It's not what you think. When you open up Kickstarter campaign, you are opening up to fans' questions and criticisms. All your weakness will get poked, by all the fans that have ax to grind with WotC, all the time and until the games get published. Note: abandoning games and refund KS would not be a solution because we will poke at them until the game get done and published.The ideal (and risk-free) opportunity for WoTC to establish a foothold in video games was in 2012, when people were throwing millions at Kickstarters to revive 'old-school' RPGs. Instead, they did nothing for almost a decade and then greenlit shovelware like that new Dark Alliance game.
It's hard to imagine the level of incompetence required to handle a franchise with universal appeal this poorly.
The ideal (and risk-free) opportunity for WoTC to establish a foothold in video games was in 2012, when people were throwing millions at Kickstarters to revive 'old-school' RPGs. Instead, they did nothing for almost a decade and then greenlit shovelware like that new Dark Alliance game.
It's hard to imagine the level of incompetence required to handle a franchise with universal appeal this poorly.
For WoTC, though, their margins on licensing are even better than selling plastic or books. You just sign a contract with some guys who will pay you for the privilege of using the D&D name and access to real licensed Beholders™. The guys paying for the license front all the money and take all the risk involved in making a video game. I think D&D's bigger problem is that their IP mostly sucks and is getting worse. They also have the general problem of woke capture in which the companies are increasingly run for the benefit of do-nothing employees rather than customers or shareholders. Employees get paid for remaking things that don't need to be remade. It's kind of weird to have a company sitting on decades of IP that also declares a large portion of its intangible assets to be fundamentally immoral and not suitable for sale to anyone.No, they've just done the cost-analysis and determined that it's cheaper to make cheap plasticSo let me get this straight. In an environment where people don't have jobs and have nothing better to do with their time, they can't manage to turn out time-wasters that people are willing to go without pizza for?shit"actkshun figyurrs" for 25 cents a piece while selling them at $30 a pop to idiot manchildren than it is to make decent cRPGs for ~$10-20 mill and selling 750k copies at an average price of $20.
Unfortunately, their math is probably sound.
Well, you don't have to imagine. You can watch the investor apology call they did a few weeks ago for the Magic 30 fuckup.The ideal (and risk-free) opportunity for WoTC to establish a foothold in video games was in 2012, when people were throwing millions at Kickstarters to revive 'old-school' RPGs. Instead, they did nothing for almost a decade and then greenlit shovelware like that new Dark Alliance game.
It's hard to imagine the level of incompetence required to handle a franchise with universal appeal this poorly.
Indeed, I am not 100% certain of the model behind GW licensing, but it seems to involve paying up-front, then a percentage of the earnings, and GW reserves the right to not renew the licence if they feel like it, which allows them to cull games that don't sell over time (Storm of Vengeance, Space Hulk Ascension, Adeptus Titanicus...) .Honestly instead of funding game themselves they just should've done what GW did with licensing and all. Larian is probably also on licensing model?
Revenue will be lower of course, but it is risk-free for WotC.
The growth at Wizards of the Coast has come alongside financial difficulties at Hasbro, whose shares fell 40% last year as higher prices led to lower toy sales.
Solasta is not an officially licensed product. OGL stuff have generally been better than any official thing since 2011.You forgot Solasta, not a bad game
No disrespect intended to Solasta's devs, but that is the kind of game that WoTC could be mass licensing repeatedly. Just extending the license can make it a lot easier for a developer to secure financing, or the prospect of getting the license can facilitate that. Having a prebaked system also simplifies development for all kinds of reasons. But WoTC is stupid and badly-run. Irrespective of whether or not it's a good thing, the D&D brand's revival has had very little to do with WoTC and everything to do with things like Critical Roll and incidental cultural boosts from things like Netflix. If all that they are doing is collecting copyright rents, the company will rapidly learn the limitations of copyright if your company is not actually creating anything that people want to buy.Solasta is not an officially licensed product. OGL stuff have generally been better than any official thing since 2011.You forgot Solasta, not a bad game
Washington-based Hidden Path Entertainment, both of which were working on games for Wizards of the Coast.
Sounds good but I get a strong impression from WotC's actions that they would rather we forget about old sets and focus only on the latest few sets.The only thing I want from WoTC is a sequel to MTG: Shandalar, with all cards from the older sets (maybe up to the Kamigawa block and that's stretching it bit), more game modes (Commander, Two-Headed Giant, etc.), more and different main quests, and good modding support. They could make it so we could play MTG against a buddy (like the Shandalar Manalink addon did) but it being a single-player game would be enough for me.
What? Is there a deeper discussion about this somewhere? More info? Could those game simply have been in development hell?Infinitron No news in home page about Hasbro/WOTC suddenly deciding to trash a half dozen D&D videogames that were allegedly in development?
https://www.bloomberg.com/news/arti...ards-of-the-coast-cancels-video-game-projectsWhat? Is there a deeper discussion about this somewhere? More info? Could those game simply have been in development hell?Infinitron No news in home page about Hasbro/WOTC suddenly deciding to trash a half dozen D&D videogames that were allegedly in development?
https://www.bloomberg.com/news/arti...ards-of-the-coast-cancels-video-game-projectsWhat? Is there a deeper discussion about this somewhere? More info? Could those game simply have been in development hell?Infinitron No news in home page about Hasbro/WOTC suddenly deciding to trash a half dozen D&D videogames that were allegedly in development?
There's also a bit of an awkward situation going on, with the reporter insisting on twitter that his sources are labeling the Hidden Path unannounced D&D game as axed, while the studio insists (once again on twitter) they are still working on it.
Hard to say if it's the former that got some bad info or the latter that didn't get the bad memo or it's trying to play it down to not alarm some other investors.
WotC are incompetent SJW cucks who only care about removing racism from D&D and don't actually know how game design works.It's hard to imagine the level of incompetence required to handle a franchise with universal appeal this poorly.