Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Preview Dark Souls PC Previews at RPS and Eurogamer

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Tags: Dark Souls: Prepare to Die; From Software; Namco Bandai

Dark Souls, From Software's latest title in one of the all-time best dungeon crawler series going back to the King's Field and Shadow Tower games, has received some hands-on previews focusing on the upcoming PC port of the game. Eurogamer notes the brilliance of the new content, but also the shoddiness of the port, even with the somewhat improved performance:

During our hands-on with this edition at Namco's offices, we're given free rein to explore any levels that comprise the main campaign and up to 15 minutes of the extra areas. The gut reaction is to start with the new stuff, which will be immediately accessible to players via a portal hidden on the perimeter of Ash Lake. Accessing this cues a short transitory cut-scene, and then you're thrown straight into an area filled with mossy temple ruins named Sanctuary Garden.

It's immediately apparent that From Software has lost neither its ability to realise some fantastical visual designs in-game, nor its token standard of difficulty. [...] It's a relief to see that every area that follows feels consistent with the rest of the game's brooding visual tone, and yet unique enough to warrant returning to Lordran. Later highlights include flowery woodlands filled with ragged scarecrow-like creatures, hell-bent on chasing after you with pitchforks until you find the safety of a stone bridge. The progression is exciting, too; it starts clear, bright, and beautiful, but the further you run, the foggier and more grossly luminescent the forest's details become. It's more of the same surreal goodness, and it manages to recapture the buzz of jumping into Dark Souls' initial 10 hours - whereas perhaps the latter half of the main game suffered in focus.

[...] [T]he frame-rate on consoles has always been a major area of complaint among Dark Souls fans, and the notorious Blight Town or New Londo Ruins areas are usually singled out as the big offenders. The implication of a PC release is obviously that all these problems can be tackled by the brute force of a faster CPU, and though there are very light hitches here and there, it's a relief to say Blight Town now plays without all the constant chugging. The improvement is staggering to those that endured the treacle-like pace of the area on PS3 and 360, already making this version a winning proposition.

There is bad news which could hit PC gamers pretty hit hard, though. While the frame-rate's rough edges have been filed down, you're still going to be playing at 30FPS out of the box, as widely rumoured. [...] There's also something curious about the resolution too in that there's no change in clarity when attempting to crank up the settings. On close inspection, it appears that Dark Souls PC uses the very same 1024x720 internal framebuffer as the console versions, regardless of which resolution has been set in the menus. The option provided is for output resolution only; a simple courtesy to allow the game to play on most monitors, but the image quality will always remain the same. In short, PC gamers will very much be getting the genuine console experience here, right down to the pixel.​

If that sounds like "ouch" to you, well, RockPaperShotgun confirms all that, also complaining about the inclusion of Games for Windows Live:

This was never part of the plan. Dark Souls is coming to PC because so many people asked for it, just as Demons’ Souls only travelled West because an unexpected demand arose. There have been worrying signs that the port will be less than optimal and, having now played the Prepare to Die edition, it’s my sad duty to report that the experience is far from smooth. It’s still Dark Souls though, with more content than on console, and, framerate issues or not, there’s nothing else quite like it.

GFWL, or whatever it’s called these days, is in. That’s the worst of the bad news I think, although I do seem to dislike Microsoft’s sentry system more than most. The official word is that it’s being used to implement the all-important multiplayer, including a PvP system that is new for the Prepare to Die edition. The game will be available direct from Namco’s digital store, through Steam or in an actual box with all sorts of fancy goodies, but wherever you get it, you’ll have to sign in to GFWL.

The other bad news concerns technical issues that have, as far as I can tell, carried over from the console versions. No worse but no better. More on that at the end but first, because Dark Souls would still be a brilliant game even if it shot you in the foot every time you played it, I’m going to talk about why the existence of a PC version is still good news.​

To find out why RPS thinks so, read the full preview.
 

MicoSelva

backlog digger
Patron
Joined
Sep 10, 2010
Messages
7,482
Location
Vigil's Keep
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I'll buy this one once it hits the bargain bin. As for the low resolution... Modders will fix it (?).
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Meh. I love the game on PS3 (despite its flaws), but I hoped that they fix the framerate issues. I might have bought it on PC then. But no fix, no buy on PC.
 

Lautreamont

Augur
Joined
Apr 22, 2012
Messages
300
I don't care if it's fixed at 640x480 1 bit, I just want to play this game finally, and not on a console.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Without a doubt the best game made in the last four to five years (when did KOTC come out?).
Still, anyone interested should really get a PS3. They are cheap now and it's far more comfortable. Besides, you won't be too close to the monitor when you want to smash your input device against something.
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
From Software clearly don't want to do any more ports in the future, so they're intentionally making this one as awful as possible without outright sabotage.
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,543
Without a doubt the best game made in the last four to five years (when did KOTC come out?).
Still, anyone interested should really get a PS3. They are cheap now and it's far more comfortable. Besides, you won't be too close to the monitor when you want to smash your input device against something.
Wow, what an overstatement. That game, despite being OK, is not even the best Japanese rpg to come out in the last 4-5 years.

