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Underrail: The Incline Awakens

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
Bolt quiver is ridiculously good for my build. Cyclon crossbow with pneumatic reload, this belt and Adrenaline shot grant me ability to shoot 5 times per turn. 20 levels, almost finished the base game. How come I haven't seen it before? :argh:

No, I mean before you told him about Gorsky's imminent assault Black Crawler's base. Even if you tell him about Gorsky, as long as you haven't told him about Gorsky's assault, he should still stay in Foundry. Thus, he should randomly throw around Kevin's secret the next time you initiate conversation with him. Though, now that I think about it you need to ask him about Foundry, to which he would reply that he's not interested to talk about it. But the next time you initiate conversation, he changed his mind and talk about Kevin as his answer.
there is no "tell me about Foundry" option, unfortunately.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
Bolt quiver is ridiculously good for my build. Cyclon crossbow with pneumatic reload, this belt and Adrenaline shot grant me ability to shoot 5 times per turn. 20 levels, almost finished the base game. How come I haven't seen it before? :argh:
Some belts are oddly rare. I just found a "Doctor's Pouch". White quality, and all it does is give an extra utility slot (which all belts seem to do), and reduce "medicine" consumption AP cost by 75% - which sounds like a lot, but all medicine only costs 10 AP to use, and if you don't have 10 AP to spare for an emergency heal, you probably don't have 3 AP to spare either, or whatever. Found it in the middle of nowhere, in one of the tunnels. Point is, I don't understand why it's so rare, while Trapper's Belts and Utility Belts are ubiquitous. Same with the shotgun belt (similar to the much more common Bullet Strap Belt), which I think I've also only seen once.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,508
Pickpocketing is really good, lots of items and money.

Nice to see SGS reacting to you killing Ethan, quality stuff.

First time I used caltrops and traps, shit is really over the top. You don't even need skill for it, and it can be bought from merchants.


I'm not a psionic, unfortunately. But doesn't that reveal you, though? If it can be done without counting as an attack, that makes a good case for a psionic thief type of build, because there's so many times you want to sneak past something and wish that there'd be a way to incapacitate someone without murdering them.

Just kill them all, you need to trigger the alarm to get the spec ops armor below dominating anyway.

Bolt quiver is ridiculously good for my build. Cyclon crossbow with pneumatic reload, this belt and Adrenaline shot grant me ability to shoot 5 times per turn. 20 levels, almost finished the base game. How come I haven't seen it before? :argh:
Some belts are oddly rare. I just found a "Doctor's Pouch". White quality, and all it does is give an extra utility slot (which all belts seem to do), and reduce "medicine" consumption AP cost by 75% - which sounds like a lot, but all medicine only costs 10 AP to use, and if you don't have 10 AP to spare for an emergency heal, you probably don't have 3 AP to spare either, or whatever. Found it in the middle of nowhere, in one of the tunnels. Point is, I don't understand why it's so rare, while Trapper's Belts and Utility Belts are ubiquitous. Same with the shotgun belt (similar to the much more common Bullet Strap Belt), which I think I've also only seen once.

If you're hostile to the pirates in expedition, almost all of them have a belt. Pretty good way to get one.

The doctor's pouch is guaranteed in the arena, and the game rounds down to 2 AP.

Is that why I could suddenly see
Magnar in his spirit form? I thought destroying the Black Rock will prevent him from resurrecting, so I just leave him there. After some time, I returned there after riftwalking to expedition camp, and saw him in his spirit form. Most probably because the Second Sight is still in effect.

Yep, that's the reason. He just has to be nuked with the torch, nothing else to it (sadly).
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,570
Location
Russia atchoum!
Is there any use for super steel if i'm playing as a sneaky crossbowman with 0 tailoring?

Of course no.
But it's not the best idea to play crossbows without tailoring, you need movement, and need a lot of ot, and it comes from infused hopper leather armor.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,387
For everyone's information, you start to be able to reliably see crawlers before they see you at about 15 Perception and Stealth 219.

I'm not even joking, and even then, usually not fast enough to react in real-time or if they beeline for you in TB.

You're supposed to be able to pickpocket more if the target does not detect you, but I've yet to ever experience being able to be close enough to someone to pickpocket in time without being detected. Stealth, relative to the investment necessary for it to be useful, is probably not worth it.

