Darth Canoli
Arcane
I usually check wikipedia to translate novel titles i didn't read in english but you caught me red handed.
Jar Jar Binks the sith lord theory (time 9:20):One interesting note, from theory of literature point of view Star Wars is fantasy not SF Basically all space opera universes that would do well as an RPGs are in fact fantasy in space, not SF. True/pure SF is not feasible for RPGs (where the basic mechanic is, let's face it, slaying monsters for gold and exp, regardless of the amount of story, exploration, etc). Even half SF/Fantasy like Babylon 5 would be quite hard to make as an RPG (point & click adventure game, by all means, probably a strategy could do as well).
I look at it from another angle. During the golden era of RPGs they were unable to make a cult SF RPG... If you ask anyone to name a few RPGs from their childhood, how many of those will be fantasy and how many SF? There are simply no big cult SF games (if we exclude prohibitely expensive licences like Star Wars, Star Trek, Dune, etc). While people will name many non licenced fantasy games (not AD&D) that were super popular back then.Also, I mean cmon, using the example of a Buck Rogers game (an antique setting) failing from 30 years ago, is hardly good empirical data on the genre's potential in 2020.
...list of games...
OK, there are new SF RPGs being made. But how many of those are the big stuff that got popular? Compared to fantasy. Even if we exclude licenced ones (Lord of the Rings universe and Witcher) still fantasy outbeat SF in terms of popularity (excluding licenced ones like KotOR and Fallout which is another story). Can you name a single one that would even compare popularity/sales wise with Legend of Grimrock? Or even Legend of Grimrock 2 (to be more fair)?...list of games...
If you are a developer (assuming you have no personal preferences over SF/fantasy) which one would you choose? SF setting which historically never made it big (except licenced) or generic fantasy which has a tons of success stories?
BTW, I admit I might be a bit biased in the discussion because as a developer I personally like fantasy setting much more than SF
Oh yes, if you count M&M as SF-fantasy mix then by all meansThe one that isn't oversaturated as hell and actually manages to interest me personally. So I'd go for either sci-fi, a sci-fi fantasy mix (think old Might and Magic or the Cosmic Forge trilogy of Wizardry), or weird fantasy that bears little resemblance to the generic Forgotten Realms and its clones.
Understandable But note that fantasy does not need to be generic (still it does require elves and dwarves :D), I would even say if you stray from the usual "robot-ninja-elf" syndrome and impose some limits on your universe you can do fairly unique stuff. The generic nature of fantasy usually comes from dropping in everything possible that sounds cool, without any self restrain.Opposite for me. Fantasy is still one of my favorite genres but I've become allergic to anything generic. Miss me with that elves and dwarves and orcs shit. I got tired of it and need something fresh, and making a generic fantasy RPG couldn't keep me motivated.
Since you can understand the difference between Sci-Fi and Fantasy, then you know that Science Fantasy is the only possibility to make it more accessible to a broader audience. (you know the recognition and etc thing...)....Sci-Fi....
BTW, I admit I might be a bit biased in the discussion because as a developer I personally like fantasy setting much more than SF
I also remember the uproar with HoM&M3 (or was it 4?) against the "gunpowder for dwarves" (they removed it later or in the sequel IIRC).
But note that fantasy does not need to be generic (still it does require elves and dwarves :D)
Some members of HoM&M3 fanbase could be contenders for title "Worst dumbfuck that walked the Earth". I mean, the whole M&M setting was based on fact that all "fantasy" stuff is basically sci-fi stuff, but populace lost many knowledge after "demons" (literal aliens lol) attacked/AI rioted and yet "fanbase" tried their hard to narrow down setting to generic "endless fantasy world" where no sign of technological progress for ages. As if there wasn't enough settings of "pure fantasy" already.Absolute decline. I'm a gunpowder fetishist and try to cram in early matchlock handgonnes everywhere.
I don't think the HoMM series has much to do with the MM series by that stage. They have basically evolved away from one another. HoMM is basically another setting altogether.Some members of HoM&M3 fanbase could be contenders for title "Worst dumbfuck that walked the Earth". I mean, the whole M&M setting was based on fact that all "fantasy" stuff is basically sci-fi stuff, but populace lost many knowledge after "demons" (literal aliens lol) attacked/AI rioted and yet "fanbase" tried their hard to narrow down setting to generic "endless fantasy world" where no sign of technological progress for ages. As if there wasn't enough settings of "pure fantasy" already.Absolute decline. I'm a gunpowder fetishist and try to cram in early matchlock handgonnes everywhere.
