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KickStarter ATOM RPG - Wasteland Soviet style! - now with Dead City update

Discussion in 'General RPG Discussion' started by Atomboy, Oct 1, 2016.

?

Will you back?

Poll closed Nov 28, 2017.
  1. I will consider it!

    39 vote(s)
    54.9%
  2. No! I would never!..

    9 vote(s)
    12.7%
  3. kingcomrade

    23 vote(s)
    32.4%
  1. ironmask Learned

    ironmask
    Joined:
    Jan 12, 2019
    Messages:
    193
    Just bought this game to support our comrades. Good luck Atom team.
     
    • Brofist Brofist x 4
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  2. track02 Novice

    track02
    Joined:
    Jan 6, 2019
    Messages:
    32
    I'd completely forgot about those, will give them a look.
    I was thinking you were meant to use the combos you unlock at certain MA thresholds like dragon kick, so what are they even for?

    I'm in the forest/mountains and it's getting ridiculous fighting like 6-7 forest pirates at a time. I'm tanky enough to last a few rounds but it gets really close before they all die
     
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  3. Parabalus Arcane

    Parabalus
    Joined:
    Mar 23, 2015
    Messages:
    7,824
    How much of the new Trudograd stuff will get ported back to the main game?
     
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  4. Monolith Cipher

    Monolith
    Joined:
    Mar 7, 2006
    Messages:
    1,183
    Location:
    München
    Yea, I figured out that much during my last trip to St. Pete. Polish was not much use. And gotta watch out for those karaoke bars. Either way, short stories by Chekhov sound like a more worthwhile motivation than ATOM. Read some russian sci-fi, although a Polish translation. Need to check the name of the author, but liked it a lot.

    So, is the MQ good enough to suffer through that? Doesn't really sound that engaging.
     
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  5. jackofshadows Learned

    jackofshadows
    Joined:
    Oct 21, 2019
    Messages:
    350
    MQ is not get complicated. It's very Fallout-like (ahem), you just need some gear and skills, that's all. Approach might be different but you don't have to suffer through walls of text, I assure you. However, if the idea of exploration is not attractive enough or you absolutely detest farming some amount of bandits then I think you can just forget about it.
     
    • Thanks! Thanks! x 1
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  6. Monolith Cipher

    Monolith
    Joined:
    Mar 7, 2006
    Messages:
    1,183
    Location:
    München
    Ok, will give it another try. Exploring a wasteland sounds good enough. I can go thorugh some grinding if the combat is good enough.
     
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  7. Butter Magister

    Butter
    Joined:
    Oct 1, 2018
    Messages:
    1,688
    Update 1.15
    Greetings, friends!
    Our game’s sequel is constantly developing, but that doesn't mean we forgot our first game ATOM RPG. To show that, we are uploading a large patch packed with things you asked us to add on the forums.
    First off, we did what we were asked to do by the players who prefer the gamepad. The interface and controls are completely overhauled and should now seem much more comfortable and easy than before.
    We also finally translated the game into Polish language with the help of a professional translator and two groups of volunteers, one led by Dr. Paweł Aleksandrowicz. Many other languages are also on their way, with French 90% done. Our team cannot afford professional translation studios, so everything is a fan-driven effort which we cannot hasten, but with enough time we promise to deliver even more translations! With players like you, we believe this to be possible.
    The game also got a new network interface which will allow seamless save transfer between different versions of Atom RPG in case you want to play as your PC character on the go.
    We also added a large amount of improvements into the game - adding new sounds and some animations and minor visuals, fixing very minor bugs that were still left until you noticed and reported them on the forums, as well as many optimization tweaks and fixes for low-end PCs. The full list can be found under this post.
    Thank you for being the best community possible! And let there be ATOM!

    Full changelog:

    - Added optimization for low-end PCs;
    - Added video playback performance optimization for low-end PCs;
    - Added Polish language translation;
    - Added one account to transfer saves between game versions;
    - Three new cinematics for certain locations when they are first visited;
    - Gamepad control and interface overhauled;
    - New sounds on certain locations;
    - New character animations;
    - New way to display hit points. It is off by default but you can find it in the settings;
    - Mutants got new animations when hit and when dodging the hit;
    - Various minor bugs and typos reported by the community were eradicated.
     
    • Brofist Brofist x 6
    • incline incline x 2
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  8. Black Angel Arcane

    Black Angel
    Joined:
    Jun 23, 2016
    Messages:
    2,501
    Location:
    Wonderland
    Just want to say that I really, really appreciate this. Before, the game would sluggishly run on my old ass laptop while quickly overheating it. Now, It can run mostly smooth >30 fps, and I'd estimate I can now play ATOM safely for an hour or so before the laptop starts overheating again and the framerate plummets. Definitely a much better and preferable situation.

    Cheers to our comrades :salute:
     
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  9. Krivol Liturgist

    Krivol
    Joined:
    Apr 21, 2012
    Messages:
    1,076
    Location:
    Potatoland aka Prussia
    Polish translation is shit... Fellow Potatoes, don't even tryit, you will understand less than from russian original, even if you don't know ruski alphabet.

    But game... I just finished it and I must say... you did it, fuckin' soviets! After games like Metalheart or The Fall, after tons of promises and "post nuclear games similar to Fallout 1n2" you managed to create something that is really, really close to F1&2. Great job!

