Daggerfall and the simplistic made for nigger cattle that gets lost easily of Skyrim. There's NOTHING like the setting of Morrowing, there's a timeline were Todd didn't choose the generic as fuck LOTR setting for Oblivion and we actually had a jungle with weird shit.
ignoring all the tiny morrowind dungeons that are literally just tubes lmao
anyone who pretends that morrowind was good for its dungeoneering or that it was any better than any other elder scrolls games is a morrowboomer with their head jammed up their ass.
Morrowind has:
- unique setting
- mechanics that are fun to exploit
- good music
- memorable villians and npcs and landmarks on the map
If you want to be a dishonest racist loser, then it's tit for tat. Here's a completely random sampling of morrowind "dungeons".
Wow so complex with 2-4 rooms! There's not enough soy milk in the world to get someone through something this complex. Unlike Skyrim, which as nothing but shitty linear rooms:
A wide open space with several minidungeons? Wow, that's so simplistic and boring!
Multiple entrances and exits? What is this shit? lmao what a joke. only a toddler would think this is complex.
Not that any of this matters, because dungeons like the shit below:
Are really only appropriate for certain types of role playing games you do in tabletop. Barrowmaze there is explicitly designed to be something that takes months and months (or years) to "clear". Elder Scrolls games outside of ES1(shit) and Daggerfall(based) are simple, linear affairs meant to be cleared in under an hour, with very few exceptions. Go be stupid somewhere else.
Very true that most MW dungeons have a handful of rooms. But there are some "real" dungeons as well:I really like Morrowind dungeons, the perfect balance between the long ass mazes of Daggerfall and the simplistic made for nigger cattle that gets lost easily of Skyrim. There's NOTHING like the setting of Morrowing, there's a timeline were Todd didn't choose the generic as fuck LOTR setting for Oblivion and we actually had a jungle with weird shit.
ignoring all the tiny morrowind dungeons that are literally just tubes lmao
anyone who pretends that morrowind was good for its dungeoneering or that it was any better than any other elder scrolls games is a morrowboomer with their head jammed up their ass.
Morrowind has:
- unique setting
- mechanics that are fun to exploit
- good music
- memorable villians and npcs and landmarks on the map
If you want to be a dishonest racist loser, then it's tit for tat. Here's a completely random sampling of morrowind "dungeons".
Wow so complex with 2-4 rooms! There's not enough soy milk in the world to get someone through something this complex. Unlike Skyrim, which as nothing but shitty linear rooms:
A wide open space with several minidungeons? Wow, that's so simplistic and boring!
Multiple entrances and exits? What is this shit? lmao what a joke. only a toddler would think this is complex.
Not that any of this matters, because dungeons like the shit below:
Are really only appropriate for certain types of role playing games you do in tabletop. Barrowmaze there is explicitly designed to be something that takes months and months (or years) to "clear". Elder Scrolls games outside of ES1(shit) and Daggerfall(based) are simple, linear affairs meant to be cleared in under an hour, with very few exceptions. Go be stupid somewhere else.
But they are in the minority. Personally I don't mind that most dungeons are short, but I can see how it might upset some people.
To very honest, Morrowind has the second worst combat system I've ever experienced in a game, only RtWP is worseMorrowind has enough space to pack 10 RPGs. And that's where its problem begin and end.
Meh. If you play an RPG for 300+ hours with the same character, you are imo doing something wrong. Gameplay is easily broken but imo not unengaging. Quests are fine, graphics have some truly awful low poly stuff but overall the art style carries it and some things are really atmospheric (like ash storms)."TES peaked with III, please ignore the save files breaking after enough playtime, the unengaging, easily broken gameplay, the terrible quests, the ugly graphics, it's amazing because I can cheese it."