I don't think the HoMM series has much to do with the MM series by that stage. They have basically evolved away from one another. HoMM is basically another setting altogether.Some members of HoM&M3 fanbase could be contenders for title "Worst dumbfuck that walked the Earth". I mean, the whole M&M setting was based on fact that all "fantasy" stuff is basically sci-fi stuff, but populace lost many knowledge after "demons" (literal aliens lol) attacked/AI rioted and yet "fanbase" tried their hard to narrow down setting to generic "endless fantasy world" where no sign of technological progress for ages. As if there wasn't enough settings of "pure fantasy" already.Absolute decline. I'm a gunpowder fetishist and try to cram in early matchlock handgonnes everywhere.
I don't think the HoMM series has much to do with the MM series by that stage. They have basically evolved away from one another. HoMM is basically another setting altogether.Some members of HoM&M3 fanbase could be contenders for title "Worst dumbfuck that walked the Earth". I mean, the whole M&M setting was based on fact that all "fantasy" stuff is basically sci-fi stuff, but populace lost many knowledge after "demons" (literal aliens lol) attacked/AI rioted and yet "fanbase" tried their hard to narrow down setting to generic "endless fantasy world" where no sign of technological progress for ages. As if there wasn't enough settings of "pure fantasy" already.Absolute decline. I'm a gunpowder fetishist and try to cram in early matchlock handgonnes everywhere.
They were very close-knit during the M&M 6,7 and HoMM II-III era.
I don't think the HoMM series has much to do with the MM series by that stage. They have basically evolved away from one another. HoMM is basically another setting altogether.Some members of HoM&M3 fanbase could be contenders for title "Worst dumbfuck that walked the Earth". I mean, the whole M&M setting was based on fact that all "fantasy" stuff is basically sci-fi stuff, but populace lost many knowledge after "demons" (literal aliens lol) attacked/AI rioted and yet "fanbase" tried their hard to narrow down setting to generic "endless fantasy world" where no sign of technological progress for ages. As if there wasn't enough settings of "pure fantasy" already.Absolute decline. I'm a gunpowder fetishist and try to cram in early matchlock handgonnes everywhere.
They were very close-knit during the M&M 6,7 and HoMM II-III era.
HoMM 3 and M&M 7 are set in the same areas even.
When the devs wanted to add a sci-fi faction in a HoMM3 expansion, the fans complained that it would ruin the purity of HoMM's fantasy and the devs budged and replaced it with the lame Conflux faction instead.
https://mightandmagic.fandom.com/wiki/Forge_(town)
Give me weird, exotic, imaginative.
Give me weird, exotic, imaginative.
It's really sad how I can't think of an RPG that comes close to being as imaginative as those pictures.
That aside, I think "exotic" is an excellent word. There's a good mix of cultures in those screenshots you posted, and all of that is lost when devs go for the generic "dwarven smiths, elven archers" etc. It's no longer exotic and interesting when it's been done to death.
I look at it from another angle. During the golden era of RPGs they were unable to make a cult SF RPG...
BTW, I admit I might be a bit biased in the discussion because as a developer I personally like fantasy setting much more than SF
It's really sad how I can't think of an RPG that comes close to being as imaginative as those pictures.
That aside, I think "exotic" is an excellent word. There's a good mix of cultures in those screenshots you posted, and all of that is lost when devs go for the generic "dwarven smiths, elven archers" etc. It's no longer exotic and interesting when it's been done to death.
Do you not count Starflight and Star Control 2 for some reason? Most everything else isn't really a fair comparison because they were clones of some popular fantasy RPG.I look at it from another angle. During the golden era of RPGs they were unable to make a cult SF RPG...
It depends on if that person wants something safe and reliable or something risky, but possibly rewarding. Even Star Wars started out as some guy trying to ape Flash Gordon and Akira Kurosawa. I'm sure that was a safe bet.If you are a developer (assuming you have no personal preferences over SF/fantasy) which one would you choose? SF setting which historically never made it big (except licenced) or generic fantasy which has a tons of success stories?
