bonescraper
Guest
I'll try it out, but i'm sure it's nowhere near the old games.
I'll try it out, but i'm sure it's nowhere near the old games.
Thane Solus
Perkel
Not Fallout Tactics, you dinguses. I'm talking about that which must not be contemplated.
Thane Solus
Perkel
Not Fallout Tactics, you dinguses. I'm talking about that which must not be contemplated.
But, just like Jesus, it will never be true.That almost sounds promising. If egosoft does manage to fix the game and salvage their reputation, it will be a resurrection second only to Jesus.
I mean it feels now like X game instead of piece of shit.
I mean it feels now like X game instead of piece of shit.
A has always equaled B in that equation, though.
I would suggest that they would be living up to their reputation: releasing very buggy games and then taking a year+ before the game becomes viable.That almost sounds promising. If egosoft does manage to fix the game and salvage their reputation, it will be a resurrection second only to Jesus.
has any x game actually reached viable status as a game, as opposed to a pretty-looking and modable tech demo?Hasn't every X game followed the same timeline?
has any x game actually reached viable status as a game, as opposed to a pretty-looking and modable tech demo?Hasn't every X game followed the same timeline?
X3 was fantastic, fuck you all.
X2 was fantastic, fuck you all.
Game definitely feels different to that abomination pre 2.5beta.
I mean it feels now like X game instead of piece of shit.
puny people don't know joy of Xtended 2.2 mod.
Xtended 2.2 for X3TC is single best space sim in trade/fight/explore genre.
Version 3.00 Beta 2 (188186)
Note: This is not the complete and final new feature list for 3.00.
• New Feature: Interactive holomap with mouse support, rotation, panning and automatic zoom between map levels.
• New Feature: Subsystem target cycling.
• New Feature: Dangerous regions that can damage your ship.
• New Feature: Crafting of special items (menu present but feature not yet fully enabled).
• Added new kind of floating crate that must be opened by destroying locks.
• Added new trade and targeting software upgrades for the player ship.
• Added option to enable automatic refuel when ships call player if they are out of fuel.
• Added Patrol Zone order to continuously secure a zone.
• Added encyclopedia page showing station build costs.
• Added new in-game statistics.
• Improved smalltalk gameplay.
• Improved AI turret avoidance.
• Improved AI fuel station selection to reduce queues at the pumps.
• Improved AI attack behaviour on fleets of capital ships.
• Improved positioning of highway advertising signs to avoid traffic.
• Improved price calculation and discount system to make trading viable for a wider range of wares (new base prices to come).
• Improved balancing of police licence prices, bounty rewards and mission rewards.
• Fixed occasional highway-related sound cut-out.
• Fixed builder ship positioning.
• Fixed further cases of production getting stuck when storage for some products is full.
• Fixed attack/defend configuration of Defence Officer not working in some cases.
• Fixed Refuel command being displayed twice in the pilot info.
• Fixed wares being listed as available for resource gathering on ships not capable of mining them.
• Fixed ships with trade orders stuck in following player ship (stuck trades will be completed after current task).
• Fixed capital ships not shooting at some stations.
• Fixed remote controlled missiles not moving if player stops controlling them.
• Fixed ships not finishing planned trade trips in certain situations.
• Fixed ships behaving as though moving while actually standing still.
• Fixed at least one cause of unexpected warping of player ship to a new location.
• Fixed cockpit camera movement not working when loading a savegame.
• Fixed missing voice feedback for some orders.
• Fixed incorrect NPC voice feedback when there are no explicit orders.
• Fixed object positions on map when viewing a different sector.
• Fixed random initial mouse position when mouse cursor activated on platform.
• Fixed target cycling sometimes skipping a target or selecting the wrong one.
• Fixed rare case of current target being lost when cycling targets.
• Fixed repaired surface elements not being targetable.
• Fixed capital ships not showing target elements directly after having been constructed, refueled, or repaired.
• Fixed several other rare problems with target elements.
• Fixed various problems with "re-pinging" of mission targets.
• Fixed various problems with crosshair information display.
• Fixed ability menu not updating if new drone is installed while menu is open.
• Fixed several other minor menu behaviour issues.
• Fixed various causes of the most common causes of crashes, and improved crash reporting.
• Optimisations resulting in performance improvements, especially in busy areas.
Jesus Christ, I was not familiar with this x-tended mod, but as I read the feature list, my dick just got hard. I have to find some time to try this out.no. Get X3 terran conflct get X-tended 2.2 mod and prepare some 200-300hours
I'm holding up playing X-tended until they make an Albion Prelude version that works well and doesn't have bugs that the Terran Conflict version doesn't.
I don't understand why do they consider AP a secondary game when it adds some improvements to the gameplay.