Xelocix
Learned
Morrowind is the only good TES game and if you think otherwise kindly consider killing yourself.
A take so hot that it caused third degree burns from quoting it. I will sueThis is not healthy game design because it creates a compulsion to check every corner of every dungeon because there MIGHT be something. Couple that with all the random loot that you can find all over, and not just gear, ancient dwemer coin which when you give to a vendor you effectively increase the amount he can buy, ancient dagoth brandy, gems, basically all those high value items that if you play the game as intended you want to collect, if you keep all of that in mind, they use these techniques to "hook" you on the exploration and dungeon delving. I don't think this is good game design, and the precursor to evil tactics like lootboxes etc.
to find the best stuff you have to scour every inch of every dungeon because a lot of the loot is "hidden"
Can you imagine?
^^^ This is not healthy game design because it creates a compulsion to check every corner of every dungeon because there MIGHT be something. Couple that with all the random loot that you can find all over, and not just gear, ancient dwemer coin which when you give to a vendor you effectively increase the amount he can buy, ancient dagoth brandy, gems, basically all those high value items that if you play the game as intended you want to collect, if you keep all of that in mind, they use these techniques to "hook" you on the exploration and dungeon delving. I don't think this is good game design, and the precursor to evil tactics like lootboxes etc. I know most people in this thread love and vehemently defend Morrowind but ultimately they use cheap tactics to get you to play because well their quests, story and dialogue are shit. Only good thing is what Kirkbride wrote but it's just in the form of books and well the overall world, which is great but the rest is a mix of broken systems and cheap gambling tactics. Anyway that's all I have to say on this topic, cheers.
I didn't look up anything except for the location of the daedric boots on my playthru. Also I didn't say the game is a chore, I said fast travel is a chore as you have to fast travel 4-5 times to get to a destination instead of just once, which doesn't add anything after you're familiar with the system but is just a waste of time.You come across like someone who looks up everything about a game before playing it then whines about the game feeling like a checklist of work to get through.
That's not what I said, I posted the video to make a point that this game has awesome loot literally hidden in dungeons. Once you become aware of it, you are compeled to pixel hunt every dungeon for potential hidden loot, which is not fun and feels manipulative."Why do they put all these uber secret items in all these hard to find places that I have to look for!?"
But no, no one gives a shit, they want to watch a youtube video of TOP 10 MOST SECRET AND POWERFUL WEAPONS IN THE GAME and teleport from one of them to the next checking them off of a list.
Both games had awesome soundtracks.From a MIDI retro music geek perspective, Daggerfall >> Morrowind, yes.
Of course! But the Daggerfall soundtrack has that vintage feel... the MIDI sounds combine great with the pixels ;-) especially the winter tunesBoth games had awesome soundtracks.From a MIDI retro music geek perspective, Daggerfall >> Morrowind, yes.
No idea about Daggerfall but Morrowind ost is actually shit and vastly, vastly overrated, apparantely based on pure nostalgia and the lack of people's (let alone nerd teens) taste, as usual. Ta da da, ta da da, my ass. In general it's extremely bland and le epic at the same time which is annoying when mostly all you do is walking from place to place or whacking some mudcrab. Even more importantly, it barely encapsulates the very praised setting: the red mountain, the sandstorms, the native dark elves and even the prophecy themes don't sound right to me at all.Both games had awesome soundtracks.
So basically like the rest of the game.Morrowind ost is actually shit and vastly, vastly overrated, apparantely based on pure nostalgia
Yeah, tracks like this one start out great, with a tranquil but somewhat lonely quality to them, but then they insist on having to swell into something more grand and exciting, ruining the whole feeling. Seems like the composer didn't understand what the game would play like and was making music around the story descriptions and a simple idea of a fantasy scenario. The game needed a lot more of, and more variety in the ambient tracks.No idea about Daggerfall but Morrowind ost is actually shit and vastly, vastly overrated, apparantely based on pure nostalgia and the lack of people's (let alone nerd teens) taste, as usual. Ta da da, ta da da, my ass. In general it's extremely bland and le epic at the same time which is annoying when mostly all you do is walking from place to place or whacking some mudcrab. Even more importantly, it barely encapsulates the very praised setting: the red mountain, the sandstorms, the native dark elves and even the prophecy themes don't sound right to me at all.Both games had awesome soundtracks.
Well, it sounds like a "you" problem, doesn't it? Because I didn't mind missing some random loot and it wasn't really why I loved to wander around in Morrowind. Hell, in majority of cases I didn't even have any expectations as to what I would find when entering any particular place. It was more about the unraveling a mystery, the sense of discovery, than anything else. The loot was merely the [nice] consequence of me exploring the unknown world, not THE reason to explore.My criticism of Morrowind is my own from my own personal opinion and the way I play the game. I feel that all the random loot in all of those containers has a negative effect on me as a player as it creates a compulsion to explore, like a gambling addiction.
I can't tell if you're trolling or working for a dumbfuck tag at this point. The reason for having loot in an RPG (any RPG) is for... gear progression. Randomized loot introduces some some variety to what you can get (in theory), but that's about it. The "excessive amount of loot" may be the consequence of the game being vast (and the fact that you can loot anyone's body).These systems are clearly in place to hook players in with random loot, stop being delusional fanboys. What other reason is there for the excessive amount of loot in the game?
Yeah, tracks like this one start out great, with a tranquil but somewhat lonely quality to them, but then they insist on having to swell into something more grand and exciting, ruining the whole feeling. Seems like the composer didn't understand what the game would play like and was making music around the story descriptions and a simple idea of a fantasy scenario. The game needed a lot more of, and more variety in the ambient tracks.No idea about Daggerfall but Morrowind ost is actually shit and vastly, vastly overrated, apparantely based on pure nostalgia and the lack of people's (let alone nerd teens) taste, as usual. Ta da da, ta da da, my ass. In general it's extremely bland and le epic at the same time which is annoying when mostly all you do is walking from place to place or whacking some mudcrab. Even more importantly, it barely encapsulates the very praised setting: the red mountain, the sandstorms, the native dark elves and even the prophecy themes don't sound right to me at all.Both games had awesome soundtracks.
Also agree that the game should have gone for a more exotic soundtrack in keeping with the setting, something similar to the Lustmord soundtrack for Planescape, something that captures both the tribal and science-fiction qualities of Vvardenfell, something a little more dirty. Would have a been a great juxtaposition to have the serene tracks playing while wandering around the small coastal villages, then something like this plays when you enter a dungeon of the Sixth House:
These systems are clearly in place to hook players in with random loot
your intellectually capable of.