That said, it's made many areas much, much easier, and although I can't pickpocket anyone hostile, it's often enough to just slip past them.
I even managed to infiltrate the Grey Army base and steal an oddity - Čutura - which I suspect you're normally required to kill the entire base for, because holy shit I had to run back and forth for that one and dodge into vents with enemies on orange, even with 200+ Stealth. I only managed to find 2/3 Grey Army medals, so I'm nourishing a faint hope that I'll run into them again later.
Pretty sure you need not only Ninja Looter but even some spec points in it in order to be able to reliably pickpocket enemies... it doesn't quite feel like it's worth it.
Oh, just for reference, I already have Ninja Looter. When you're just immediately adjacent to an enemy, even with 200+ Stealth, initiating pickpocketing is too slow for the "reduces suspicion by 25%" to kick in in time, and detection just rises too fast for 25% to even be relevant.

It's like "Great, I'm detected in 1,25 seconds instead of 1 second, after having spent 0,5 seconds initiating pickpocketing instead of 1 second!". You could probably reduce pickpocketing time by 75% instead of 50% and lower suspicion while pickpocketing by 50% instead of 25% and I'd still not not be convinced that it'd be enough to matter.

Yeah I posted about this on the forums I think.

The main problem with stealing from enemies is you cannot possibly have enough time to decide what to steal that is both worth it and won't create too much suspicion, before you get detected...
When stealing from friendlies there is no detection timer, and when stealing from containers, you can enter combat in order to take your time and steal what you want to steal and slowly and carefully without triggering detection.
If you try to enter combat while pickpocketing an enemy, the pickpocket window will be closed, so you are shit out of luck and have to randomly spamclick items when pickpocketing enemies and hope for the best, even with Ninja Looter.



Bolt quiver is ridiculously good for my build. Cyclon crossbow with pneumatic reload, this belt and Adrenaline shot grant me ability to shoot 5 times per turn. 20 levels, almost finished the base game. How come I haven't seen it before? :argh:
Some belts are oddly rare. I just found a "Doctor's Pouch". White quality, and all it does is give an extra utility slot (which all belts seem to do), and reduce "medicine" consumption AP cost by 75% - which sounds like a lot, but all medicine only costs 10 AP to use, and if you don't have 10 AP to spare for an emergency heal, you probably don't have 3 AP to spare either, or whatever. Found it in the middle of nowhere, in one of the tunnels. Point is, I don't understand why it's so rare, while Trapper's Belts and Utility Belts are ubiquitous. Same with the shotgun belt (similar to the much more common Bullet Strap Belt), which I think I've also only seen once.

Doctor's Bag is very, very popular, it reduces med costs to 2 AP so you can use 5 chems instead of 1. Great if you have a lot of "trash" chems to shove up your butt like Jumping Bean, Aegis
Most reliable way to get Doctor's Bag is from Arena I think... the Surgeon should carry it, just loot him before the fight ends.

Oh god I forgot all about the Shell Strap Belt, why is that belt so bad, it's also rare and completely separate from the bullet belt too. I even made a thread about it https://underrail.com/forums/index.php?topic=3773.msg21372#msg21372
Okay fine, you can now use a Forward Grip to reduce pump shotguns' AP cost to 20, but even with that the calculations are still terrible.
The only way the Shell Strap Belt would be worth using over other belts is if it reduced shotgun reloading cost to 0, no joke.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,387
But it's not the best idea to play crossbows without tailoring, you need movement, and need a lot of ot, and it comes from infused hopper leather armor.
i'm using rathound king's armor.

XXSdaG8.jpg
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,508
With expedition there's also Phantom Dancer which is a step up from rathound regalia. Death's Grin and Pacifier are also pretty good for uniques.
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
Dang, Mental Subversion is so useless, it doesn't even have specializations apparently :lol:
there is no "tell me about Foundry" option, unfortunately.
Ah, that sucks. Maybe we can ask Styg to do something about it. I once asked them to give an option to tell about Gorsky AFTER defeating the Beast, because in the past versions for some reason we can't mention him after the Beast.

Yep, that's the reason. He just has to be nuked with the torch, nothing else to it (sadly).
Nah, I nuked him with, what, 10 staccs of Temporal Distortions? Probably even more, considering I put him in Stasis once the TMs had 1 turn left to trigger. Obviously, you need Second Sight to even be able to target him properly. I think energy damage is where it's at, but since they had rather high threshold/resistance you'll need shitloads of TM staccs for example. I also just reloaded a save and tried to see if electricity from Electrokinesis can damage them and it can, but the damage is very negligible. EMPs don't affect them, though.