Bruh, do some research, that kind of adventure in space opera didn't start with Star Trek, that would are E.E. "Doc" Smith, Flash Gordon and Buck Rogers, whom you should have noticed. Hell, What Mad Universe by Fredric Brown (an amazing writer btw) was making fun of the genre. In 1949. Its not that nobody knew how to do it until 1967, its that Star Trek and Star Wars have completely eclipsed the genre before then.Because the attempts at space RPGs in the 80s and 90s were just objectively not that good, that's all, there is no negative implication on the worth of the genre to RPGs. The pool of science fiction RPGs was tiny and in that tiny pool, no classics emerged because no Star Trek/Star Wars/Babylon 5/Mass Effect worthy attempt at world-building or thematic effort was made. The programming community was small. Science fiction inclined developers were drawn to other genres, and made all-time classics in the fields they gravitated toward - space flight sims, strategy, shooters, 4X games, etc. They could have easily applied the same world building to RPGs, but those had emerged out of medievalist wargames. Fantasy developers, justifiably worshippers at the shrine of Tolkien, were inclined to tabletop wargames and RPGs. There is no greater mystery there; had Gygax developed a wargame based on Star Trek maybe we would have endless simulacra of Klingons in our CRPGs today. Tolkien in 1954 also provided an earlier, popular framework for how to write an adventure story with thematic depth (Isaac Asimov's Foundation is not adventure material), where popular adventure of that kind didn't emerge in space opera until later, being popularised in 1967 and 1977 by Star Trek and Star Wars. As soon as someone tried it properly, with KOTOR, it was wildly successful.
Bruh, do some research
I can't believe someone mentioned my favourite fantasy author CAS. Happy to see his work acknowledged! And yes reading your post reminded me of Conan.Give me weird, exotic, imaginative.
It's really sad how I can't think of an RPG that comes close to being as imaginative as those pictures.
That aside, I think "exotic" is an excellent word. There's a good mix of cultures in those screenshots you posted, and all of that is lost when devs go for the generic "dwarven smiths, elven archers" etc. It's no longer exotic and interesting when it's been done to death.
What I look for in fantasy (and what got me attracted to the genre in the first place) is a sense of discovery, of venturing into the unknown, of experiencing new vistas. Most of the fantasy literature I like does something interesting and imaginative with the concept (oldschool sword and sorcery has a lot of "sense of wonder" in it, especially Clark Ashton Smith, for example). Reducing your idea of fantasy to "it's got elves and dwarves and magic and buildings look vaguely like medieval europe and people dress like on a renaissance fair" is extremely limiting and, frankly, boring.
It's why I quite enjoyed BG2's setting, it's got some exoticism to it and does weird stuff like planar travels, while BG1's setting felt insanely bland to me.
Especially in RPGs there's a big problem of developers not putting enough imagination into their fantasy, and not enough influences outside of classic D&D and its copycats.
Geneforge.It's really sad how I can't think of an RPG that comes close to being as imaginative as those pictures.
Because it's more difficult.There's only one space opera rpg franchise, mass effect. No one has ever tried to do it before or since. Dunno why, because mass effect when it was good, 1 and 2, was fucking awesome and sold well to high critical acclaim from press and fans.
One interesting note, from theory of literature point of view Star Wars is fantasy not SF Basically all space opera universes that would do well as an RPGs are in fact fantasy in space, not SF. True/pure SF is not feasible for RPGs (where the basic mechanic is, let's face it, slaying monsters for gold and exp, regardless of the amount of story, exploration, etc). Even half SF/Fantasy like Babylon 5 would be quite hard to make as an RPG (point & click adventure game, by all means, probably a strategy could do as well).
Star Trek requires a licence. Babylon 5 requires a licence. Dune requires a licence (and you will *NOT* get one, even if you are a big company like Fantasy Flight Games; read about the story behing Rex: Final Days of an Empire). Tolkien-like fantasy, well... does not require a licenceWhy hasn't someone, say, adapted Traveller into a CRPG? Why is there no Star Trek RPG? Or Babylon 5 RPG?
In short, to make a SF based game you need a licence (unless you make something specific like Wasteland/Fallout/Roadwar) because people will instantly expect the INSERT_HERE_THE_SUPER_POPULAR_SF_MOVIE_TITLE movie. For fantasy you can make your own universe and you can still have elves, dwarves, wizards, dragons and magic.
The need for a licence is especailly deadly when connected with much lower interest for SF RPGs from players compared to fantasy RPGs (so you both target a snaller audience and have much higher costs).
Also, compare the Buck Rogers sales and Pools of Radiance sales... the SSI employes even claim they were forced to make Buck Rogers by the licence owner "against their better judgement", in case you doubt that fantasy RPGs are more popular among players.
In the end, all you can count on is some very big thing (like Star Wars RPG or Dune RPG) made by the biggest of the biggest mega corporations or some MadMax style RPG which is generic enough to not require a licence.
Still, that's a bit sad...