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Underrail: The Incline Awakens

Popiel

Arcane
Patron
Joined
Jul 15, 2015
Messages
1,499
Location
Commonwealth
Pillars of Eternity 2: Deadfire
Fuck me this game is so good. I'm playin' it for the first time in ages (I excused myself with coming addon I waited for the expansion of course) and I'm havin' a blast. Devs have my eternal salutes.
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
How do I go about getting to that Graveyard Mcgufifn thing y'all were talking about? I got the drawing from Yngwar and spoke to the Ferryman but there was no option to show it to him? Did I miss something? Do I need to talk to him after I see the Monument?
You go to Sormirbaeren Graveyard, find the grave with the matching rune, and check the body part as mentioned by the Ferryman.

Word of advice: put a hard save before entering. I could give you more but wouldn't want to spoil your experience.
 
Joined
Jul 26, 2015
Messages
1,361
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
I just blew over 30,000 charons on my house, and I don't even have any of the turrets or the bot yet.

Wait, was I supposed to be saving up for Super Steel? :negative:

Fuck, I haven't even started the expansion yet. How the shit am I going to afford a jetski? :negative::negative:

On the other hand, good money sinks are a great thing. :mixedemotions::dealwithit:
Super steel isn't even that good. I rolled 12 of them and only got 1 that was of 114 quality and the rest were below 100.
 
Joined
Jul 26, 2015
Messages
1,361
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
But to be honest, all you do is have to wait a few minutes and just trade all the shit you left on the ground to traders and get all your money back in no time for the xpack.
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
You can also repair and sell a Lemurian jet ski.
The Reef Glider? Who'll buy it? Ray and Squeezer won't. Haven't tried Boulder, and I honestly don't know how and when will he shows up.

The pirates?
I think Ray does some goofy thing where he doesn't want it but later changes his mind, just to keep things interesting.
I mean the options weren't there. My character acted like he doesn't bring any jetski

Or should I actually bring the jetski right into the inner dock of his shop? Where he display his goodies?
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
Just found the Rejects for the first time in Tchort University. Crazy this game always has new stuff to find. Anyway to actually get them out succesfully without massacring the Tchortists?
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
Fuck yeah, just sold the Reef Glider to Ray for 30k charons. You could probably ask for more with higher Mercantile. Proud to be a member of the Merchants Guild™
Just found the Rejects for the first time in Tchort University. Crazy this game always has new stuff to find. Anyway to actually get them out succesfully without massacring the Tchortists?
You'd probably need to zone out at least one of them, who's patrolling the area where the rejects were being held. Couldn't exactly remember how but me, I detonated a TNT far, far away from the available escape route then bail out as fast as I could to release them.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
Are any of the unique/"purple" weapons worth it by the time you run into them (unless you rely on metagame knowledge to beeline there, avoiding enemies, early in the game, I guess)?

Other than the Jackknife, of course, which is useful for boosting Lockpicking & Traps when you run into things you can't open/disarm.

I recently found the AWF bolt-action sniper rifle, which was strictly inferior to my Harbinger (aside from having lower AP, but not low enough to shoot twice anyway), Balor's Hammer could be better than regular hammers, but has an absurd weight of 50 and requires 20 Strength to use properly, I found some not!MP5 thing that is inferior to my assault rifles and not silenced anyway. The only one I didn't even bother evaluating was a Power Fist, so I can't comment on that one, because I'm not using Melee.
 

ItsChon

Resident Zoomer
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Joined
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Երևան
Steve gets a Kidney but I don't even get a tag.
Are any of the unique/"purple" weapons worth it by the time you run into them (unless you rely on metagame knowledge to beeline there, avoiding enemies, early in the game, I guess)?

Other than the Jackknife, of course, which is useful for boosting Lockpicking & Traps when you run into things you can't open/disarm.

I recently found the AWF bolt-action sniper rifle, which was strictly inferior to my Harbinger (aside from having lower AP, but not low enough to shoot twice anyway), Balor's Hammer could be better than regular hammers, but has an absurd weight of 50 and requires 20 Strength to use properly, I found some not!MP5 thing that is inferior to my assault rifles and not silenced anyway. The only one I didn't even bother evaluating was a Power Fist, so I can't comment on that one, because I'm not using Melee.
Dragunov is actually invaluable. IDK if people use it as much as me, but its low AP cost allows you to get off a Snipe and Aimed Shot in the same term with all your AP. This is ridiculously strong whether you're trying to kill one tough enemy or take out two enemies in a strong group. This coupled with Sprint allows you to reposition, and if you have meditation, you can also do some good PSI combinations. IDK if you can craft a sniper rifle with a similar/lower AP cost, but if you can't, it's hands down one of the best uniques in the game.
 

razvedchiki

Magister
Joined
May 25, 2015
Messages
4,319
Location
on the back of a T34.
Smart rapid spearhead can also fire twice in a turn.

Fenix what armor is best for shotgunners?
Im using metal armor with sniper+ aimed shot for long range fire.just the lack of mobility can sometimes loose me the battle.
I may have refreshed the shops like 30 times (core,foundry wtc) with special stock but no fucking bootspring has spawned.wanna check if i can get some movement points with 95 armor penalty.
 

Candide

Educated
Joined
May 11, 2018
Messages
69
There's also the Tommy Gun which is a SMG using .44 ammo. Not that great as a weapon by itself but if your build depends on crafting W2C .44 ammo then this is a fast generator of bullet cases.
 

Jarpie

Arcane
Patron
Joined
Oct 30, 2009
Messages
6,710
Codex 2012 MCA
So are persuasion, intimdation and mercantile "required" skills for story reasons and/or do they give enough to be invested in?
 