But if you mean by "nothing else to it (sadly)" is the fact that we got nothing else from actually killing him (other than bragging rights to Azif), yeah I know what it feels man. I was looking forward to loot his jackass weapon and "riot armor" (because he got shield), but nuh uh. It's like his equipment is sucked into the void from whence he returned.
Of course no.
But it's not the best idea to play crossbows without tailoring, you need movement, and need a lot of ot, and it comes from infused hopper leather armor.
i'm using rathound king's armor.
With expedition there's also Phantom Dancer which is a step up from rathound regalia. Death's Grin and Pacifier are also pretty good for uniques.
Though, it kinda sucks because of the mere 10% armor penalty which already severely limits its bonuses on Nimble-less characters like mine currently. Equipping that armor just increase my stealth by 1(!) from what I have with Rathound Regalia :negative:

The Pacifier is.... really weird, for such an item to exist in a very combat-oriented game. Also, I thought it would help
when interacting with the Shadowlith
, but I'm not sure if it does anything. Speaking of which, I'm kinda disappointed that we
can't do anything with the Neural Interface after restoring power to the R&D Dome.
Guess it would be too much if we could gain another bonus because of it after
getting a feat from interacting with the Shadowlith
.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
they turn hostile immediately if they detect in you stealth, I think - if you wear a disguise, don't act autistic, keep your distance, or don't linger for too long if you get close behind them, they're neutral as long as you're not found out
I can confirm that this does not work. I equipped my stolen officer's uniform, turned off my stealth, and turned off my cloaking device, teleported to the base, and boom, the second I see any of them, combat starts. They're 100% hostile and they never seemed like anything else.

Note that on my first visit, they never detected me and I never even entered combat with any of them.
I managed to find a third medal in one of the lockers in the main barracks, though.
Speaking of the Grey Army, btw, does anyone know where to find ?
when stealing from containers
The hotkey for "loot all" have allowed me to steal more than I can possibly count. Just run up to something and loot everything in a split second, it doesn't matter if they detect you afterward, when dealing with non-hostiles. It works great - I've emptied entire rooms that way. Run in, ninja-loot, run out, go back in, ninja-loot, repeat.
 
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Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,787
Location
Roanoke, VA
Grab the Codex by the pussy
Oh, just for reference, I already have Ninja Looter. When you're just immediately adjacent to an enemy, even with 200+ Stealth, initiating pickpocketing is too slow for the "reduces suspicion by 25%" to kick in in time, and detection just rises too fast for 25% to even be relevant.

It's like "Great, I'm detected in 1,25 seconds instead of 1 second, after having spent 0,5 seconds initiating pickpocketing instead of 1 second!". You could probably reduce pickpocketing time by 75% instead of 50% and lower suspicion while pickpocketing by 50% instead of 25% and I'd still not not be convinced that it'd be enough to matter.

Sorry dude, but NPC detection is now "balanced" around you having stealth armor, stealth balaclava, stealth tabi, a cloaking device, maxed skill, Interloper, and at least level 20+. It's kind of like the way detecting crawlers now requires you to have the eyesight of the most genetically perfect eagle ever to have lived, the best light amplification system ever made, and a perfectly prepared meal rich in Vitamin K.

Welcome to Underrail, praise be to Styg.

Some belts are oddly rare. I just found a "Doctor's Pouch". White quality, and all it does is give an extra utility slot (which all belts seem to do), and reduce "medicine" consumption AP cost by 75% - which sounds like a lot, but all medicine only costs 10 AP to use, and if you don't have 10 AP to spare for an emergency heal, you probably don't have 3 AP to spare either, or whatever. Found it in the middle of nowhere, in one of the tunnels. Point is, I don't understand why it's so rare, while Trapper's Belts and Utility Belts are ubiquitous. Same with the shotgun belt (similar to the much more common Bullet Strap Belt), which I think I've also only seen once.

Doctor's Pouch is probably the best general-use belt in the game, because it allows you to juice up on several medicines at once for minimal AP cost.
 

the mole

Arbiter
Shitposter
Joined
Aug 1, 2019
Messages
1,933
I just blew over 30,000 charons on my house, and I don't even have any of the turrets or the bot yet.

Wait, was I supposed to be saving up for Super Steel? :negative:

Fuck, I haven't even started the expansion yet. How the shit am I going to afford a jetski? :negative::negative:

On the other hand, good money sinks are a great thing. :mixedemotions::dealwithit:
Super steel isn't even that good. I rolled 12 of them and only got 1 that was of 114 quality and the rest were below 100.
Lel my first one was 148
 

the mole

Arbiter
Shitposter
Joined
Aug 1, 2019
Messages
1,933
You going to follow me around forever ld140 because I think the free drones are a bunch of fags just like you, only a faggy depressed loser could associate with the free drones, hey we steal from innocents, because we aren't smart enough to understand society we'll be eaten by Rathounds in about a month if the protectorate doesn't show up to save us
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,570
Location
Russia atchoum!
It's kind of like the way detecting crawlers now requires you to have the eyesight of the most genetically perfect eagle ever to have lived, the best light amplification system ever made, and a perfectly prepared meal rich in Vitamin K.

