@ Korenzel
"Oh wait, I do... But I thought this here was the RPGcodex, is it not ?"
The place that was supossed to be inhabited by hardcore gamers with interest in challenge even while this age was about making game easier and easier, but turns out half the locals are bloody casuals interested in LARP and picking dialogue lines?
And for your information Dungeon Crawling is what computer role playing games are about, dood. Go back playing with your action figures and making stories about them in your head.
"I'd argue that, in Deus Ex, finding different approaches is at the heart of the game, while execution is usually easy. You don't need to turn on your "dodging brain" if you don't want to, or if you don't actually have one."
I'd argue then it isn't a game. It's a toy. Like The Sims. Or Petz.
Oh, and... So you can play without your lack of skill in a certain gameplay element being challenged? Again, what's the point then? And again, none of you has answered the basic point of this: If all the gameplay elements are half assed and all the diferent challenges are retard friendly and easy as pie, what's the point of having the power to choose between one or the other? Answer that, then we are game again.
"SMT is a perfect example of a game enforcing choices, because you're not choosing anything : you're either making a random guess or picking the right option."
:facepaw: No, they aren't. They are combat based dungeon crawlers, the entire point of the game is in planning. Sure, if you don't have a balanced main party supported by a collection of demons designed to exploit diferent vulnerabilities or milk the enemy for press turns, for example, sure, it can be kind of harsh. That's the point. It isn't you playing dolls in a dungeon. It is you facing challenges designed to brutally slaughter you, and overcoming those challenges by getting better at the game. Oh, the innovation! :shock:
Of course you can tell me, like, that getting your butt handed to you in a plate if you try to fight Lorelei in Strange Journey before even going into Bootes and with a party composed of characters of three diferent alignments is stalling your choices. I would say it is giving you a choice, and then giving you the consequence you deserve for either building a bad main party or a not varied enough pool of demons to summon as needed.
"Try each attack over and over until one works, reload and do it all the time. Try each combination of dialogue with every possible character, knowing that saying "Hey" instead of "Hi" can potentially kill the guy in later chapters for totally irrelevant reasons."
I kept picking the Law options in dialogue and events and now the neutrals and the infernals hate me! How could this happen? T'is so unfair!
In those games you, wait for it,
game the choices. The choices are, see? Part of the
gameplay. You screw the choice? You screw your game. If the game doesn't scare you and make you be real careful every time a dialogue tree appears it's casual shit, period.
@ Vibalist
"We'll defend it as soon as someone brings up points about Deus Ex that are worth discussing. Black Cat is more or less a dumbfuck who doesn't understand anything"
I don't understand your Moe, right? Sure, I never heard that one before.
Oh, wait, i see. I don't
get Deus Ex. It's my fault I can't see that bloody piece of casual gaming for kids as the landmark it is, a game that gave us
the choice of picking between really bad first person shooter mechanics and really bad stealth mechanics, or a mixture of both really bad game systems! Not to forget the dozens of choices
lacking in any kind of true gameplay consequence offered us. Awesome! All the power of choices without the load of consequences coming to crash your party and send you all scrambling for a restart!
I have been so wrong, o lord.
Don't try to pull an invalid criticism on me, guy. Do you want the bullet points? Right.
1. Choices do not have gameplay consequences.
2. Game is retard easy, there is no challenge.
3. There is no true punishment for being a bad player.
4. There is no true reward for being the stuff of legends.
5. Stealth gameplay is stupid beyond measure thanks to awful enemy AI and level design not focused on stealth challenges.
6. Actiony gameplay is stupid beyond measure thanks to it having to be kept soft for non combat characters and mixed builds.
Example: You go back to hell's kitchen to meet with an informant in the ruins. Halfway through a great number of soldiers, with some mechs, attack your position. Solution? Charge them with the sword and all your augs active, dood. Maybe use a Thermo Camo thing to get the drop on the mechs, kill each in one hit, then proceed to slaughter the soldiers by means of aligning yourself with the soldier mass, press forward, and click click click, since they can't see you and, if they do, they can't really damage you. GG, you win. In realistic.
Example: You escape from your brother's room or kill your way through. Then you reach battery park and Anna is here, waiting for you. Combat vest + Anti Bullet Skin + Shotgun, and note my skill at rifles was untrained. GG, you win. In realistic.
The game's so bloody easy they have to drop a plot command on you to stop your rampage.
7. Some advantages and solutions, like those from hacking and lockpicking, require
no skill at all. You are never short on them, so there's no weighting the potential advantage against the potential loss, nor do you have to be a good player to exploit them. GG, you win.
8. Combat has no depth. There are no tactics, there are no better weapons to diferent situations, other than the presence of a Mech leading to kaboom.
9. Prod + Crossbow. Then, evil magic sword + Crossbow. Do you hear that? Is the sound of GG, you win.
@ Tycn
"JRPGs do not have text, or choices, or good writing, and rarely combat with actual movement. Employing a few of their conventions hardly makes it part of the genre, especially since they are as inconsequential as fixed weapon types"
What Kalos said. And last time i checked even Shin Megami Tensei the first had more choices leading to gameplay consequences than Torment, dood.
And for combat with actual movement you should check your sources. Any tactical and strategic JRPG thing? Like,
Devil Survivor. That we mentioned like half a dozen times already. Also,
dood.
Also, and just to be a treacherous and poisonous bitch,
Rhapsody. x3
@ Ex-Sannom
Because we like it and its fun? Just like calling you MiniSannomDoubleChan from now on? :3