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Preview Witcher 3 Preview at PC Gamer

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Brayko

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Half Incline is still half :decline:. The Witcher series in a nutshell.
Where is the incline?
Consoletards not being able to figure it out is a good start. :smug:

I will always have a mixed opinion about the Witcher games. I despise the story, characters (I never went for the whole grimdark pessimist hero thing), but there's some charm there as well, and the bestiaries are a nice touch, and the few choices and consequences present are something at least.
 

AngryDude

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Curious_Tongue

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Codex 2012 Codex 2013 Serpent in the Staglands Codex USB, 2014
Wasn't there a blog somewhere from an indie polish developer bitching about a Skyrim clone with a massive city being developed?

That game was TW3?
 
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Brayko

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300 endings or 300 possible epilogues sort of like the ones found in Fallout/New Vegas? I have a hard time believing that you can save the world/realm/kingdom/whatever 300 different ways.
 

Curious_Tongue

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Don't worry, I'll translate it.

It seems that the representatives of CD Projekt RED, speaking of the "36 states, in which players can leave the world of The Witcher 3", deliberately avoided the term "end". These will be established in the game much more. How exactly? That probably no one knows. As it betrays Michael Platkow-Gilewski when their number exceeded 300, the representatives of Polish studies stop chasing still counting.

If, however, venture to the meticulous calculation, the Guinness book of records would be faced with native RPG-cs hole - it's hard to remember a game that szczyciłaby a similar achievement. Of course, these options do not conceal the key differences - however, the aftermath of the various decisions taken by the player in the campaign. More wrote about it on the question of the three epilogues in the Witch 3

Now the question remains, is there a daredevil that a new production of CD Projekt RED will complete all of the available methods.
 

Grimlorn

Arcane
Joined
Jun 1, 2011
Messages
10,248
300 endings or 300 possible epilogues sort of like the ones found in Fallout/New Vegas? I have a hard time believing that you can save the world/realm/kingdom/whatever 300 different ways.
I don't know why they announce this crap. It's obvious BS. It will just be 3 endings with 100 different variations based on the 20 or so quests you complete in 2 or 3 different ways.
 

Curious_Tongue

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Wasn't there a blog somewhere from an indie polish developer bitching about a Skyrim clone with a massive city being developed?

That game was TW3?
That's Warhorse's thing.

This is what I'm talking about.

http://www.rpgcodex.net/forums/index.php?threads/swen-vincke-on-creating-skyrim-like-rpgs.75336/


Swen Vincke of Larian Studios is back with another blog entry. This time, the topic is "afterthoughts I have after a conversation with another developer on creating a Skyrim-like RPGs".

Here's a piece of it:
Said developer has been doing the rounds with a video of a very ambitious RPG that clearly wants to be a Skyrim killer. Now I’m no big fan of these enormous systemic simulations, preferring instead handcrafted dense worlds with rich backstory, but I recognize that if done well and coupled to a powerful character development system, games like Skyrim can offer players a lot of fun. The logistics of making an RPG being an active topic of interest for me, it was therefore with real interest that I queried about the size of his world because games like this are reknown for being large.

Predictably he told me that he planned on having several large areas ,with one area typically containing a few cities and several villages, linked by realistic environments. At the word ‘cities’ I cringed, not because I don’t like cities in RPGs, I do, but because of the work involved in making them fun, and also because I know what they lead to development wise.

I couldn’t help myself and immediately projected the following scenario in my mind: Game will be late, will cost much more than he’s thinking, will require many iterations of the storylines as stuff gets cut, will show scars as a result of the cutting, will probably be pretty unbalanced and all of these things together might mean the game never gets made, which would be a pity because it looks like there’s a passionate nice team working on it. That, or it’ll be extremely boring because these will be the dullest cities ever made.​

Ambitious RPG developer creating a Skyrim-killer. Who could that be?

TW3 is what he was talking about.
 

AN4RCHID

Arcane
Joined
Jan 24, 2013
Messages
4,861
Witcher 3 to have over 300 different endings

ak bowiem zdradza Michał Platkow-Gilewski, gdy ich liczba przekroczyła 300, przedstawiciele polskiego studia przestali sobie zawracać głowę dalszym liczeniem.



http://www.gram.pl/news/2013/04/02/...z-absolutnie-rekordowa-liczba-zakonczen.shtml







Skyrim had infinite quests and TW3 will have infinite endings ?
lol... PR speak is PR. New Vegas has thousands if not millions of endings if you're counting unique slideshows as "endings". 9 binary variables = 512 possible configurations. F:NV had 27 variable slides, some with over 10 possible values.
 

Orma

Arcane
Patron
Joined
Aug 10, 2012
Messages
1,698
Location
Kraków
Torment: Tides of Numenera
Half Incline is still half :decline:. The Witcher series in a nutshell.
Where is the incline?
Consoletards not being able to figure it out is a good start. :smug:

I will always have a mixed opinion about the Witcher games. I despise the story, characters (I never went for the whole grimdark pessimist hero thing), but there's some charm there as well, and the bestiaries are a nice touch, and the few choices and consequences present are something at least.

You despise the story and characters? What's left to like?

Gameplay? Do you like rolling around non-stop?
 

Hegel

Arcane
Joined
May 12, 2009
Messages
3,274
So many endings just like ME3 did, this potato is shaping up fine. :smug:
 

Jvegi

Arcane
Glory to Ukraine
Joined
Nov 16, 2012
Messages
5,446
I think those screenshots look fugly. Not enough blurr or what?

Gothic is awesome because you move around and strike bitches with swords while avoiding other bitches.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,707
I think those screenshots look fugly. Not enough blurr or what?
No AA and other various post-processing effects, and they look unfinished. While it's great they're not using bullshots, they still should have held off.
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,952
Project: Eternity
So, can I finally learn what's everyone's problem with this game, save for the superficial stuff like lanceflares (earlier they said they will rework the lighting and implement new renderer)?

Give me ideas. I need something to bitch about on their forums. :troll:
 

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