Cyberarmy
Love fool
This fucker is nearly $74 on steam in Turkey.
Don't live in a shitty country.This fucker is nearly $74 on steam in Turkey.
To me the worst part of Long War is that you're not supposed to play it like an XCOM game where guys die sometimes. If you lose an officer, it's time to reload because the aliens never lose progress and you can barely keep up even with a 100% survival rate.The worst part of Long War is how fucking long everything takes.
Fuck. Fuckfuckfuck. I know I'm going to want to play this release week. And I know that the price isn't going to be this low again for at least a year. Fuck. Fuck. I'm not made of stone you guys.http://www.greenmangaming.com/s/at/en/pc/games/strategy/xcom-2/
Use code SAVE23-WITHGM-GSEP15 at checkout to save 23%.
http://www.kinguin.net/category/17677/xcom-2-steam-cd-key/Fuck. Fuckfuckfuck. I know I'm going to want to play this release week. And I know that the price isn't going to be this low again for at least a year. Fuck. Fuck. I'm not made of stone you guys.
Fuck. Fuckfuckfuck. I know I'm going to want to play this release week.
Loving their approach to environment and procedurally created levels. Getting me hyped!
EDIT: Solomon's forced jokes are kind of groan inducing.
EDIT2: Ugh...on the cinematic overwatch crap.
It never stopped original X-Coms (from early 90s) from having tons of atmosphere.
Art style is hilarious.
A world built from Lego. Such atmosphere.
That's no excuse for this squeaky clean image. There's no reason the texture artists can't make things look less fake.I suppose the Lego style art direction was required to make the procedural map generation work.
I could eat my dinner off of that street, or off of those gas pumps; off of any surface we've seen in fact.
That's no excuse for this squeaky clean image. There's no reason the texture artists can't make things look less fake.
2012
The graphics aren't stunningly gorgeous or anything, but the textures are chaotic enough to make it look somewhat like a real place.
That's no excuse for this squeaky clean image. There's no reason the texture artists can't make things look less fake.
2012
The graphics aren't stunningly gorgeous or anything, but the textures are chaotic enough to make it look somewhat like a real place. Contrast:
2016
I could eat my dinner off of that street, or off of those gas pumps; off of any surface we've seen in fact.
I don't know, maybe the intent is to make everything look more synthetic or something, like the streets are self-cleaning plastic, or like alien parasites eat away all the grime, or the oppressors force the citizens to constantly clean everything. Whatever the intent behind this fakey look (if there is an intent), it's not working; it just looks bad compared to its predecessor.
Expansion where they want reuse as much assets as possible?Firaxis was never known for its inspired art department but XCOM2 is simply confusing. Like, what were they thinking?