Not true. You need to balance your stealth/detections rating vs their stealth-detection, and need parity in this.
You can detect them with even 10 Perception, you just need good steath and be on the edge of their LoS as I already told it thousand times before, probably.

You should MOSTDEF check the attribute requirements for feats.

He don't need guides for it. Of course, he should carefully examine in-game descriptions of attriputes, skills and feats.
That's what I did back then, I spent just an hour on that, and had no problem.
 
Unwanted

Elephantman

Unwanted
Joined
Apr 8, 2019
Messages
253
Dang, Mental Subversion is so useless, it doesn't even have specializations apparently :lol:
Well, if you gimp yourself and dont use Locust and you are holding a door with an incap. enemy, for example in the lunatic mall - you might fuck up and the doorblocker gets stun and fear immunity, so you have to either freeze them or subvert. Subversion is cheaper....
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,508
The Pacifier is.... really weird, for such an item to exist in a very combat-oriented game

It's pretty good for a TM user, but worse than crafted uni-psi bands. The modifier should have been 30 or 40% tbh.
Dang, Mental Subversion is so useless, it doesn't even have specializations apparently :lol:
Well, if you gimp yourself and dont use Locust and you are holding a door with an incap. enemy, for example in the lunatic mall - you might fuck up and the doorblocker gets stun and fear immunity, so you have to either freeze them or subvert. Subversion is cheaper....

Subversion is the feat which adds resolve reduction to TC spells, Mental Breakdown is great since it doubles NO damage.
Doctor's Pouch is probably the best general-use belt in the game, because it allows you to juice up on several medicines at once for minimal AP cost.

Lifting Belt is great now, since it adds +30 CC. It's what I used even on PSI which chugs boosters every 2 turns.

Speaking of the Grey Army, btw, does anyone know where to find

I replied to you above, on <DOMINATING you have to trigger the alarm to spawn them.

You can come back, just icing the place is worth it, even more if you're in the Drones.

Nah, I nuked him with, what, 10 staccs of Temporal Distortions? Probably even more, considering I put him in Stasis once the TMs had 1 turn left to trigger. Obviously, you need Second Sight to even be able to target him properly. I think energy damage is where it's at, but since they had rather high threshold/resistance you'll need shitloads of TM staccs for example. I also just reloaded a save and tried to see if electricity from Electrokinesis can damage them and it can, but the damage is very negligible. EMPs don't affect them, though.

But if you mean by "nothing else to it (sadly)" is the fact that we got nothing else from actually killing him (other than bragging rights to Azif), yeah I know what it feels man. I was looking forward to loot his jackass weapon and "riot armor" (because he got shield), but nuh uh. It's like his equipment is sucked into the void from whence he returned.

It'd make more sense if you couldn't loot his chest before killing him twice.
 
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Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
Dang, Mental Subversion is so useless, it doesn't even have specializations apparently :lol:
Well, if you gimp yourself and dont use Locust and you are holding a door with an incap. enemy, for example in the lunatic mall - you might fuck up and the doorblocker gets stun and fear immunity, so you have to either freeze them or subvert. Subversion is cheaper....
I think you mistaken Mental Subversion with Mental Breakdown.

they turn hostile immediately if they detect in you stealth, I think - if you wear a disguise, don't act autistic, keep your distance, or don't linger for too long if you get close behind them, they're neutral as long as you're not found out
I can confirm that this does not work. I equipped my stolen officer's uniform, turned off my stealth, and turned off my cloaking device, teleported to the base, and boom, the second I see any of them, combat starts. They're 100% hostile and they never seemed like anything else.

Note that on my first visit, they never detected me and I never even entered combat with any of them.
I managed to find a third medal in one of the lockers in the main barracks, though.
I just tried going there with soldier uniform, and they don't do anything at all to me. If I equip an officer armor, the soldiers there will salute me and I can just salute him in return and they'll leave me alone. Heck, previously I was told to fuck off from second floor if I wore soldier uniform, but now they'll leave me alone. Obviously, the other officers will approach you and you'll need to pass a Persuasion check.

