Is there any use for super steel if i'm playing as a sneaky crossbowman with 0 tailoring?
I chose coretech for my playthrough and got my plasma grenade blueprint there. I think that might be the only place you can get it aside from where the wiki states, which is in the research place level 7yeah you get access to shop quickly in expansion, managed to buy edge with q100.havcent found energy edge either,its prob expansion only.
Same with stingball grenades+blueprint if anyone wonders.
I saw plasma mine blueprint in core city but I have yet to find plasma grenade. On similar note I havent seen yet insect pesticide for that new nice gas grenade
The bad news is that I just lost a job.
But the good news is that I fucking finally have time to play Underrail: Expedition!
As soon as I used a juice, it was literally braindead. For some reason my attacks weren't working without it. And the shield emitter helped a ton too, thanks Black AngelYou can see the void horrors if you take The Juice, so their HP becomes visible.
Edit: Anyone have the map cords for the second shadowlith?
what sort of edge/electro shock generator quality do coretech offer?
Breddy gud, goes into the 140s I think. I dunno how much effect Mercantile special inventory privileges have on it, but it's definitely nice to have.
The crabs are definitely not resistant to energy. I think the energy edge emitters were meant for knifers and even non-blunt melee when going against those crabs.so... crabs. especially psyker ones. As a knifer i love the introduction of enemy with extremally high mech+electricity dt. Expose weakness can no longer be bypassed i guess as I found grenades not effective enough... unless plasma are the way to go?
Are they resistant to energy too? Didnt craft energy edge yet but I already found out that 10% penalty is rounded up... Quite pricy on energy cost too.
WHAT THE ACTUAL FUCKYou can see the void horrors if you take The Juice, so their HP becomes visible.
I think overall Spirit-Staff is better because of psi cost reduction and 40% extra critical damage. But I guess Hoddurform is even more OP if paired with Psychosis + Psionic Mania.Also, Hoddurform is actually really strong if you do Thought Control. Keep it on your off hand and switch to it when you want to nuke people with a Locus of Control + Premeditation + Neural Overload Combo. Accompany that with a few grenades, and no one will be left alive.
He'll just tells you about it after talking to him again. I didn't even had time to ask him about anything, when I initiated conversation for the second time he just throws the secret out into the open, probably out of being pissed off by Kevin though I'm not sure if he'll do that after defeating the Beast, but presumably as long as you didn't tell him about Gorsky's plan it should still be possible.I forgot to ask Dan about Kevin. Seems like killing the beast removes this dialogue option, locking you from Kevin's shop
that's the problem, i told him about Gorsky and asked him to help with the Beast.He'll just tells you about it after talking to him again. I didn't even had time to ask him about anything, when I initiated conversation for the second time he just throws the secret out into the open, probably out of being pissed off by Kevin though I'm not sure if he'll do that after defeating the Beast, but presumably as long as you didn't tell him about Gorsky's plan it should still be possible.I forgot to ask Dan about Kevin. Seems like killing the beast removes this dialogue option, locking you from Kevin's shop
Pretty sure you need not only Ninja Looter but even some spec points in it in order to be able to reliably pickpocket enemies... it doesn't quite feel like it's worth it.For everyone's information, you start to be able to reliably see crawlers before they see you at about 15 Perception and Stealth 219.
I'm not even joking, and even then, usually not fast enough to react in real-time or if they beeline for you in TB.
You're supposed to be able to pickpocket more if the target does not detect you, but I've yet to ever experience being able to be close enough to someone to pickpocket in time without being detected. Stealth, relative to the investment necessary for it to be useful, is probably not worth it.
That said, it's made many areas much, much easier, and although I can't pickpocket anyone hostile, it's often enough to just slip past them.I even managed to infiltrate the Grey Army base and steal an oddity - Čutura - which I suspect you're normally required to kill the entire base for, because holy shit I had to run back and forth for that one and dodge into vents with enemies on orange, even with 200+ Stealth. I only managed to find 2/3 Grey Army medals, so I'm nourishing a faint hope that I'll run into them again later.
