Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

X4: Foundations - Mount and Blade with space-ships. Now with significant Beta update

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
2,170
Location
Adelaide
How is this game doing? Currently has 70% off. And X3 is about a dolla.
Just a warning that the steam version of the community of planets has less discount than the gog.com version presently - and these games regularly go on sale. I'm going to hold out till December because I don't have the time right now. But yeah if I was going to get it, probably GOG.com would be the way I'd go just because its $10AUD cheaper than the steam version.

See its dodgy because the steam base price is $180AUD, but the Gog is $140 - so they're lying to you when they say its 60% off.
 

Stokowski

Arcane
Joined
Nov 23, 2011
Messages
4,707
Location
Gehenna
The Timelines expansion .... You start out trapped in one place, and before you can escape to the larger game you must complete a long series of missions, some of which are quite difficult.

Eh? You can leave and resume the Timelines missions at any point and your main game will be updated accordingly.

(Was it different at launch?)
 

Old One

Arcane
Joined
Jul 13, 2015
Messages
3,925
Location
The Great Underground Empire
The Timelines expansion .... You start out trapped in one place, and before you can escape to the larger game you must complete a long series of missions, some of which are quite difficult.

Eh? You can leave and resume the Timelines missions at any point and your main game will be updated accordingly.

Yes, that's true, but that's a separate game from Timelines then. If you want to play Timelines to the end rather than jump back and forth between two games, it's a bit of a slog.

When I started out I began with Timelines, so I didn't have a "main game."
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,367
new news:

- Q1 2025 - new flight model made by ex-Star Citizen lead dev who i contributing on it
- Q1 miniDLC - new ship + unknown
- Q3 diplomacy overhaul
- Q3 miniDLC - unknown
- Q1-Q2 2026 - exploration update + new sectors
- Q3-Q4 2026 - another major rework of something

The 25th anniversary year for the X series is rapidly approaching its end, and it’s been a few months since 7.10, our last major update for X4: Foundations, launched in August. Those familiar with our development journey will already know that this apparently quiet period actually means that behind the scenes we’re working hard on future developments. At such times we’ve always tended to be a bit more cautious in our public communication, to avoid setting expectations that may turn out to be unrealistic. Our highly iterative development process, and the shifting plans that lie behind it, often mean that we can’t predict exactly what will happen and when.

However, we’re now at a point where we believe that we can comfortably share a picture of what lies ahead for X4 in 2025. So, today we’re excited to present a general roadmap, which will provide an insight into our direction and give you an idea of what you can look forward to. Please keep in mind, though, that some of the details of this roadmap may still evolve – so consider this our current vision rather than a finalised plan!

roadmap_2025_01.png

First quarter 2025 – Flight Model Update
Our next major free update for the base game will feature a significant change that’s been in the pipeline for a long time: a complete overhaul of the flight model. Over the past few years, we’ve been working towards making flying in the X4 universe smoother, more realistic, and more natural. This latest update involves substantial changes to ship control and flight pathing, and has required extensive mathematical expertise to execute.

To facilitate this, we’ve partnered with John Pritchett, a former Senior Physics Programmer on the Star Citizen development team, to lead the transformation of X4’s flight model. We’re delighted to be able to incorporate John’s contributions, and we look forward to hearing your feedback once you’ve experienced it first hand. It’s definitely something you’ll need to feel in-game rather than see in screenshots or videos, so stay tuned for a Public Beta (soon™).

As part of these flight model changes, we’re also adjusting the balancing of every ship in X4 to make the most of these improvements. This task involves revisiting engines, thrusters, and other ship components, with our team running extensive iterations to prepare a balanced experience.

Beyond the flight model changes, we’re also adding several new clusters to the game as part of this update, creating additional connections to the Terran and Boron areas of space that were added in their respective expansions, X4: Cradle of Humanity and X4: Kingdom End. These new connections will be paired with some adjustments to the in-game economy – we’ll be giving more details on that once the Public Beta has started.

On the graphical front, this update will introduce yet more significant enhancements to our graphics engine, including DLSS and FSR 3 implementation.

We’re looking forward to launching the Public Beta for this transformative update as soon as possible. However, as you can imagine, these “game-changing” features require a little more time in the internal and private testing phases, so follow our Steam updates or our other communication channels (see Linktree to stay informed).

First quarter 2025 – “Mini DLC 1” (working title)
Alongside the free updates to the base game, we’re planning a smaller-than-usual DLC release early next year. While content specifics are still in the works, this “Mini DLC” will be more compact than previous X4 expansions. A confirmed feature is the re-imagining of a fan-favourite ship from earlier X series games; one which has been eagerly requested by members of the community. The DLC will also feature some activities surrounding the acquisition of this ship, and maybe even its blueprints. Stay tuned, as we may reveal the ship as a Christmas surprise this year!

Third quarter 2025 – Diplomacy Update
Later in 2025, we are planning a free base game update that will focus on Diplomacy gameplay in X4: Foundations. This update will introduce a new room in the player’s headquarters, where faction representatives can gather and offer you strategic options. In addition to this room, players will have access to agents (NPCs) who can be dispatched on independent missions to achieve diplomatic goals in the X universe. The highlight of this update will be Diplomatic Events, giving players the opportunity to manipulate their own relations with other factions, and even in some cases between specific NPC factions. We’ll have more to share regarding further features of the Diplomacy Update as we get closer to its release.

Third quarter 2025 – Additional Mini DLC
Depending on the success of the first Mini DLC, we may follow up with similarly sized DLCs to accompany other free base game updates. As you can see, our focus in 2025 is on consistent, impactful improvements to the base game and, as in the past, those base game updates will be free to existing X4 players, with Mini DLC purchases supporting ongoing development.

