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Worst examples of nonsensical railroading.

POOPERSCOOPER

Prophet
Joined
Mar 6, 2003
Messages
2,846
Location
California
Every game has some form of shit railroading.
 

Norfleet

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Joined
Jun 3, 2005
Messages
12,250
And now, the cleric attendants must rest. The other 100 people waiting outside, please wait until tomorrow..."
Hey, that's how it works in Papers Please. So now I'm picturing a fantasy version of Papers Please where you use your various detection spells to determine who gets in and who doesn't based on a combination of non-magical interrogation and spells.
 

Tony

Novice
Patron
Joined
Sep 27, 2022
Messages
95
Codex Year of the Donut
Lionheart was decently open until it completely changes and you are put on rails as a surprise twist.
 

Daemongar

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Messages
4,946
Location
Wisconsin
Codex 2016 - The Age of Grimoire Enjoy the Revolution! Another revolution around the sun that is.
And now, the cleric attendants must rest. The other 100 people waiting outside, please wait until tomorrow..."
Hey, that's how it works in Papers Please. So now I'm picturing a fantasy version of Papers Please where you use your various detection spells to determine who gets in and who doesn't based on a combination of non-magical interrogation
That would be an interesting dynamic. Really. Picture Papers Please or a standard mystery game but your character gets a series of D&D based type spells. You question folks, but not just relying on magic and such. You also may have to use your spells/question/intuition to look for saboteurs on your own side.

Player has stats that affect # of spells, spell strength, spell length, spell success, etc. You try to knit together a story via what you learn as you go along and what spell you choose to select at each time - branching based on proper choices or missteps.

Not like some crappy Hillsfar or Disco Elysium, but more like Papers Please or such.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,881
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
And now, the cleric attendants must rest. The other 100 people waiting outside, please wait until tomorrow..."
Hey, that's how it works in Papers Please. So now I'm picturing a fantasy version of Papers Please where you use your various detection spells to determine who gets in and who doesn't based on a combination of non-magical interrogation
That would be an interesting dynamic. Really. Picture Papers Please or a standard mystery game but your character gets a series of D&D based type spells. You question folks, but not just relying on magic and such. You also may have to use your spells/question/intuition to look for saboteurs on your own side.

Player has stats that affect # of spells, spell strength, spell length, spell success, etc. You try to knit together a story via what you learn as you go along and what spell you choose to select at each time - branching based on proper choices or missteps.

Not like some crappy Hillsfar or Disco Elysium, but more like Papers Please or such.
Somewhat like The Magister and also probably this Esotericc Ebb game.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,881
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
And now, the cleric attendants must rest. The other 100 people waiting outside, please wait until tomorrow..."
Hey, that's how it works in Papers Please. So now I'm picturing a fantasy version of Papers Please where you use your various detection spells to determine who gets in and who doesn't based on a combination of non-magical interrogation
That would be an interesting dynamic. Really. Picture Papers Please or a standard mystery game but your character gets a series of D&D based type spells. You question folks, but not just relying on magic and such. You also may have to use your spells/question/intuition to look for saboteurs on your own side.

Player has stats that affect # of spells, spell strength, spell length, spell success, etc. You try to knit together a story via what you learn as you go along and what spell you choose to select at each time - branching based on proper choices or missteps.

Not like some crappy Hillsfar or Disco Elysium, but more like Papers Please or such.
Somewhat like The Magister and also probably this Esotericc Ebb game.
And also The Maimed God saga for nwn 2(?)
 

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