Are you absolutely sure you haven't triggered hostility or haven't been caught doing something that'll piss them off? Like normie said, you'll trigger hostility if you were detected while in stealth. If you already trigger hostility and their HP bars are red, then it doesn't matter if you wear the disguise or not. You need to wear the disguise when they're still neutral and their HP bars are grey. Since you said that you have been stealing stuff from them, entering and exiting vents with their eye turning orange, I'd assume you actually triggered one of them all the way to red without noticing, but it was a split second right as you enter the vents and triggered hostility with the entire faction. How did the base not trigger the alarm or whatever is beyond me.
 
Unwanted

Elephantman

Unwanted
Joined
Apr 8, 2019
Messages
253
Right, subversion != breakdown, my mistake

Imagine playing a non-stealth melee char roffles
ZgC9MQM.png

-edit- though actually with the electro aoe on attacks melees might be faster than me...

How do melee chars even deal with Nagas? I have 2 spells that do dmg: e-imprint and tkpunch, plus recurrence.
I had to slow him and run from one side to the other at the Nexus compound, while chewing his HP slowly.
But the one at Lemco is in a garage, cant run around in there and plasma grenades will kill me before they kill him.
Also, his ranged attack sometimes bypasses shields and other times it doesnt...
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,508
Right, subversion != breakdown, my mistake

Imagine playing a non-stealth melee char roffles
ZgC9MQM.png


How do melee chars even deal with Nagas? I have 2 spells that do dmg: e-imprint and tkpunch, plus recurrence.
I had to slow him and run from one side to the other at the Nexus compound, while chewing his HP slowly.
But the one at Lemco is in a garage, cant run around in there and plasma grenades will kill me before they kill him.
Also, his ranged attack sometimes bypasses shields and other times it doesnt...

I haven't gotten there with my sword build yet, but if they aren't immune to expose weakness they'll die in the EMP grenade stun reliably.

Cool stuff with nagas is using stasis in melee range, they'll shoot themselves. Works great on the 3 nagas which are together in the joint security hq.

Against the locusts you can use crafted or CAU armor for immunity.
 
Unwanted

Elephantman

Unwanted
Joined
Apr 8, 2019
Messages
253
Havent learned Stasis yet. But I saw the helper Naga trying to kill himself by shooting melee'ing natives...
I actually tried going mirror-image and into melee range thinking the Naga would switch to hand-to-hand... yeah in a game where cats deadlock doors forever...

-edit-
Melee is also probably much tankier than me. Armor, Aegis, Morphine when the 3 turns of stun are over might be enough to chew through 1k HP.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
Are you absolutely sure you haven't triggered hostility or haven't been caught doing something that'll piss them off? Like normie said, you'll trigger hostility if you were detected while in stealth. If you already trigger hostility and their HP bars are red, then it doesn't matter if you wear the disguise or not. You need to wear the disguise when they're still neutral and their HP bars are grey. Since you said that you have been stealing stuff from them, entering and exiting vents with their eye turning orange, I'd assume you actually triggered one of them all the way to red without noticing, but it was a split second right as you enter the vents and triggered hostility with the entire faction. How did the base not trigger the alarm or whatever is beyond me.
Nope, no-one ever went red in detecting me - or at least not without me reloading.


I equipped my stolen officer's uniform, turned off my stealth, and turned off my cloaking device, teleported to the base, and boom, the second I see any of them, combat starts. They're 100% hostile and they never seemed like anything else.
I'm sure I was playing Underrail and not Commandos

in that sequence of events, working with the premise you didn't bungle it up somehow along the way, it might be something as silly as the disguise mechanic not triggering because you didn't put the outfit on in the Grey base but before it, or it flat out not working on return visits, or something or another
w3ODR2z.jpg

j57t2yT.jpg
Wow, it's genuinely pissing me off a bit now. I honestly have no idea what bugged out. I remember putting on the uniform when I was first there and everything, but they were always hostile. I figured it just had something to do with me being stealthed. I had no idea I missed fucking content because of this. God. Fucking. Dammit. I've played for a two full fucking days since this.

Edit: Yup, even loaded up my save from just before I hand in the mineral oil, and I'm even wearing the officer's uniform, and everyone is hostile, same as they ever were.

:despair:
 
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Unwanted

Elephantman

Unwanted
Joined
Apr 8, 2019
Messages
253
BIGGEST BADDEST CORE CITY INVICTUS IN DECADES! BRUTALIZER!
on her way to the drop zone to rummage through every barrel's trash for old train tickets!
JHNsb2j.jpg
 

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