Oh, just for reference, I already have Ninja Looter. When you're just immediately adjacent to an enemy, even with 200+ Stealth, initiating pickpocketing is too slow for the "reduces suspicion by 25%" to kick in in time, and detection just rises too fast for 25% to even be relevant.Pretty sure you need not only Ninja Looter but even some spec points in it in order to be able to reliably pickpocket enemies... it doesn't quite feel like it's worth it.For everyone's information, you start to be able to reliably see crawlers before they see you at about 15 Perception and Stealth 219.
I'm not even joking, and even then, usually not fast enough to react in real-time or if they beeline for you in TB.
You're supposed to be able to pickpocket more if the target does not detect you, but I've yet to ever experience being able to be close enough to someone to pickpocket in time without being detected. Stealth, relative to the investment necessary for it to be useful, is probably not worth it.
That said, it's made many areas much, much easier, and although I can't pickpocket anyone hostile, it's often enough to just slip past them.I even managed to infiltrate the Grey Army base and steal an oddity - Čutura - which I suspect you're normally required to kill the entire base for, because holy shit I had to run back and forth for that one and dodge into vents with enemies on orange, even with 200+ Stealth. I only managed to find 2/3 Grey Army medals, so I'm nourishing a faint hope that I'll run into them again later.
picked up 2 from containers and 3rd from the officer in the northwesternmost office in the headquarters, the only one I happened to killI only managed to find 2/3 Grey Army medals
No, I mean before you told him about Gorsky's imminent assault Black Crawler's base. Even if you tell him about Gorsky, as long as you haven't told him about Gorsky's assault, he should still stay in Foundry. Thus, he should randomly throw around Kevin's secret the next time you initiate conversation with him. Though, now that I think about it you need to ask him about Foundry, to which he would reply that he's not interested to talk about it. But the next time you initiate conversation, he changed his mind and talk about Kevin as his answer.that's the problem, i told him about Gorsky and asked him to help with the Beast.He'll just tells you about it after talking to him again. I didn't even had time to ask him about anything, when I initiated conversation for the second time he just throws the secret out into the open, probably out of being pissed off by Kevin though I'm not sure if he'll do that after defeating the Beast, but presumably as long as you didn't tell him about Gorsky's plan it should still be possible.I forgot to ask Dan about Kevin. Seems like killing the beast removes this dialogue option, locking you from Kevin's shop
I did it with 6 Perception, Paranoia, 65% detection goggles, and stealth ~110. Though only as long as I'm somewhere 'behind' the crawlers and not in their direct vision cone. Obviously it's almost impossible to actually do this, so yeah, high PER + high stealth, preferably with good gear to enhance your stealth and detection capabilities, maybe even with Paranoia, it should be possible to see stealthed crawlers before their detection turns red.For everyone's information, you start to be able to reliably see crawlers before they see you at about 15 Perception and Stealth 219.
No? Ninja Looter probably gave you that impression, but reading the wikipage and tried doing it myself by quickly create a new character with 10 DEX and maxed initial level Pickpocketing, I can do pickpocket stuff just fine from NPCs... provided their detection meter isn't too high for my skill. You see those meters filling up based on what kind of items you steal? Those are their 'suspicion' meter, how much they fill up is based on their detection stats and your pickpocketing skill.You're supposed to be able to pickpocket more if the target does not detect you, but I've yet to ever experience being able to be close enough to someone to pickpocket in time without being detected. Stealth, relative to the investment necessary for it to be useful, is probably not worth it.
It should be possible to do some pickpocketing around the Grey Army Base without even having to be in stealth. Though you probably gonna need some Persuasion to reliably walk around without being bothered by anyoneThat said, it's made many areas much, much easier, and although I can't pickpocket anyone hostile, it's often enough to just slip past them.I even managed to infiltrate the Grey Army base and steal an oddity - Čutura - which I suspect you're normally required to kill the entire base for, because holy shit I had to run back and forth for that one and dodge into vents with enemies on orange, even with 200+ Stealth. I only managed to find 2/3 Grey Army medals, so I'm nourishing a faint hope that I'll run into them again later.
