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Witcher 2 system reqs are out

Karmapowered

Augur
Joined
Jun 3, 2010
Messages
512
racofer said:
This is complete bullshit!

How can a better looking game than DA2 have lesser system requirements?!

HOW!?!

THAT!

IS!

IMPOSSIBLE!!

They removed all the awesome buttonz from the game.

That must have freed lots of memory :P
 

Konjad

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Well, I meet the recommended except the graphic card which is a bit worse though I shouldn't have problems running it on medium-high I guess. At worst at medium with high res textures.
 

Mrowak

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Project: Eternity
Yesterday, in the GOG thread, a message arrived from our covert agent Ptosio concerning TWitcher 2. Since no one took note of it there I'll repost it here:

Ptosio said:
Mrowak said:
Ptosio said:
I am at a conference with Gop right now, want me to ask him some questions?

Damn, it's too late, I guess but

'It seems The Witcher 2 went for more arcade gameplay this time around, boasting more console oriented controls. This rises questions if change of focus allow for more tactical oriented gameplay. Will it be the case?'

'While we are talking about the interface the combat in The Witcher I was widely considered as too easy even on the hardest difficulty setting. This even led to appearance of a number of mods such as Flash's mod or Full Combat Rebalance Mod. What steps did you take to allow for more challenging gameplay in the Witcher 2?'

'We could see on some of the released videos Geralt dodging blows by tumbling away from the target. While it looked quiite impressive the first time, the fact that apparently it was the only method of aboiding enies' blows make the battle encounter look rather silly - like in 'Roll Playing Game'. Will there be more animations added to allow for more options?'

"Choice and Consequences. The Witcher I prided itself on a large number of Choices and unique Consequences to them. However, it was not perfect. One of the most recurring accussations against their implementation was the fact that the Consequences were of very little importance in the end. Most of them only changed the fluff of the story i.e. how the events occured but did nothing to prevent / make them happen (Exception: the murder of Colman). The best example is the last fight with the Grand Master to which you are railoaded no matter if you sided with elves, order or stayed neutral. Arguably the only real consequence were the few slides shown at the end of the game.

Question - Will the Witcher 2 boast more profound consequences? Will we be able to influence who we fight, choose the place of the final battle and so on? Or will it be all cosmetic again?"

Yep, besides the lecture room was filled with hordes of potato-eaters hungry not only for the potatoes but also for information about the Witcher, so I only managed to ask one of my own questions regarding the dialogue system; I also wanted to ask about that thing Elwro had mentioned but I wasn't really let to ad besides on the presentation it didn't look all that bad, certainly not the Mass Effect level. Of course some of your questions were addressed , but let's start from the beginning, shall we?

So, I should probably mention that officially it wasn't even the presentation of the Witcher 2 but rather a lecture on "Translating the means of expression of the books to the language of New Media" or other shit like that, organized by a student research club at some college, but of course the public was hungry for action and demanded that Gop (a senior producer) show us some real stuff as soon as possible which of course was precisely the thing he did.

As for the presentation, a quick summary for you:

- Gop treats RPGs as the electronic/interactive equivalent of reading a book.

- sadly, there's little support on the author (i.e Sapkowski) side and the team receive very little feedback regarding the Witcher Universe but they're doing quite well without it and that's an old news anyway.

- this is a PC exclusive as of now. Console versions are planned, but not in the works and their eventual fate will be decided based on a reception of a PC version.

- the combat system is distinctively RPG and "heavily based on rolling" which was emphasized on one the slides.

- in practice, for me and apparently most of the public it seemed very chaotic but Gop assures us that it feels very tactical when you're the guy playing the game.


- game is hugely customizable and tailored to suit various gamestyles and tastes. For example, storyfags can practically get rid of a "combat as a challenge" by setting the difficulty level to easy while for the combatfags fighting may prove to be very tactical and rewarding, exploration- and itemfags may give vent to their deviations by examining every location using the witchers' medallion, alchemyfags will have their fairly developed oils and potions system etc.

- combat certainly looks way too biased towards magic/signs., and, as I mentioned, very chaotic but it too is to be highly customizable so you can choose between variety of styles, including setting traps, throwing bombs, using magic, relying on oils and potions, different style of fencing (you can for example block the attacks of other swordsmen, lead them to loose their balance and counterattack) etc.



- Geralt looks the way he looks and his hair moves the way it moves and if somebody don't like it then Gop "is sorry" for that. Curious thing: one of the merchants in the dwarves' city shouts EMO!!111 at the top of his lungs after seeing Geralt passing by.

- you can see the way the dialogues look like in the released videos - for me the "Mass Effect Effect" of the dialogue system didn't turn even half as bad as I'd imagined; generally you CAN see the line Geralt is to deliver, of corse sometimes he adds something from himself, but the same happened in the first installment either. What breaks the, er, immersion are the pauses between the lines - CDP-R is aware of this issue but it's not that easy to address and they decided they'd rather focus their resources on some other areas.


-boobs in the Witcher 1 were childish, they've grown up now (the developers, that is).


-the character development is talent-based and has implications on the game world. For example, if you're an alchemy freak, your character will become, well, a freak, which may in effect turn off some of the NPCs.


- there were numerous claims on have the players' actions affect the game-world and the story-line, this time for real, but we were spared any firm examples as this would have been spoilers.