Edit: Oh, and this sounds like the usual lazy shitport.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
The whole point of this place is to spout opinions and then voraciously belittle others for theirs.
You're welcome.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,872,647
Dark Souls would still be a brilliant game even if it shot you in the foot every time you played it
Hah, okay, whatever you say.
PC gamers will very much be getting the genuine console experience
:lol:
It's amazing that the makers of "the best rpg in the land of Nippon" can't even make a decent 360 -> PC port.
 

Castanova

Prophet
Joined
Jan 11, 2006
Messages
2,949
Location
The White Visitation
I wish they would port Demon's Souls instead.

Why? I mean what's the difference that Demon's Souls is better?

Don't get me wrong, I liked Dark Souls too. But for me Demon's Souls was a lot more replayable. The level design was better so it held up over multiple playthroughs, the itemization was much better so it's more fun to try new builds, and so on. The boss fights in Demon's Souls were better too, I thought. They're less about twitch execution and more about figuring out the boss' weakpoint. After I beat Dark Souls the first time I was happy and started a NG+ but I abandoned it half-way through cuz it felt like I wasn't getting anything new out of the game. Dark Souls' main advantages imo were its brilliant interlocking world design and the campfire system.
 

Sul

Savant
Joined
Nov 25, 2011
Messages
487
Location
brbr?
PC gamers will very much be getting the genuine console experience
:lol:
It's amazing that the makers of "the best rpg in the land of Nippon" can't even make a decent 360 -> PC port.
Nippon can't into PC, news at 11. Korea on another hand...
Although the fact hey didn't outsourced the port baffles me. Guess they didn't wanted someone touching their holy creation.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
I don't care if it's fixed at 640x480 1 bit, I just want to play this game finally, and not on a console.

What's the difference considering it's a straight port. Seems like you'd be better off playing on a console (provided you owned one). I give them credit for a reasonable $40 base price. Means the $10 sale will come sooner rather than later.

Fixed 1024x720 resolution graphics quality? Look, I'm no graphics whore but I play on higher resolutions with my five year old GPU. I mean, come on it's 2012 for fuck sake.
 

SerratedBiz

Arcane
Joined
Mar 4, 2009
Messages
4,143
I wish they would port Demon's Souls instead.

Why? I mean what's the difference that Demon's Souls is better?

Don't get me wrong, I liked Dark Souls too. But for me Demon's Souls was a lot more replayable. The level design was better so it held up over multiple playthroughs, the itemization was much better so it's more fun to try new builds, and so on. The boss fights in Demon's Souls were better too, I thought. They're less about twitch execution and more about figuring out the boss' weakpoint. After I beat Dark Souls the first time I was happy and started a NG+ but I abandoned it half-way through cuz it felt like I wasn't getting anything new out of the game. Dark Souls' main advantages imo were its brilliant interlocking world design and the campfire system.

They execute a similar game but in different ways. I'd say that for every one thing that DkS did worse than DeS before it, it also refined or introduced a new mechanic which improved the game. Case in point: less grinding for upgrade stones, estus flasks instead of grasses, a shorter starter zone (not the tutorial, but rather the forced 1-1 vs. non-forced Burg, New Londo, masterkey-whatever), more diverse forms of PvP - off the top of my head.

Still, having played Demon Souls first, it's actually my favorite of the two. It's just that both are very good.
 

Kraszu

Prophet
Joined
May 27, 2005
Messages
3,253
Location
Poland
I don't care if it's fixed at 640x480 1 bit, I just want to play this game finally, and not on a console.

What's the difference considering it's a straight port. Seems like you'd be better off playing on a console (provided you owned one).

The framerate is really bad in some places on console, loading is much faster on PC.

That said 30fps, and 720p is shitty tho but if the game is good, then it is still better then not having it on PC.
 

Castanova

Prophet
Joined
Jan 11, 2006
Messages
2,949
Location
The White Visitation
They execute a similar game but in different ways. I'd say that for every one thing that DkS did worse than DeS before it, it also refined or introduced a new mechanic which improved the game. Case in point: less grinding for upgrade stones, estus flasks instead of grasses, a shorter starter zone (not the tutorial, but rather the forced 1-1 vs. non-forced Burg, New Londo, masterkey-whatever), more diverse forms of PvP - off the top of my head.

Still, having played Demon Souls first, it's actually my favorite of the two. It's just that both are very good.

I know what you're saying but I think Demon's Souls did a better job with the addictive elements of the action RPG genre, while Dark Souls was more :monocle: in a lot of ways. Also, I enjoy 1-1 in Demon's Souls. The level design in all of world 1 is outstanding.
 

SerratedBiz

Arcane
Joined
Mar 4, 2009
Messages
4,143
Just saying they're different in a number of ways and that there's a lot that I wish I could take from DkS and put in DeS, even if DeS is the superior game (to me).

And not that there's anything wrong with 1-1, but I do appreciate the fact that in DkS I can go to its "1-1", or skip it completely. By my nth playthrough, doing 1-1 to unlock the rest of the game isn't all that exciting any more (and that's a problem with the Souls games, I just wish they'd release more maps more often).
 

thesisko

Emissary
Joined
Jan 3, 2011
Messages
354
Project: Eternity Wasteland 2
Still, anyone interested should really get a PS3. They are cheap now and it's far more comfortable. Besides, you won't be too close to the monitor when you want to smash your input device against something.
What does the choice of display device have to with playing on a PC or PShit3?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom