Perkel
Arcane
- Joined
- Mar 28, 2014
- Messages
- 16,240
My first crash. 8 hours in. Aside from that crash not even landing collision bugs. So far it seems like most polished X game.
I was selecting my trading ship and telling captain to show ship details and it crashed.
Speaking of managing ships. There are couple of upsides and one minus.
Upsides:
- rts style management yay !
- you can just tell captain to trade in sector or in galaxy without buying any expensive software like mk3 in X3
- buying trading manually improved a lot. Just select trading ship, zoom in toward station with trade click on good > trade then zoom out get to other station and do the same stuff to sell. Money will be reduced from account for time being but you can queue orders this way.
Downside:
- can't find superior management. I tell ship to join my squad but i can't form separate fighting squadron or make fighter be assigned to trader. Right now i skirted it by just telling fighter to follow trader but it follows it at quite a distance. My squad works so there has to be some way to assign ships to superiors.
--------------------------
Other thoughts:
- i don't particularly like how weapons, shields etc are made inside shipyard/wharf/equipment station. I liked old X3 where you could make shield factory instead. You still need to haul satelite arrays to get satelites to buy but it basically removed one additional factory chain this way. So economy is 1 level simplified. Due to this i imagine small traders won't be op anymore compared to big bulk ones. Imho they took cues from X:rebirth overhaul mod but i don't think they understood why modders did it. They did it because X:rebirth shipyards etc would almost always starve for any resources because trading those resources was not that lucreative compared to other.
- i would love some more info on stock because those 3 squares don't really tell me anything. While it works great as QoL to quickly tell you general stock level and price of good i think in case of your own stations you would want to see if you want to send small trader or big one.
- I would love for trading ui coupling to be more expansive. Right now it gather 3 best buys and 3 best sells but i would love to see detailed raport from whole sector with all goods
- Filter option is very very very powerful and does alleviate a lot of above issues.
- I would love for autopilot to not use routes it doesn't have knowledge off.
- Same autopilot could use some work on because sometimes it can choose complete roundabout way to get to next sector. For example i told my ship to fly to sector near and it flew all over split sectors doing almost complete circle.
- That customization ship UI could use some work. Because background looks fugly, I also don't see reasons for those square green cages when ships clirly have icons of hardpoints.
- missions seems to be waaay more varied than in X3 or X:rebirth games and so far most of them are logical and don't have this X:rebirth feeling that they are there because someone was told to make those missions instead of actually designing something for players to enjoy.
Aside from those minor issues game is great so far. Especially how not at all buggy this game is.
Sure from time to time some glitch could happen but nothing serious.
Game also has huge potential for both modding and expansion of mechanics.
I could easily see modders modding in lacking chain i speak off because people already did that with X:rebirth
I was selecting my trading ship and telling captain to show ship details and it crashed.
Speaking of managing ships. There are couple of upsides and one minus.
Upsides:
- rts style management yay !
- you can just tell captain to trade in sector or in galaxy without buying any expensive software like mk3 in X3
- buying trading manually improved a lot. Just select trading ship, zoom in toward station with trade click on good > trade then zoom out get to other station and do the same stuff to sell. Money will be reduced from account for time being but you can queue orders this way.
Downside:
- can't find superior management. I tell ship to join my squad but i can't form separate fighting squadron or make fighter be assigned to trader. Right now i skirted it by just telling fighter to follow trader but it follows it at quite a distance. My squad works so there has to be some way to assign ships to superiors.
--------------------------
Other thoughts:
- i don't particularly like how weapons, shields etc are made inside shipyard/wharf/equipment station. I liked old X3 where you could make shield factory instead. You still need to haul satelite arrays to get satelites to buy but it basically removed one additional factory chain this way. So economy is 1 level simplified. Due to this i imagine small traders won't be op anymore compared to big bulk ones. Imho they took cues from X:rebirth overhaul mod but i don't think they understood why modders did it. They did it because X:rebirth shipyards etc would almost always starve for any resources because trading those resources was not that lucreative compared to other.
- i would love some more info on stock because those 3 squares don't really tell me anything. While it works great as QoL to quickly tell you general stock level and price of good i think in case of your own stations you would want to see if you want to send small trader or big one.
- I would love for trading ui coupling to be more expansive. Right now it gather 3 best buys and 3 best sells but i would love to see detailed raport from whole sector with all goods
- Filter option is very very very powerful and does alleviate a lot of above issues.
- I would love for autopilot to not use routes it doesn't have knowledge off.
- Same autopilot could use some work on because sometimes it can choose complete roundabout way to get to next sector. For example i told my ship to fly to sector near and it flew all over split sectors doing almost complete circle.
- That customization ship UI could use some work. Because background looks fugly, I also don't see reasons for those square green cages when ships clirly have icons of hardpoints.
- missions seems to be waaay more varied than in X3 or X:rebirth games and so far most of them are logical and don't have this X:rebirth feeling that they are there because someone was told to make those missions instead of actually designing something for players to enjoy.
Aside from those minor issues game is great so far. Especially how not at all buggy this game is.
Sure from time to time some glitch could happen but nothing serious.
Game also has huge potential for both modding and expansion of mechanics.
I could easily see modders modding in lacking chain i speak off because people already did that with X:rebirth
Last edited: