Plasma Grenade MK3 is really good, it just has a smaller area of effect.so... crabs. especially psyker ones. As a knifer i love the introduction of enemy with extremally high mech+electricity dt. Expose weakness can no longer be bypassed i guess as I found grenades not effective enough... unless plasma are the way to go?
Are they resistant to energy too? Didnt craft energy edge yet but I already found out that 10% penalty is rounded up... Quite pricy on energy cost too.
Wtf is wrong with you, if faction doesn't protect your ass with soldiers in power armor- it doesn't mean they not faction anymore.Aegis is fucking paying you 1k chacha for a single """mission""" and giving you jetskis - they aint a faction.
About to start Underrail. Should I go blind or should I look for "guides and tips for new players" to avoid frustration etc.?
Except for feat requirements. Escape Artist, Uncanny Dodge, Fancy Footwork, all great feats.Speaking of which, Evasion and Dodge suck ass, ESPECIALLY for new players, who could really use them the most. Don't use these skills for any reason.
As someone that can get lost in a fucking supermarket, I cannot impart upon you just how incredibly frustrating the game would be for me without even the very basic functionality of the automap. Jesus Christ. I even add map-notes to note unexplored directions so I don't forget about them later, and mark areas "unexplored" if I set foot in there but don't explore further.
- Don't use the in-game automap. Use your memory to get around instead; it's much more satisfying, and also challenging and exciting when you take a wrong turn into dangerous territory.
So riddle me this: do you have to slaughter all the pirates and all the natives or what?
I didnt get free passage with pirates on 70 Persuation but they are non hostile as long you dont enter their territory. But there is no way to get to the Health Center without killing a path through em.
I am getting fucking fed up with idiotic super surprise crab attacks and now I have to kill a million trash npcs? What the fuck? Pillars of Shit quality design. If you thought that hordes of lunatics, ironheads and rathounds are bad...
-edit-
Holy shit, this mean I dumped 40 points into Persuation for fuckign nothing since Im gonna be killing em all anyway. Holy fucking shit the retardation.Yeah, you might as well assess your odds of fighting the Captain and his right/left-hand men instead. Once you defeated them, radio the Chief to commence attack on the ports. At least, that's the way I see it if you can't tilt the negotiation in the expedition's favor. Or just join them.
As for the natives, I think after their 4th attack on the camp their numbers would be severely reduced. The way I see it, I think you only need to kill their 'officers' to stop their invasions before their 4th attack. To know who they are, you need to communicate with certain neutral native.
What do I do once I reach the Shadowlith? I tried blasting it with the Torch but nothing happened, and these voidal horrors don't seem to die either, and only take damag from the Torch sometimes.Keep torching it, going to take a while. The void horrors could definitely be killed by the torch. Pro-tip: take with you and activate the chunkiest energy shield you have when facing the horrors.
Speaking of which, Evasion and Dodge suck ass, ESPECIALLY for new players, who could really use them the most. Don't use these skills for any reason. This comment will earn me some downvotes, and those people can go right ahead and charm my trouser snake. (That said, they're absurdly powerful for NPCs.)
I started playing Underrail again and now I finally understood why people like it. In my first try, I stopped playing because I expected a Fallout game with a strong narrative and great dialogues but to me, Underrail is a system driven RPG with fun combat, deep character systems and great exploration. If only the writers from Atom RPG would work with the designers from Underrail they could make the ultimate RPG imho.
Are there later Psy abilities that help against robots because at the moment they are the only thing I have no chance against.
It's good that you put the first one above the second, friend
- If you find making a workable build frustrating, ask here, but be careful whom you heed. Some of these guys are good at the game, but absolutely bonkers with their inscrutable and possibly inadvisable build choices.
- Speaking of which, Evasion and Dodge suck ass, ESPECIALLY for new players, who could really use them the most. Don't use these skills for any reason. This comment will earn me some downvotes, and those people can go right ahead and charm my trouser snake. (That said, they're absurdly powerful for NPCs.)
Yep, I've clicked on plenty of red containers by accident; those shelves in Ezra's room have my character's grubby handprints all over them by now.in general, you can look into containers that do not feature door or lid. I dont think I recall desk that its illegal to look into but i might be wrong in here.if you accidentally click a forbidden desk (or maybe only if you loot it, but to be safe, don't touch)
As soon as I used a juice, it was literally braindead. For some reason my attacks weren't working without it. And the shield emitter helped a ton too, thanks Black AngelYou can see the void horrors if you take The Juice, so their HP becomes visible.
Yep, I've clicked on plenty of red containers by accident; those shelves in Ezra's room have my character's grubby handprints all over them by now.in general, you can look into containers that do not feature door or lid. I dont think I recall desk that its illegal to look into but i might be wrong in here.if you accidentally click a forbidden desk (or maybe only if you loot it, but to be safe, don't touch)
About to start Underrail. Should I go blind or should I look for "guides and tips for new players" to avoid frustration etc.?
Here's a quick set of heavily biased tips, courtesy of YT:
....
- Don't use the in-game automap. Use your memory to get around instead; it's much more satisfying, and also challenging and exciting when you take a wrong turn into dangerous territory.
It's good that you put the first one above the second, friend
Crafting is a huge part of game and most characters will invest, ask us if you don't know which ones for your build
It's good that you put the first one above the second, friend
It's not just about the viability of Evasion and Dodge (and their concomitant feats) in and of themselves. It's also, or perhaps even primarily, about the reality that they hog a large quantity of skill points (25% of your total, if you max both) before we even arrive at the amount you'll be dedicating to offensive combat skills, which most characters take at least two of.
The reason Uncanny Dodge is so good is because it's actually reliable for a limited period of time, which is what medium and heavy armor and shield emitters already are at all times, but with a smaller or even nonexistent skill point and feat investment. Blocking can be as effective as dodging in many cases, and it too doesn't require pumping skill points into anything, although it does require some feats.
Crafting is a huge part of game and most characters will invest, ask us if you don't know which ones for your build
This one's easy: all of them.
Dominating just shuts off a ton of builds from being viable. Which is fine, but definitely shouldn't be a first playthrough.Oh fuck, I forgot the most important tip:
For your first full playthrough, play on Normal difficulty. This isn't a Bethesda walking simulator, so Hard is for when you're actually familiar with the game.
DOMINATING is a difficulty that exists only so that tryhards can brag about playing on DOMINATING, but secretly, no one actually does. (In all seriousness, it's a challenge mode difficulty, and not for "having fun".)
It's not consistent, guys. Sorry, but it just isn't. That goes double for shelving.