2026 – Exploration Update
In early 2026, we aim to release another major update, this time with the focus on Exploration. This update will introduce new anomalies that guide players to unexplored sectors of the X universe, each with unique and exciting discoveries. As development progresses, we’ll refine the details around this overall theme, such as improvements to Long-Range Scanner gameplay, and a range of missions for discovering these anomalies. Although this feature is still fairly early in its development cycle, Exploration will definitely be an essential part of X4’s future vision. We welcome your thoughts on this theme!

2026 – Another Major Update, Too Early To Really Talk About!
Looking further ahead, most likely in the latter part of 2026, we have plans for yet another major update marking another milestone in the game’s development. While we’re keeping details very much under wraps for now, we can assure you that exciting additions and premieres are planned for the series.

We hope this roadmap gives you a clearer, though admittedly still somewhat vague, vision of what’s in store for X4 in the coming year. We can’t wait to kick off the Public Beta for the next update, so be sure to stay connected to our communication channels. If you’re new, then check out our Linktree for a comprehensive overview of our news and community resources.
 

Zarniwoop

Gorgeousness and gorgeousity made flesh
Patron
Joined
Nov 29, 2010
Messages
19,308
Shadorwun: Hong Kong
Nice, at this rate the game will be complete shortly after 2026.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,367
I hope they will redo guns. They have been by far the weakest part of X4. Especially energy weapons being limited by "magazines" instead of temperature or whatever else. VFX also needs to be upped greatly along with sounds.

There was mod rework of sounds but it was taken down a while ago due to some copyright bullshit and it sounded amazing.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,367
New flight model went to beta today:



Version: 7.50 Beta 1 (546506) - Last updated: 2024-12-04
  • New Feature: New flight model with corresponding rebalancing of ships.
  • New Feature: Boost now has its own energy pool.
  • New Feature: Improved Gravidar display.
  • New Feature: Support for FSR3 and DLSS.
  • Added confirmation when aborting missions.
  • Added faction-specific text variants for various generic missions.
  • Added estimated minimum build cost information to Build Station mission briefing.
  • Added opposing faction information to Mission context menu.
  • Added option to Start Position Defence on stations with administration module and subordinates assigned to defend station.
  • Added option to Respond to Station Distress Calls for subordinates assigned to Position Defence.
  • Added mining ships assigned to NPC mineral and gas refinery stations.
  • Added player-only sell offers for remaining cargo of orphaned Build Storages.
  • Added possibility to reduce station plot sizes if constructed modules allow for it.
  • Added number suffix to station modules to help identify them in map and elevator travel destination list.
  • Added warning when building production modules that produce illegal wares.
  • Added order icon for station trade subordinates that have manually defined ware list.
  • Added orphaned Build Storages to Account Management section in Player Information menu.
  • Added limited ship statistics view in Ship configuration menus.
  • Added new entries to Ship Loadout Statistics.
  • Added alphabetic sorting for station modules in Object List and Property Owned menus in Map.
  • Added missing resource information to stalled ship build orders in Object List and Property Owned menus.
  • Added information about mod quality to ship selection dropdown in Ship Configuration menu.
  • Added additional options for ship name generation in Ship Build menu.
  • Added possibility to set Paint Modifications while building or upgrading ships.
  • Added missing equipment blueprints to mouse-over text for unavailable loadout options.
  • Added limited Interact menu option in Manage Plots mode of Map menu.
  • Added option to remove Build Storages of removed Station plots immediately.
  • Added separate icon for collectable asteroid chunks.
  • Added highlighting to interactive HUD elements.
  • Added various container icons to Map legend.
  • Added additional colour animation when targeting obstructed targets.
  • Added support for controller input modifiers.
  • Added OpenTrack UDP support for Head Tracking under Linux.
  • Changed production materials for Hull Parts and Claytronics production modules.
 
Last edited:

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,367
hull parts and claytronics change is huuuuge.

They previously operated on cycle where if one was low then other one also was low which was obviously a problem.
 

Jonathan "Zee Nekomimi

Hoarder of loli kats./ Funny ^._.^= ∫
Patron
Joined
Mar 4, 2019
Messages
8,175
Location
Brasilien
Codex+ Now Streaming!
What ship and how you guys set up for in sector trade between the factories? Assembling a hull parts and another energy cell factory on the PHQ sector so i can stop suffering and start to supply my own needs and the boron shipyard for the mission but so far the tradeship simple either keeps complaining it can do the trade for lack of resources or goes on a loop without trading said resources.
 

Zarniwoop

Gorgeousness and gorgeousity made flesh
Patron
Joined
Nov 29, 2010
Messages
19,308
Shadorwun: Hong Kong
It's slightly larger than the Starfield map maybe.

Anyway the first M is Massively, not simply Massive.

As opposed to regular multi-player games.
 

Ranselknulf

Arcane
Patron
Joined
Nov 28, 2012
Messages
1,880,221
Location
Best America
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag.
That's my understanding also. Regular multiplayer like a 6 person adventure game, or maybe a 30 vs 30 PVP game isn't massively multiplayer.

Massively multiplayer is thousands of players or more.
 

Ranselknulf

Arcane
Patron
Joined
Nov 28, 2012
Messages
1,880,221
Location
Best America
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag.
Massively multiplayer is thousands of players or more.
99% of whom you try to ignore like homeless people on the streets as you walk in a straight line to the nearest quest marker and perform repetitive bullshit.
Why ignore, if it's pvp like mount and blade, leave a path of destruction in ur wake.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom