Circuit the Short
Self-Ejected
- Joined
- Sep 23, 2018
- Messages
- 161
Any news, men?
If only! I have some ongoing family business to take care of, which is taking a lot of time, but I hope it will be sorted out soon (but it will probably take something like 20% time over 6 month).Dude's busy playing Warhammer 40k stuff, he'll return once he does his duty for the Emperor.
So you're not doing your your duty for the Emperor?If only!
No, that's not what I meant! Aaaaargh!So you're not doing your your duty for the Emperor?If only!
Leaving aside current politics.Actually, my idea was for the player to play Greek freedom fighters fighting it out against EU forces. But I thought that by this time, Greece might have left the EU, or the Troika could have become more reasonable.
I don't think the JA2 framework would have worked, because JA2 is ultimately about reconquering the island. It would convey guerilla warfare poorly. I think something more abstract would have worked (Also being half Vietnamese, guerrilla warfare is something I am especially interested in).Leaving aside current politics.Actually, my idea was for the player to play Greek freedom fighters fighting it out against EU forces. But I thought that by this time, Greece might have left the EU, or the Troika could have become more reasonable.
What kind of mechanics did you had in mind for such game?
Would it have been JA2 knockoff or something more abstract or something else?
Besides I don't see anything wrong with doing "alt-history" what-if scenario.
I wouldn't. This was the other concept that was competing with what would become Zodiac Legion when I was working on the early game design.Zodiac Legion concept is already neat, why would you go a separate project?
+ Your other idea sounds rather dull to me.
Actually, now that I see non armed insurrection from the inside, I think it would make a good framework for a future purely strategic game.Leaving aside current politics.Actually, my idea was for the player to play Greek freedom fighters fighting it out against EU forces. But I thought that by this time, Greece might have left the EU, or the Troika could have become more reasonable.
What kind of mechanics did you had in mind for such game?
Would it have been JA2 knockoff or something more abstract or something else?
Besides I don't see anything wrong with doing "alt-history" what-if scenario.
now that I see non armed insurrection from the inside
Yes, I usually go to the ones in Paris, even though I am not convinced by the weekly Saturday mini protest strategy.now that I see non armed insurrection from the inside
Yellow vests? You've been to some of the protests around the city?
Good luck about that.Yes, I usually go to the ones in Paris, even though I am not convinced by the weekly Saturday mini protest strategy.now that I see non armed insurrection from the inside
Yellow vests? You've been to some of the protests around the city?
I am also trying to form an YV assembly in the South of Paris, but I have found 4 volunteers so far. Winning over a significant part of the elite will take a long time at this rate :D
I know, self quoting is weird:Regarding Zodiac Legion itself, the automatic import of character (body and armor) parts is complete, so it should be much easier to add new armors (and archetypes) now, and add character customization in a near future.
I will now focus on integrating the monsters (the big scorpion like beast, and the shade), and tweaking the first two levels until they are tactically interesting, and provide more context when it comes to the universe and story (but without adding too much text, because people are not there to read).
Then I will work on rooms and procedural generation, and after that, I will release a small combat demo, then move to the overarching campaign.
You would also have to deal with the idiots who would shit in your game for the dumbest of reasons like graphix. But then you post here, so I should hope you'll be fine.Some friends of mine recommended me to go to Early Access ASAP, that is, as soon as there is enough content playable (and skip KS altogether).
It would make the launch much slower sales-wise, but it would give much more useful feedback than people at conventions (as the feedback would come from actual consumers...).
Good point, Early Access games get their shares of reviewers who like to point the lack of tutorial, or the lack of content. I guess I could first release on itch.io to avoid tanking the Steam Score early on, but I don't know the platform very well.You would also have to deal with the idiots who would shit in your game for the dumbest of reasons like graphix. But then you post here, so I should hope you'll be fine.Some friends of mine recommended me to go to Early Access ASAP, that is, as soon as there is enough content playable (and skip KS altogether).
It would make the launch much slower sales-wise, but it would give much more useful feedback than people at conventions (as the feedback would come from actual consumers...).
I guess I could first release on itch.io to avoid tanking the Steam Score early on, but I don't know the platform very well.
Itch is a nice place. The community is more tolerable since a large chunk of the platform are jam and hobby games.I guess I could first release on itch.io to avoid tanking the Steam Score early on, but I don't know the platform very well.
zwanzig_zwoelf
Itch is a nice place. The community is more tolerable since a large chunk of the platform are jam and hobby games.I guess I could first release on itch.io to avoid tanking the Steam Score early on, but I don't know the platform very well.
zwanzig_zwoelf
However, if your die-hard fans buy the game on Itch, their reviews won't matter when it comes to the Steam score, which can potentially fuck you in the ass if you have a very niche audience.