I'm not a psionic, unfortunately. But doesn't that reveal you, though? If it can be done without counting as an attack, that makes a good case for a psionic thief type of build, because there's so many times you want to sneak past something and wish that there'd be a way to incapacitate someone without murdering them.picked up 2 from containers and 3rd from the officer in the northwesternmost office in the headquarters, the only one I happened to killI only managed to find 2/3 Grey Army medals
as for pickpocketing, mental breakdown helps
Ah, fair enough, I was thinking that suspicion was the detection eye thing. And I can pickpocket NPCs just fine, too, but I can't pickpocket (potential) hostiles. I can also only assume that you need to be in undetected Stealth for the Ninja Looter modifier to the Pickpocket-suspicion-meter to work, and although I can pickpocket NPCs just fine, they detect me almost just as fast as enemies do, making the modifier moot.No? Ninja Looter probably gave you that impression, but reading the wikipage and tried doing it myself by quickly create a new character with 10 DEX and maxed initial level Pickpocketing, I can do pickpocket stuff just fine from NPCs... provided their detection meter isn't too high for my skill. You see those meters filling up based on what kind of items you steal? Those are their 'suspicion' meter, how much they fill up is based on their detection stats and your pickpocketing skill.
As far as I know, being in stealth affecting suspicion meter at all is only possible once you have Ninja Looter, but I don't know. But if you want to be able to steal from hostile NPCs while still in stealth without being detected, you can use some traps dipped with poisons that affect victim's perception and detection capabilities.
How? They are all hostile to me, and always were, and immediately turn hostile the second any of them see me. Are you sure we're talking about the same place?It should be possible to do some pickpocketing around the Grey Army Base without even having to be in stealth. Though you probably gonna need some Persuasion to reliably walk around without being bothered by anyone
yeah, good for taking stuff off loners, and was my go-to during Abram's prison-break mission to take the cell key off the guardI'm not a psionic, unfortunately. But doesn't that reveal you, though? If it can be done without counting as an attack, that makes a good case for a psionic thief type of build, because there's so many times you want to sneak past something and wish that there'd be a way to incapacitate someone without murdering them.picked up 2 from containers and 3rd from the officer in the northwesternmost office in the headquarters, the only one I happened to killI only managed to find 2/3 Grey Army medals
as for pickpocketing, mental breakdown helps
they turn hostile immediately if they detect in you stealth, I think - if you wear a disguise, don't act autistic, keep your distance, or don't linger for too long if you get close behind them, they're neutral as long as you're not found outHow? They are all hostile to me, and always were, and immediately turn hostile the second any of them see me. Are you sure we're talking about the same place?It should be possible to do some pickpocketing around the Grey Army Base without even having to be in stealth. Though you probably gonna need some Persuasion to reliably walk around without being bothered by anyoneThe place Dude takes you when learning rift-hopping.
there is no "tell me about Foundry" option, unfortunately.No, I mean before you told him about Gorsky's imminent assault Black Crawler's base. Even if you tell him about Gorsky, as long as you haven't told him about Gorsky's assault, he should still stay in Foundry. Thus, he should randomly throw around Kevin's secret the next time you initiate conversation with him. Though, now that I think about it you need to ask him about Foundry, to which he would reply that he's not interested to talk about it. But the next time you initiate conversation, he changed his mind and talk about Kevin as his answer.
Some belts are oddly rare. I just found a "Doctor's Pouch". White quality, and all it does is give an extra utility slot (which all belts seem to do), and reduce "medicine" consumption AP cost by 75% - which sounds like a lot, but all medicine only costs 10 AP to use, and if you don't have 10 AP to spare for an emergency heal, you probably don't have 3 AP to spare either, or whatever. Found it in the middle of nowhere, in one of the tunnels. Point is, I don't understand why it's so rare, while Trapper's Belts and Utility Belts are ubiquitous. Same with the shotgun belt (similar to the much more common Bullet Strap Belt), which I think I've also only seen once.Bolt quiver is ridiculously good for my build. Cyclon crossbow with pneumatic reload, this belt and Adrenaline shot grant me ability to shoot 5 times per turn. 20 levels, almost finished the base game. How come I haven't seen it before?
