serch
Magister
In before a Dungeons, Dragons and Baguettes, Hasbro endorsed.
Yeah I don't think Hasbro would ever license a 2E game. It doesn't benefit their current brand.
Yeah I don't think Hasbro would ever license a 2E game. It doesn't benefit their current brand.
This is the part I don't understand.
How does it not benefit them?
They will have to reprint existing work. Small cost to them and they can jack up the prices.
People could licence specific versions of their rulesets.
How is it different than doing the exact same thing with 5E?
People who play 5E will still need the books, but those who want to play the other rulesets still require purchasing those. Essentially Hasbro could be double/triple/etc... dipping.
You're not wrong, though I'll say that any love given to martials/non-full-casters in 3.x supplementals was actually on the right track. They just did a SHIT job of tying the whole mess together (and sometimes the books were so badly written that the community had to "fix" them - see Complete Divine).pretty sure part of their current marketing strategy is specifically tailored to avoid the massive splashbook bloat that occurred with 2 and 3e. You're suggesting they reverse that course to reprint dozens of outdated, mechanically clunky books notorious for power creep because... why exactly? Who do you think is going to buy them?
Market fragmentation, WotC won't want to have competing lineups breaking up their player base as various groups decide they prefer X over Y, it jeopardizes long term product development. In fact, this was before I took an interest, but wasn't something like this a problem for TSR in their latter days, causing WotC to start jettisoning settings and consolidate when they came in?Yeah I don't think Hasbro would ever license a 2E game. It doesn't benefit their current brand.
This is the part I don't understand.
How does it not benefit them?
They will have to reprint existing work. Small cost to them and they can jack up the prices.
People could licence specific versions of their rulesets.
How is it different than doing the exact same thing with 5E?
People who play 5E will still need the books, but those who want to play the other rulesets still require purchasing those. Essentially Hasbro could be double/triple/etc... dipping.
pretty sure part of their current marketing strategy is specifically tailored to avoid the massive splashbook bloat that occurred with 2 and 3e. You're suggesting they reverse that course to reprint dozens of outdated, mechanically clunky books notorious for power creep because... why exactly? Who do you think is going to buy them?
pretty sure part of their current marketing strategy is specifically tailored to avoid the massive splashbook bloat that occurred with 2 and 3e. You're suggesting they reverse that course to reprint dozens of outdated, mechanically clunky books notorious for power creep because... why exactly? Who do you think is going to buy them?
Beamdog managed to get a hold of a 2E licence for Siege of Dragonspear. If they don't want to reprint previous works, then they could still licence out 2E to game devs, much like they have with Beamdog.
No, I doubt this is a continuity issue, like I said above, I believe it was stated that SoD got around Hasbro's "latest edition only" policy by releasing as an expansion to an existing game. If all that mattered were the events timeline, there shouldn't have been any reason Beamdog couldn't have put it out as a standalone game with the same plot.Siege is canonically part of the original BG saga. There's no way they would put a 5E game "in the middle of" the rest of the saga, even if it did come later.
I think they managed to grandfather the BG license under some idea of it essentially being a stand-alone expansion. I don't know for sure, but there's just no way they would've gotten that if they'd made a new game.pretty sure part of their current marketing strategy is specifically tailored to avoid the massive splashbook bloat that occurred with 2 and 3e. You're suggesting they reverse that course to reprint dozens of outdated, mechanically clunky books notorious for power creep because... why exactly? Who do you think is going to buy them?
Beamdog managed to get a hold of a 2E licence for Siege of Dragonqueer. If they don't want to reprint previous works, then they could still licence out 2E to game devs, much like they have with Beamdog.
Market fragmentation, WotC won't want to have competing lineups breaking up their player base as various groups decide they prefer X over Y, it jeopardizes long term product development. In fact, this was before I took an interest, but wasn't something like this a problem for TSR in their latter days, causing WotC to start jettisoning settings and consolidate when they came in?
[...] 3e failed [...]
Nothing prevents you from using the basic 2e ruleset, because you cannot copyright rules themselves.What is stopping developers from making 2E based games anyway? Does Hasbro's legal dept. just sue those who don't use the latest version of their rules?
(snip...)
4e failed on its own terms, it was a shit edition and few people enjoyed playing it.crushing their next edition in the process.
2E is ultra niche now, still many modules and rules are available for purchases on FG2, but far from being complete, shows the lack of interest . So a 2E d&D crpg will cater to few old people impossible to satisfy , and likely will torrent it, why even try ? Even amongst the old crowd we are playing 5E, you are not missing a lot playing that and its smoother.It's already a miracle we get BG3 , and i am not hearing anything of those so called six or seven more d&d crpgs.Yeah I don't think Hasbro would ever license a 2E game. It doesn't benefit their current brand.
This is the part I don't understand.
How does it not benefit them?
They will have to reprint existing work. Small cost to them and they can jack up the prices.
People could licence specific versions of their rulesets.
How is it different than doing the exact same thing with 5E?
People who play 5E will still need the books, but those who want to play the other rulesets still require purchasing those. Essentially Hasbro could be double/triple/etc... dipping.
2E seems to have a negative reputation among current D&D players as being too complicated. Have you ever read what newer players complain about when they play BG? Bitching about THAC0 is common, even though the EE's do all the work for you. Also, I think from a business standpoint a company would rather invest in its newer property than an older one that has lost popularity and is frequently criticized instead of remembered fondly among the current, popular tastemakers.
