your intellectually capable of.
Yeah, tracks like this one start out great, with a tranquil but somewhat lonely quality to them, but then they insist on having to swell into something more grand and exciting, ruining the whole feeling. Seems like the composer didn't understand what the game would play like and was making music around the story descriptions and a simple idea of a fantasy scenario. The game needed a lot more of, and more variety in the ambient tracks.No idea about Daggerfall but Morrowind ost is actually shit and vastly, vastly overrated, apparantely based on pure nostalgia and the lack of people's (let alone nerd teens) taste, as usual. Ta da da, ta da da, my ass. In general it's extremely bland and le epic at the same time which is annoying when mostly all you do is walking from place to place or whacking some mudcrab. Even more importantly, it barely encapsulates the very praised setting: the red mountain, the sandstorms, the native dark elves and even the prophecy themes don't sound right to me at all.Both games had awesome soundtracks.
Also agree that the game should have gone for a more exotic soundtrack in keeping with the setting, something similar to the Lustmord soundtrack for Planescape, something that captures both the tribal and science-fiction qualities of Vvardenfell, something a little more dirty. Would have a been a great juxtaposition to have the serene tracks playing while wandering around the small coastal villages, then something like this plays when you enter a dungeon of the Sixth House:
I think the soundtrack is good, but not great. It's biggest problem is not quality though, but quantity. So many of the tracks will just be on endless repeat that you get sick of them way before finishing the game.No idea about Daggerfall but Morrowind ost is actually shit and vastly, vastly overrated, apparantely based on pure nostalgia and the lack of people's (let alone nerd teens) taste, as usual. Ta da da, ta da da, my ass. In general it's extremely bland and le epic at the same time which is annoying when mostly all you do is walking from place to place or whacking some mudcrab. Even more importantly, it barely encapsulates the very praised setting: the red mountain, the sandstorms, the native dark elves and even the prophecy themes don't sound right to me at all.Both games had awesome soundtracks.
Yeah, tracks like this one start out great, with a tranquil but somewhat lonely quality to them, but then they insist on having to swell into something more grand and exciting, ruining the whole feeling. Seems like the composer didn't understand what the game would play like and was making music around the story descriptions and a simple idea of a fantasy scenario. The game needed a lot more of, and more variety in the ambient tracks.No idea about Daggerfall but Morrowind ost is actually shit and vastly, vastly overrated, apparantely based on pure nostalgia and the lack of people's (let alone nerd teens) taste, as usual. Ta da da, ta da da, my ass. In general it's extremely bland and le epic at the same time which is annoying when mostly all you do is walking from place to place or whacking some mudcrab. Even more importantly, it barely encapsulates the very praised setting: the red mountain, the sandstorms, the native dark elves and even the prophecy themes don't sound right to me at all.Both games had awesome soundtracks.
Also agree that the game should have gone for a more exotic soundtrack in keeping with the setting, something similar to the Lustmord soundtrack for Planescape, something that captures both the tribal and science-fiction qualities of Vvardenfell, something a little more dirty. Would have a been a great juxtaposition to have the serene tracks playing while wandering around the small coastal villages, then something like this plays when you enter a dungeon of the Sixth House:
was eliminating angel a track made for PST before Lustmord left the project?
Travelling from one settlement to another was like going from planet to planet. It took forever and felt like a real journey. And every small battle along the way was risky, even a tiny worm could beat the shit out of you.
Using mods to fix a game is standard procedure these days~ The problem is when EVEN using mods cant fix a game.I mean, I could've made more compelling arguments and contrast it with other action RPGs that do it in my opionion better but I was here mostly to rant.
Granted, I'm a bit OCD when playing games as I want to see all the content which includes loot. Also my criticism was about the endgame where I was zooming through the map and dungeons at 130 speed, killing everything in 1-2 hits while doing a 360 in the air and looting everything with a gold/weight ratio of over 500 and dumping in it on the floor and on top of chests in my house in Ghorak manor. Dungeons became basically loot pinhatas/lootboxes that I would quickly run to see what loot I can get.
I have to look into a combat mod which makes the combat more difficult so du geons would acutually take some effort and I wouldn't be showered with loot. But honestly using mods to fix a game...
MWSE Harder Barter, MDMD. Maybe Morrowind Anti-Cheese. There you go, fixed most of the problem.Using mods to fix a game is standard procedure these days~ The problem is when EVEN using mods cant fix a game.I mean, I could've made more compelling arguments and contrast it with other action RPGs that do it in my opionion better but I was here mostly to rant.
Granted, I'm a bit OCD when playing games as I want to see all the content which includes loot. Also my criticism was about the endgame where I was zooming through the map and dungeons at 130 speed, killing everything in 1-2 hits while doing a 360 in the air and looting everything with a gold/weight ratio of over 500 and dumping in it on the floor and on top of chests in my house in Ghorak manor. Dungeons became basically loot pinhatas/lootboxes that I would quickly run to see what loot I can get.
I have to look into a combat mod which makes the combat more difficult so du geons would acutually take some effort and I wouldn't be showered with loot. But honestly using mods to fix a game...
Biggest problem of power bloat in Morrowind is that you dont have good mods to deal with that.
