Great Deceiver
Arcane
- Joined
- Aug 10, 2012
- Messages
- 5,905
I guess I meant the DLSS3 more as a side point. The slippery slope is one of declining standards.
The main point is that DLSS has led to such a distortion in baseline performance metrics that I don't think there's a way back. Disingenuous/incompetent developers will actually look at 1080p frametimes with DLSS engaged (and at aburd levels, no less) to claim they hit an arbitrary target - say, 60fps. As you said, people are lapping up 540p shit with fancy upscaling as if it's some sort of acceptable situation. It's not, but it will only get worse in the future.
You almost never see performance discussions at native resolution with no AI upscaling or frame gen engaged. It's fucked.
It doesn't make much difference to me in the end, as modern games are shit regardless, but I can't think it's good for the industry or consumers. But fuck this industry anyway.
The main point is that DLSS has led to such a distortion in baseline performance metrics that I don't think there's a way back. Disingenuous/incompetent developers will actually look at 1080p frametimes with DLSS engaged (and at aburd levels, no less) to claim they hit an arbitrary target - say, 60fps. As you said, people are lapping up 540p shit with fancy upscaling as if it's some sort of acceptable situation. It's not, but it will only get worse in the future.
You almost never see performance discussions at native resolution with no AI upscaling or frame gen engaged. It's fucked.
It doesn't make much difference to me in the end, as modern games are shit regardless, but I can't think it's good for the industry or consumers. But fuck this industry anyway.