3.x failed so hard that it still was the most prominent and relevant tabletop RPG even after 6 years since it was abandoned by WotC, crushing their next edition in the process.
3.x failed so hard that it still was the most prominent and relevant tabletop RPG even after 6 years since it was abandoned by WotC, crushing their next edition in the process.
I didn't mean to suggest 3e was a bad ruleset, I played the shit out of it and quite enjoyed it at the time.
I meant to suggest that their strategy of releasing every kitchen sink sourcebook they could find a writer to knock out was a big contributor to the eventual unsustainability of the product line.
Nothing prevents you from using the basic 2e ruleset, because you cannot copyright rules themselves.What is stopping developers from making 2E based games anyway? Does Hasbro's legal dept. just sue those who don't use the latest version of their rules?
(snip...)
I may have misunderstood it, but I thought that you could get in trouble for using particular names in your rules as well? For instance, calling your defence roll a "saving throw" or using the term "hit dice"? This is murky terrain, since a lot of these terms are simply descriptive. So getting into trouble for naming your class a "fighter" or even a "paladin" (or even using the word "class") should be fine, but I am not sure where the line is drawn.
I'm not talking about its quality, but about its sustainability. With Pathfinder, Paizo proved that with a slight change (less "core" handbooks, more adventures and more focus on 3rd party stuff) the edition was still able to sell a lot.
3.x failed so hard that it still was the most prominent and relevant tabletop RPG even after 6 years since it was abandoned by WotC, crushing their next edition in the process.
I didn't mean to suggest 3e was a bad ruleset, I played the shit out of it and quite enjoyed it at the time. Through 4e even.
I meant to suggest that their strategy of releasing every kitchen sink sourcebook they could find a writer to knock out was a big contributor to the eventual unsustainability of the product line.
If I remember correctly, certain terms like the aforementioned "saving throw" and "hit dice" are things they claim are "theirs", but I believe it was never truly settled, but I could misremember or have forgotten. I just distinctly remember it being iffy legal ground, and some games renamed those things specifically to avoid issues. They are still covered by OGL, however, but the OGL "requires" you to declare that you're using the OGL. However, it is debatable whether the OGL has any legal relevance whatsoever as, again, you can't actually copyright games rules.Nothing prevents you from using the basic 2e ruleset, because you cannot copyright rules themselves.What is stopping developers from making 2E based games anyway? Does Hasbro's legal dept. just sue those who don't use the latest version of their rules?
(snip...)
I may have misunderstood it, but I thought that you could get in trouble for using particular names in your rules as well? For instance, calling your defence roll a "saving throw" or using the term "hit dice"? This is murky terrain, since a lot of these terms are simply descriptive. So getting into trouble for naming your class a "fighter" or even a "paladin" (or even using the word "class") should be fine, but I am not sure where the line is drawn.
A lot of that stuff is covered by the OGL and there are a lot of retro-clones books out there being sold which WotC has made no movement against that so at this point its safe for more to do so. Hell it probably at least makes them some money as OSR retro-clones are all mostly compatible people buy and use the old books all the time through DMsguild this way.
At least for saving throw and hit dice I've seen quite a few books using the terms and the exact tables from previous editions so those are safe to use as WotC has never acted against those books for years now.
If some one really wanted to make a B/X to 3.5e DnD game they could just say their basing it off one of the many retro clones out there that reversed engineered themselves via the OGL to play it safe.
If some one wanted to make a 1e game they could use OSRIC, B/X could use OSE, and 2e could license out For Gold and Glory. If some third party wanted to could even make a 4e-like game via 13th Age license.
But unless it's a passion project no ones going to target a niche like that. 5e is too big and companies will always chase after a bigger install base to get a safer return.
Side note anyone else think that when the Forgotten Realms MTG set releases onto MTG arena that's going to count for one of the seven projects?
I'm not talking about its quality, but about its sustainability. With Pathfinder, Paizo proved that with a slight change (less "core" handbooks, more adventures and more focus on 3rd party stuff) the edition was still able to sell a lot.
From 2009 to 2018, Paizo released 32 core rulebooks: nothing compared to the =~ 60 released by WotC from 2000 to 2008 (to which you have to add =~ 20 Eberron books and =~ 40 Forgotten Realms books), but still an impressive number. However, in the same time frame, Paizo published 140 "adventure paths" (with a few exceptions, each book is around 100 pages long and is part of a "bigger" adventure), far more than the =~ 60 adventures released by WotC (and keep in mind that most of these adventures are far shorter than those sold by Paizo, since they mostly are around 30 pages long). In comparison, Paizo published more stuff than WotC, but they had the intuition of focusing on modules instead of rulebooks.
WotC simply had to stop throwing a rulebook out every single day and to print a couple of "compendium" books with the most essential rules, classes, and features printed so far. Done that, they could have followed the exact same "adventure paths" business model used by Paizo, adding a couple of new rulebooks each year. They didn't have to drop everything and jump to the next edition: as proven by Paizo, 3.x had the means to sell and survive for 10 more years.
Yes, existing tabletop RPG retro-clones already use identical terms for classes, races, ability scores, hit dice/points, armor class, saving throws, alignment, hirelings/henchmen, et cetera as existed in the versions of D&D/AD&D they are emulating. The only restrictions are for terms and names explicitly stated not to be "open content" in the Open Gaming License (snip...)