In contrast, FNV did have such things:
Too much money without ways to spend it? Claim the Mojave allow you investing lots of money to occupy minor areas with NPCs in the name of your chosen. Like, if you want to spend squads of Enclave to occupy Bonnie Spring, you can.
Too much weapons without hard target to satisfy your veteran combat urge? Harder Than (among other) mod that can up the difficulty of hostiles
Tribunal and Bloodmoon are explicitly designed for characters who have cleared the main quest and several vanilla factions, probably around Level 30+ and the endgame content for both realistically being balanced for Level 40+. Saints and Sleepers are balanced for Level 20 per the levelled lists, but obviously the devs didn't anticipate how geared up most players would be by that point. The expansion content DOES take that into account, but it means the design is pretty degenerate and HP bloat-y.I'm taking a break from morrowind now but I'm at the start of Tribunal DLC and there enemies are surprisingly strong, which makes the sewers feel like a dangerous place, just weird that there is such a wide gap between that and the golden saints/ascended sleepers which are way too easy.
You dont understand what I were saying~ I said "deal" with it, doesnt mean "cut off" or "delay". The difference is exquisite to behold. To Morrowind fanbois, anyway. IT generally go over your heads.MWSE Harder Barter, MDMD. Maybe Morrowind Anti-Cheese. There you go, fixed most of the problem.Using mods to fix a game is standard procedure these days~ The problem is when EVEN using mods cant fix a game.I mean, I could've made more compelling arguments and contrast it with other action RPGs that do it in my opionion better but I was here mostly to rant.
Granted, I'm a bit OCD when playing games as I want to see all the content which includes loot. Also my criticism was about the endgame where I was zooming through the map and dungeons at 130 speed, killing everything in 1-2 hits while doing a 360 in the air and looting everything with a gold/weight ratio of over 500 and dumping in it on the floor and on top of chests in my house in Ghorak manor. Dungeons became basically loot pinhatas/lootboxes that I would quickly run to see what loot I can get.
I have to look into a combat mod which makes the combat more difficult so du geons would acutually take some effort and I wouldn't be showered with loot. But honestly using mods to fix a game...
Biggest problem of power bloat in Morrowind is that you dont have good mods to deal with that.
In contrast, FNV did have such things:
Too much money without ways to spend it? Claim the Mojave allow you investing lots of money to occupy minor areas with NPCs in the name of your chosen. Like, if you want to spend squads of Enclave to occupy Bonnie Spring, you can.
Too much weapons without hard target to satisfy your veteran combat urge? Harder Than (among other) mod that can up the difficulty of hostiles
Yes, MWSE Harder Barter. Google it.Does Morrowind has any way to deal with the massive amount of money, or soul stones, that players are inevitably gathering at middle stage of games? I dont believe there's any.
You are putting way too much thought into it.I wonder how Morrowind actually calculates the "best attack" when that option is selected. In Daggerfall, a thrust is low damage but high accuracy, a slash is standard damage and standard accuracy, a downwards chop is high damage but high accuracy, and a diagonal chop is very high damage but very low accuracy. Which attack is best depends on your current skill with the weapon and the situation. So how could there be a best attack type?
Are you playing dumbass or for real?Yes, MWSE Harder Barter. Google it.Does Morrowind has any way to deal with the massive amount of money, or soul stones, that players are inevitably gathering at middle stage of games? I dont believe there's any.
they see the game through rose tinted glasses and the game has no faults.
MW has plently of flaws, you are just failing to pinpoint any of them.I have learned from posting in this thread that it is impossible to have a factual discussion with morrowind fanboys, they see the game through rose tinted glasses and the game has no faults.
I voiced objective shortcomings of the game that were met with what I can only describe as fanboyism. The main point was my concern that the excessive and hidden loot is used to psychologically manipulate players and get them hooked on gameplay. The response to that was that I should just ignore the loot, even though the game clearly wants you to find all of said loot. The first quest that sends you in a dungeon for the dwemer puzzle box conditions the player that he should look very closely everywhere. The intent of the developers is plain as day, it's the appliction of Skinner's Box to hook teens and young adults into the gameplay loop. Yet, the fanboys seem to have no problems with that. I'm not even going to go into the other broken systems (disposition, taunt (you can kill every NPC with taunt and nobody will give a shit, I killed the Duke of Vvardenfell while his royal guard just stood there), the above discussed lack of use for money (basically only use is training, which is another broken system)).>people aren't agreeing with my criticism on something
>must be delusional fanboys
Yes, it cannot possibly be that people have different opinions, different priorities, different preferences, different interpretations of the same aspects. Must be everyone being delusional and biased.
I would say the primary factor is poor design. You know are rewarded for doing things in some poorly defined way and the only way to know for sure is to vacuum clean the map and/or use a walkthrough. The worst expression of this are "true endings", which even the suspicion of can drive people to degenerate gaming behaviours.
A good way of doing secrets is gothic 1/2, they are in somewhat logical places and the loot is usually worthwhile.
A poor way is having "secrets" everywhere, in places you can't see, for which there is no logic and mountains of garbage you have to sort through to find the occasional worthwhile thing. This leads to mindless vacuum behaviour.