POOPERSCOOPER
Prophet
Every game has some form of shit railroading.
Every game has some form of shit railroading.
As opposed to your mom who gets railed a lot I bet.Every game has some form of shit railroading.
Wrong. Mount & Blade has ZERO.
Hey, that's how it works in Papers Please. So now I'm picturing a fantasy version of Papers Please where you use your various detection spells to determine who gets in and who doesn't based on a combination of non-magical interrogation and spells.And now, the cleric attendants must rest. The other 100 people waiting outside, please wait until tomorrow..."
That would be an interesting dynamic. Really. Picture Papers Please or a standard mystery game but your character gets a series of D&D based type spells. You question folks, but not just relying on magic and such. You also may have to use your spells/question/intuition to look for saboteurs on your own side.Hey, that's how it works in Papers Please. So now I'm picturing a fantasy version of Papers Please where you use your various detection spells to determine who gets in and who doesn't based on a combination of non-magical interrogationAnd now, the cleric attendants must rest. The other 100 people waiting outside, please wait until tomorrow..."
Somewhat like The Magister and also probably this Esotericc Ebb game.That would be an interesting dynamic. Really. Picture Papers Please or a standard mystery game but your character gets a series of D&D based type spells. You question folks, but not just relying on magic and such. You also may have to use your spells/question/intuition to look for saboteurs on your own side.Hey, that's how it works in Papers Please. So now I'm picturing a fantasy version of Papers Please where you use your various detection spells to determine who gets in and who doesn't based on a combination of non-magical interrogationAnd now, the cleric attendants must rest. The other 100 people waiting outside, please wait until tomorrow..."
Player has stats that affect # of spells, spell strength, spell length, spell success, etc. You try to knit together a story via what you learn as you go along and what spell you choose to select at each time - branching based on proper choices or missteps.
Not like some crappy Hillsfar or Disco Elysium, but more like Papers Please or such.
And also The Maimed God saga for nwn 2(?)Somewhat like The Magister and also probably this Esotericc Ebb game.That would be an interesting dynamic. Really. Picture Papers Please or a standard mystery game but your character gets a series of D&D based type spells. You question folks, but not just relying on magic and such. You also may have to use your spells/question/intuition to look for saboteurs on your own side.Hey, that's how it works in Papers Please. So now I'm picturing a fantasy version of Papers Please where you use your various detection spells to determine who gets in and who doesn't based on a combination of non-magical interrogationAnd now, the cleric attendants must rest. The other 100 people waiting outside, please wait until tomorrow..."
Player has stats that affect # of spells, spell strength, spell length, spell success, etc. You try to knit together a story via what you learn as you go along and what spell you choose to select at each time - branching based on proper choices or missteps.
Not like some crappy Hillsfar or Disco Elysium, but more like Papers Please or such.