ItsChon

Resident Zoomer
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Joined
Jul 1, 2018
Messages
5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
So are persuasion, intimdation and mercantile "required" skills for story reasons and/or do they give enough to be invested in?
I don't play the game without Persuasion just because off all the "satisfying" ways you lose out on when it comes to certain Quest lines. I'm really weird about stuff like that though, and certain builds that are reallly fun just can't budget it in, so it all depends. I'd recomend playing through the game with a build that can use persuasion, and than playing through the game again with a new build without persuasion, as you'd have already seen all the good stuff.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,387
Are any of the unique/"purple" weapons worth it by the time you run into them (unless you rely on metagame knowledge to beeline there, avoiding enemies, early in the game, I guess)?

Other than the Jackknife, of course, which is useful for boosting Lockpicking & Traps when you run into things you can't open/disarm.

I recently found the AWF bolt-action sniper rifle, which was strictly inferior to my Harbinger (aside from having lower AP, but not low enough to shoot twice anyway), Balor's Hammer could be better than regular hammers, but has an absurd weight of 50 and requires 20 Strength to use properly, I found some not!MP5 thing that is inferior to my assault rifles and not silenced anyway. The only one I didn't even bother evaluating was a Power Fist, so I can't comment on that one, because I'm not using Melee.

These weapons used to have bugged properties that made them more useful and unique, like no STR requirement on the Dragunov, or no penalties for moving, but that's all gone now.

Right now the only real long-term utility of unique guns is the ability to spam special bullets from an SMG faster than normal by using DEX + Spec Ops.
MP5 lets you spam acid bullets faster than any pistol or AR.
Tommy Gun lets you spam explosive bullets faster than any pistol.
 

ItsChon

Resident Zoomer
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Joined
Jul 1, 2018
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Երևան
Steve gets a Kidney but I don't even get a tag.
What were the graveyard coordinates again? Someone posted them in this thread but I can't find them, and I don't really want to dick around Native Land looking for it.
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
So are persuasion, intimdation and mercantile "required" skills for story reasons and/or do they give enough to be invested in?
Story reasons, not entirely. Like any proper RPG worth their salt, Underrail can be finished regardless if you invest in diplomatic skills or not. Heck, you could use Persuasion in a situation you perceive as the 'best' outcome to have, but it turns out not really. Having said that, like ItsChon said, Persuasion could might be one way to get what you *want*, so it's actually up to you to decide whether you want to be talky or not. Me, personally, I've been quite satisfied with the content I experience in the DLC as a persuasive character so far.

Haven't tried anything in regards to Intimidation, except for that one check in the very first mission upon starting the game because apparently you can only intimidate a squatter and not persuade him.

As for Mercantile, thanks to that one update where you can unlock more items from vendors, it's been an almost mandatory investment for me. A lot of high quality components for crafting can come faster for you with investment in Mercantile, and looking at the items unlocked by the skill, it seems to be the only way for non-crafters to get modded weapons.
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
What were the graveyard coordinates again? Someone posted them in this thread but I can't find them, and I don't really want to dick around Native Land looking for it.
G12. From Joint Security Headquarters in F12, go east. Landing your jetski requires you to go south from there, though, to F11.
 
Joined
Jan 1, 2011
Messages
617
Are any of the unique/"purple" weapons worth it by the time you run into them (unless you rely on metagame knowledge to beeline there, avoiding enemies, early in the game, I guess)?
The unique fist weapons all have some pretty nice things going on. Unique shotguns are good too (except the joke one, but it's obviously meant to be bad). The unique acid pistol is great too, though it does have its drawback. If you can work around that it's vastly superior to normal acid pistols.
The rest aren't that exciting. MP5 is nice considering how early you get it though. Dragunov can be too.
These weapons used to have bugged properties that made them more useful and unique, like no STR requirement on the Dragunov, or no penalties for moving, but that's all gone now.
Well, the Dragunov still seems to be bugged, just it's a bad bug. It doesn't have a scope. Every other rifle gets bonuses from a scope, but it doesn't.
 

ItsChon

Resident Zoomer
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Joined
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Երևան
Steve gets a Kidney but I don't even get a tag.
Are any of the unique/"purple" weapons worth it by the time you run into them (unless you rely on metagame knowledge to beeline there, avoiding enemies, early in the game, I guess)?
The unique fist weapons all have some pretty nice things going on. Unique shotguns are good too (except the joke one, but it's obviously meant to be bad). The unique acid pistol is great too, though it does have its drawback. If you can work around that it's vastly superior to normal acid pistols.
The rest aren't that exciting. MP5 is nice considering how early you get it though. Dragunov can be too.
These weapons used to have bugged properties that made them more useful and unique, like no STR requirement on the Dragunov, or no penalties for moving, but that's all gone now.
Well, the Dragunov still seems to be bugged, just it's a bad bug. It doesn't have a scope. Every other rifle gets bonuses from a scope, but it doesn't.
The Dragunov doesn't have a STR requirement on purpose, same with the movement thing.
 

ItsChon

Resident Zoomer
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Joined
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5,387
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Երևան
Steve gets a Kidney but I don't even get a tag.
What were the graveyard coordinates again? Someone posted them in this thread but I can't find them, and I don't really want to dick around Native Land looking for it.
G12. From Joint Security Headquarters in F12, go east. Landing your jetski requires you to go south from there, though, to F11.
I asked Yngwar AND Ferryman, but it was the LEFT THIGH right? I've searched so many fucking corpses and no dice.
 

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