    What I didn't liked:
    - camera was sometimes annoying
    - sometimes atmosphere was uneven
    - last act of the game was... kinda meh, not bad, just... not shaking my head
    - playing with melee/unarmed is really hardcore if compared to full-auto guy
    - sluggish, long dialogues with unimportant NPCs - I prefer fallout solution -if someone is not important, you actually can't talk with him. Amount of dialogues that were just some lore dumps or silly jokes is too big IMO.
    - you can get extremly decent auto weapon with just some points in lockpicking and sneak (+/- 80 in each). It is somewhat balanced by expensive ammo, but same gun is a treasure after one of the hardest battles in game!
    - world feels quite small
    - no kids - you can't bur little brats with flamethrower
    - no flamethrower (nor bazookas, err... RPG7)
    - perk system- you actually can choose 1-2 skill trees and that's all. It really cripples number of builds.

    What I loved:
    - overall atmosphere was great!
    - barter system is very good, I had problem with money until last parts of the game
    - Dead City - oh my! It is Stalker RPG!
    - plenty of nice references
    - UI is really as Fallout 3 should look like
    - battle system is ok - it would be better IMO if we could lead all party members
    - no cover system, and yet you and your enemies can hide behind cars or trees to avoid being shoot from distance! Very useful for HtH builds!
    - DRUGS! - oh my god! It's like Witcher 1 on highest difficulty! My char was doped almost all the time, and even if not drugged, then filled with coffee, czaj, condensed milk and cigaretts. And it was really needed and important!
    - Dungeons REALLY close to the Glow! Death Tunnel is my favourite.
    - As a Pole I really don't like Stalin, Lenin and all that comunist shit but in ATOM RPG it was really great placed and felt really well.

    Tl;dr
    Great game! Play it!

    I am going to buy that stand-alone dlc tommorrow. I want MOAR!
     
    • incline incline x 1
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  10. track02 Novice

    track02
    Joined:
    Jan 6, 2019
    Messages:
    32
    Well I ended up accidentally overwriting my martial arts save whilst trying out other builds so started again and actually managed to finish the game without rerolling for the hundredth time !

    I went for a lone wolf sniper build and found it much easier, stealth seems really really good as you can place yourself so far from enemies 90% of them end up dead before they reach you. Mainly used Dragunov/SKS for most of the game and did the mountains bunker last so got the VER a bit too late to have much fun with it
    Last fight was a pain especially solo and took a few reloads before I could kill the soldiers with the machine guns in my first turn

    Torn between picking up Trudograd now or waiting until it's fully released and going in blind
     
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  11. flushfire Augur

    flushfire
    Joined:
    Jun 10, 2006
    Messages:
    642
    Most of the difficult fights become easier with a little investment in throwing, every build should have it. Even just passing the requirement for F1 grenades is good enough, that's just 2 levels worth of points for most characters.
     
    • Agree Agree x 1
    • [citation needed] [citation needed] x 1
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  12. rusty_shackleford Arcane

    rusty_shackleford
    Joined:
    Jan 14, 2018
    Messages:
    16,266
    realism is an important aspect of ATOM
     
    • Yes Yes x 1
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  13. Wunderbar Arcane

    Wunderbar
    Joined:
    Nov 15, 2015
    Messages:
    3,436
    I've been playing as a lone wolf sniper (with scoped SKS and later Dragunov), and the game puts you into disadvantage way too often to reliably snipe enemies from afar. For example, when visiting Containers (the one with diamond mine thugs) the game initiates dialogue immediately upon entering, so there was no way to snipe enemies stealthily.

    Also, how can you shoot people who are sitting in a building if you're standing outside? The roof hides them.
     
    • it is a mystery it is a mystery x 1
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  14. jackofshadows Learned

    jackofshadows
    Joined:
    Oct 21, 2019
    Messages:
    350
    It's cool but they get carried away with CON buffs. I mean, if not on survival it's possible to roll with 2 con and pump up to 10 before any tough fight. Basically investing more make sence mostly for roleplay purposes or just out of convenience.
    Is stealth maxed out? Or you're talking about set encounters straight after dialogue?
    Zooming in doesn't help? I think it worked for me sometimes.
     
    • Informative Informative x 1
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  15. Wunderbar Arcane

    Wunderbar
    Joined:
    Nov 15, 2015
    Messages:
    3,436
    this.
    thanks, i'll try it.
     
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  16. Wunderbar Arcane

    Wunderbar
    Joined:
    Nov 15, 2015
    Messages:
    3,436
    so far i have passed every charisma check with my 1 CHA character by juicing up with perfume and smoking a joint, which is kinda ridiculous. Is Charisma useless? At least in Fallout 1-2 and Arcanum with high CHA you could recruit a squad of party members.
     
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  17. flushfire Augur

    flushfire
    Joined:
    Jun 10, 2006
    Messages:
    642
    Personality checks go up to 10, so you need at least 6 for males and 4 for females to get everything. But most of the 9-10 checks are insignificant or doable by some other means IIRC so in practical terms the minimums are 4 and 2. You're gonna miss around 20-30 bonus skill points if you can't go up to 8 Per. Not a big deal but why would you dump it that much anyway? It's annoying to walk around town always high just to not miss anything, and Joints reduce Att and Int too which means you're also gonna miss checks that involve Per and either of the two.
     
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  18. Wunderbar Arcane

    Wunderbar
    Joined:
    Nov 15, 2015
    Messages:
    3,436
    I'm fine with missing on content, even killed that Commisar Draco looking guy in Peregon because of my low charisma.
     
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