-pretty much every quest is non-linear and there are multiple ways to end them. Your choices deeply affect the world and the attitude of the other people towards your character blablabla...

- there is a new minigame - armwrestling (fairly unimpressive, if you asked me); also, mechanics of boxing are changed and it is now quite difficult to win.

- Geralt will not be the only playable character.

- the quest log is now kept in a form of a book, or a tale told by Jaskier (Dandelion) - we were promised it would be fun to read.

-Gop and the CDP-Red team didn't play DA2 due to the lack of time, but he is assured the the Witcher 2 is a "different class of an RPG" as compared to Dragon Age 2.

- Polish and English language versions of the game are being prepared simultaneously and overseen by some Polish-American guy to assure coherence and adequate quality of both.



Kudos to Colegium Civitas for setting up this event and of course to Tomek Gop for showing up and answering our questions with uncommon patience.

I'll edit this post as soon as I realize I omitted something important.
 
Joined
Jan 7, 2007
Messages
3,181
I also pronounce - for no apparent reason or purpose - my computer's adherense to the recommended specifications! Victory at sea!


But - to very slightly reduce this post's inanity and overall pointlessness - I hope the specs are real. Judging by the preview vids, getting smooth performance with those would be a surprisingly non-sloppy level of optimisation.
I just hope they've put as much effort into making an interesting game under all the beat-'em-up and QTEs we've been treated to in the vids.
 

Black

Arcane
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Messages
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Andyman Messiah said:
I have no idea if my PC meets any requirements because I am not a nerd.
You consolefags make me sick, go back to your final turdotry :obviously:
 

Lesifoere

Liturgist
Joined
Oct 26, 2007
Messages
4,071
LordDenton said:
Good thing I bought a Radeon 6850 last week. :smug:

6870 here. =D

- Geralt looks the way he looks and his hair moves the way it moves and if somebody don't like it then Gop "is sorry" for that. Curious thing: one of the merchants in the dwarves' city shouts EMO!!111 at the top of his lungs after seeing Geralt passing by.

:lol:

-Gop and the CDP-Red team didn't play DA2 due to the lack of time, but he is assured the the Witcher 2 is a "different class of an RPG" as compared to Dragon Age 2.

:love:

Looks like they also dodged the turd bullet.
 

1451

Seeker
In My Safe Space
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Messages
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My computer barely meets the minimum requirements. I must invest some euros in a 4770 or 5770 radeon.

I am glad that the dice mini game will be there but arm wrestling seemed crappy.
 
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racofer said:
This is complete bullshit!

How can a better looking game than DA2 have lesser system requirements?!

HOW!?!

THAT!

IS!

IMPOSSIBLE!!

Maybe they have rediscovered the long lost art of optimization? :M
Considering that system reqs have been increasing for years while graphics pretty much gotten worse this one might actually look good while running smoothly.
PC games not ported from consoles how I have missed you :love:
 

MapMan

Arcane
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Messages
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Andyman Messiah said:
I have no idea if my PC meets any requirements because I am a horse. I'll have to ask the neighbour's foal if he knows.

:retarded:
 
Joined
Jan 26, 2011
Messages
205
made said:
Is my Athlon X2 5400 equivalent to an Intel Quad Core? Apart from that I'm good to go. Bring on the Witcher!

Not even close.
You are barely reaching minimum requirments of core 2 duo cpu there.
 

MicoSelva

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My wife's laptop barely meets the minimum reqs. I hope the game runs well on it anyway, otherwise she will be hogging my desktop = unacceptable.
 

Pegultagol

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6890 = 6950?

I got the minimum requirements, except for the amount of ram on the GPU; have the same exact model (4850) but with 512 mb vram, which I hope is a mistake since I have never before seen a 1gb version of that model.
 

FatCat

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Pegultagol said:
6890 = 6950?

I got the minimum requirements, except for the amount of ram on the GPU; have the same exact model (4850) but with 512 mb vram, which I hope is a mistake since I have never before seen a 1gb version of that model.

Don't see much problem here you will just have to set textures on medium.
 

Wolfus

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My PC almost meets recommended reqs except for CPU (I have Core i3). Year ago or so I won ATI HD5830 w/ 1GB in one competition, so I hope it will be enough.
 

fizzelopeguss

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Oct 1, 2004
Messages
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Equality Street.
racofer said:
This is complete bullshit!

How can a better looking game than DA2 have lesser system requirements?!

HOW!?!

THAT!

IS!

IMPOSSIBLE!!

PCGH said:
Since the game is optimized for consoles, which have a lower bandwidth, the streaming function works very smoothly. Within chapters, there are practically no visible delays until certain textures or areas become visible. When it comes to multi core support, Tomasz Gop explais us that the game had mainly been tested in an Xbox 360, which has three cores. So, on PCs, The Witcher 2 is expected to run best on fast dual cores. There would be some increase in performance with more cores, although it wouldn't be linear.

Because they're both targeting the same platform, and it's not pc.

ohh cmon you know it's happening.
 

commie

The Last Marxist
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Falkner said:
Now let's hope that it will also be well optimised and those specs are actually worth anything. I'm somewhere between required and recommended for this and I can't even get 30 fps in Act III of the first game.

What the hell? I had pretty much exactly the minimum specs and even a crappier card 7900 GT, and I only had a bit of slowdown with the beast and some of the more elaborate cutscenes in TW1. I also ran on everything at max, though limited to a resolution of 1024x768.
 

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