Absinthe
Arcane
- Joined
- Jan 6, 2012
- Messages
- 4,062
So, some new details!
Also, interesting Steam thread titled "State of gaming journalism": https://steamcommunity.com/app/1669000/discussions/0/3828666171744072064/
Oh, and there is already a AoW 4 DB out, made by the same guy who made the AoW 3 and AoW PF DBs: https://minionsart.github.io/aow4db/
- Looks like water gameplay (which was already fucked up in AoW 3 thanks to the removal of transports and nerfing of Wild Hunt, making naval/aquatic units undesirable) is virtually nonexistent in AoW 4.
- Unit enchantments are now applied globally to all units of a particular type with each unit automatically gaining the enchantment upkeep cost. This fucks up the mana management side of unit enchanting and unit upkeep. Normally, in AoW, you don't enchant fucking everything.
- There appears to be some "strong encouragement" to use a Paradox account when opening AoW 4. Apparently the game has difficulty starting if you don't use it.
- Story and flavortext are basically totally dead now. The RMG campaign substitute is not really making any attempt at a narrative and units do not have flavortext anymore (which I guess is almost an improvement on AoW 3's poor flavortext that actively undermined your ability to take the setting seriously).
Also, interesting Steam thread titled "State of gaming journalism": https://steamcommunity.com/app/1669000/discussions/0/3828666171744072064/
Oh, and there is already a AoW 4 DB out, made by the same guy who made the AoW 3 and AoW PF DBs: https://minionsart.github.io/aow4db/
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