I'm not a psionic, unfortunately. But doesn't that reveal you, though? If it can be done without counting as an attack, that makes a good case for a psionic thief type of build, because there's so many times you want to sneak past something and wish that there'd be a way to incapacitate someone without murdering them.
Some belts are oddly rare. I just found a "Doctor's Pouch". White quality, and all it does is give an extra utility slot (which all belts seem to do), and reduce "medicine" consumption AP cost by 75% - which sounds like a lot, but all medicine only costs 10 AP to use, and if you don't have 10 AP to spare for an emergency heal, you probably don't have 3 AP to spare either, or whatever. Found it in the middle of nowhere, in one of the tunnels. Point is, I don't understand why it's so rare, while Trapper's Belts and Utility Belts are ubiquitous. Same with the shotgun belt (similar to the much more common Bullet Strap Belt), which I think I've also only seen once.Bolt quiver is ridiculously good for my build. Cyclon crossbow with pneumatic reload, this belt and Adrenaline shot grant me ability to shoot 5 times per turn. 20 levels, almost finished the base game. How come I haven't seen it before?
Is that why I could suddenly seeMagnar in his spirit form? I thought destroying the Black Rock will prevent him from resurrecting, so I just leave him there. After some time, I returned there after riftwalking to expedition camp, and saw him in his spirit form. Most probably because the Second Sight is still in effect.
Is there any use for super steel if i'm playing as a sneaky crossbowman with 0 tailoring?
Oh, just for reference, I already have Ninja Looter. When you're just immediately adjacent to an enemy, even with 200+ Stealth, initiating pickpocketing is too slow for the "reduces suspicion by 25%" to kick in in time, and detection just rises too fast for 25% to even be relevant.Pretty sure you need not only Ninja Looter but even some spec points in it in order to be able to reliably pickpocket enemies... it doesn't quite feel like it's worth it.For everyone's information, you start to be able to reliably see crawlers before they see you at about 15 Perception and Stealth 219.
I'm not even joking, and even then, usually not fast enough to react in real-time or if they beeline for you in TB.
You're supposed to be able to pickpocket more if the target does not detect you, but I've yet to ever experience being able to be close enough to someone to pickpocket in time without being detected. Stealth, relative to the investment necessary for it to be useful, is probably not worth it.
That said, it's made many areas much, much easier, and although I can't pickpocket anyone hostile, it's often enough to just slip past them.I even managed to infiltrate the Grey Army base and steal an oddity - Čutura - which I suspect you're normally required to kill the entire base for, because holy shit I had to run back and forth for that one and dodge into vents with enemies on orange, even with 200+ Stealth. I only managed to find 2/3 Grey Army medals, so I'm nourishing a faint hope that I'll run into them again later.
It's like "Great, I'm detected in 1,25 seconds instead of 1 second, after having spent 0,5 seconds initiating pickpocketing instead of 1 second!". You could probably reduce pickpocketing time by 75% instead of 50% and lower suspicion while pickpocketing by 50% instead of 25% and I'd still not not be convinced that it'd be enough to matter.
Some belts are oddly rare. I just found a "Doctor's Pouch". White quality, and all it does is give an extra utility slot (which all belts seem to do), and reduce "medicine" consumption AP cost by 75% - which sounds like a lot, but all medicine only costs 10 AP to use, and if you don't have 10 AP to spare for an emergency heal, you probably don't have 3 AP to spare either, or whatever. Found it in the middle of nowhere, in one of the tunnels. Point is, I don't understand why it's so rare, while Trapper's Belts and Utility Belts are ubiquitous. Same with the shotgun belt (similar to the much more common Bullet Strap Belt), which I think I've also only seen once.Bolt quiver is ridiculously good for my build. Cyclon crossbow with pneumatic reload, this belt and Adrenaline shot grant me ability to shoot 5 times per turn. 20 levels, almost finished the base game. How come I haven't seen it before?
i'm using rathound king's armor.But it's not the best idea to play crossbows without tailoring, you need movement, and need a lot of ot, and it comes from infused hopper leather armor.
i'm using rathound king's armor.But it's not the best idea to play crossbows without tailoring, you need movement, and need a lot of ot, and it comes from infused hopper leather armor.