Why can't anyone make ARPG combat as awesome as Gothic 1 and 2 did?
Strike right, strike left, repeat 1000x. Seriously, even TW1 had better combat system than Gothic.
Seriously ?
Srsly
Both games had combat based on auto-targetting and timed attacks. The difference is that in TW you could also strike nearby enemies, while in Gothic you were always hitting only one enemy, even if your big-ass sword literally went trough two others standing next to you. Also, the best way of dealing with enemy in Gothic was to wait for him to charge on you, then strike left/right when he was in your attack range. You could beat everything in melee using this tedious "tactics".
I spoke with numerous Gothic fan who acknowlegde that combat was the worst thing in Gothic, so I didn't know I would cause such butthurt by saing it was bad.
I finished Gothic 1 and 2 (with NotR), both twice, playing like that, and I found it to be the best way to fight your way trough the games. It's tedious but effective.