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Alan Wake 2 - new survival horror experience from Remedy

KIss My Ass

Real name: SDG
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I played the first game way back when I had a PC. As others have said it's very repetitive and one note. I don't remember anything about it except pointing a flashlight at enemies and then shooting them. It looked nice at the time I guess. Pretty lousy game.
 

SlamDunk

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Nov 20, 2006
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Khorinis
Yes, Alan Wake was one of those games I was glad to forget. Didn't even finish it - I don't know if I played it even half way through - because it was so soul-crushingly repetitive and boring. Such poor game design.
 

toughasnails

Guest
What some people find so appealing, I think, is how the looked, the songs, the overall feel. It had that same contrast going that you get in Twin Peaks or many a King novel: on one side you have a comfy small town, all warm colors and quaint locals, beautiful sunny nature, on the other darkness within the woods/beneath the surface. Only you get more of the latter here. And there was no denying that the visuals were top notch, especially as x360 was well into its lifespan when the game was originally released on it. The gameplay was repetitive af, the story was basic bitch, but the "feel" was enough to carry the game for many.

What would be interesting here though, is someone tracking out the course between the initial release and the game becoming a "cult classic". The initial reception was alright but the impression that I recall was that of mild disappointment - especially compared to the original promise of Twin Peaks inspired open world investigation game - and the game begin forgotten rather fast, to a point where for a while the surviving talk of it was mostly on whether or not is PC version ever happening. So how a hyped but quickly forgotten exclusive became a cult classic? I suppose some of those youtubers that you people love, ones doing hours long analyses, might have an interesting topic there. Genesis of a cult classic. We have this happening well into internet era, where the mentions and discussions can be tracked, so it ought be much easier to follow than the cases of some say 70s or 80s movie that initially had lukewarm or worse reception but eventually gained that status.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
What some people find so appealing, I think, is how the looked, the songs, the overall feel. It had that same contrast going that you get in Twin Peaks or many a King novel: on one side you have a comfy small town, all warm colors and quaint locals, beautiful sunny nature, on the other darkness within the woods/beneath the surface. Only you get more of the latter here. And there was no denying that the visuals were top notch, especially as x360 was well into its lifespan when the game was originally released on it. The gameplay was repetitive af, the story was basic bitch, but the "feel" was enough to carry the game for many.

What would be interesting here though, is someone tracking out the course between the initial release and the game becoming a "cult classic". The initial reception was alright but the impression that I recall was that of mild disappointment - especially compared to the original promise of Twin Peaks inspired open world investigation game - and the game begin forgotten rather fast, to a point where for a while the surviving talk of it was mostly on whether or not is PC version ever happening. So how a hyped but quickly forgotten exclusive became a cult classic? I suppose some of those youtubers that you people love, ones doing hours long analyses, might have an interesting topic there. Genesis of a cult classic. We have this happening well into internet era, where the mentions and discussions can be tracked, so it ought be much easier to follow than the cases of some say 70s or 80s movie that initially had lukewarm or worse reception but eventually gained that status.

I think this is all true, but what's missing in your explanation is Max Payne.

Because of the Max Payne games, Remedy had an existing fanbase who really wanted the studio's next game to be just as much of a big deal. The RPG equivalent of this might be Neverwinter Nights, where the sheer weight of the BioWare/Baldur's Gate fanbase managed to salvage the game's reputation over time.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,360
They just raised the prices in stores for Poland, Bulgaria, Sweden and Turkey, which got the double lol

Mp79TfX.png

mkWsVbV.png
 

DeepOcean

Arcane
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Nov 8, 2012
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Hey, it is 225 BRL here, feels nice knowing someone else is more fucked than you.
 

Ivan

Arcane
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Jun 22, 2013
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7,753
Location
California
She looks like a cutie to me. A Black Jill Valentine. Not anyone can be as cute as Rosario Dawson but this chick ain't far behind.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,104
Oh come on there are plenty of norwegians in rural america with a name like Saga Anderson she is 100% nordicuck right?
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,267
The ONLY thing the original had going for it was the setting, and the last thing that comes to mind when i think of the Pacific Northwest is some urban negress.

Bright Falls was the real star of the game. The house was stupid and the gameplay was shit so like i said it's literally the only good thing they had going for it, but of course in current year we need to have niggers everywhere, even in states that have the lowest percentage of blacks in the entire country. An Asian would have been more likely than a black woman of "color", especially in Washington.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,267
Of course they did, and in the age of equity and incloosion where every game has to have a nigger lead, it just so happens that the FBI they flew is a "woman of color". It was total chance, could have iterally been anybody.

Getting real sick of this shit.
 

Freedos

Educated
Joined
Feb 17, 2020
Messages
59
Anderson was a Quantum Break easter egg character...and she was a white blonde woman. Yap. I'm sure that's why they couldn't stick with Alan's wife (a more logical choice). They have the "excuse" "she's an already existing character from another game" but also "she's a barely known character from Quantum Break, so race swapping will be less noticeable by Alan Wake fans". It's so ridiculous.
I'm don't care about race per se...but inserting race swapping for pandering is so tiring and dissapointing. So sick with this "movement". Because it's not because an ambitious artistic vision or even an 'auteur' ideology. It's algorithm and nothing else. Also in a game named, I don't know, ALAN WAKE xD .
 

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